[Author]
Author = alebalGTA
[Description]
Description = Supercars, fast motorcycles and glow-in-the-dark girls... are you ready to rock this city?
[Objectives]
Objectivescount = 100

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -2043,729
Objectives[0]positionY = -371,8248
Objectives[0]positionZ = 44,10655
Objectives[0]Heading = 120
Objectives[0]model = u_f_y_dancerave_01
Objectives[0]variation = Random
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 2
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = MicroSMG
Objectives[0]Weapon1 = Pistol
Objectives[0]mission_ActorsCount = 11
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 19
Objectives[0]mission_Actors[0]positionX = -2042,115
Objectives[0]mission_Actors[0]positionY = -371,424
Objectives[0]mission_Actors[0]positionZ = 44,10655
Objectives[0]mission_Actors[0]Heading = 110,4675
Objectives[0]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 100
Objectives[0]mission_Actors[0]Hearing_Range = 100
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 17
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 19
Objectives[0]mission_Actors[1]positionX = -2041,763
Objectives[0]mission_Actors[1]positionY = -371,9928
Objectives[0]mission_Actors[1]positionZ = 44,10655
Objectives[0]mission_Actors[1]Heading = 80,49374
Objectives[0]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 100
Objectives[0]mission_Actors[1]Hearing_Range = 100
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MicroSMG
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 16
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 10
Objectives[0]mission_Actors[2]positionX = -2042,975
Objectives[0]mission_Actors[2]positionY = -373,284
Objectives[0]mission_Actors[2]positionZ = 44,10655
Objectives[0]mission_Actors[2]Heading = 70,92802
Objectives[0]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 19
Objectives[0]mission_Actors[3]positionX = -2041,562
Objectives[0]mission_Actors[3]positionY = -374,6567
Objectives[0]mission_Actors[3]positionZ = 44,10655
Objectives[0]mission_Actors[3]Heading = 345,9571
Objectives[0]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 100
Objectives[0]mission_Actors[3]Hearing_Range = 100
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = MicroSMG
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 14
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 19
Objectives[0]mission_Actors[4]positionX = -2041,016
Objectives[0]mission_Actors[4]positionY = -373,6188
Objectives[0]mission_Actors[4]positionZ = 44,10655
Objectives[0]mission_Actors[4]Heading = 130,9562
Objectives[0]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 100
Objectives[0]mission_Actors[4]Hearing_Range = 100
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MicroSMG
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 15
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 19
Objectives[0]mission_Actors[5]positionX = -2040,434
Objectives[0]mission_Actors[5]positionY = -374,6273
Objectives[0]mission_Actors[5]positionZ = 44,10656
Objectives[0]mission_Actors[5]Heading = 71,63012
Objectives[0]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 100
Objectives[0]mission_Actors[5]Hearing_Range = 100
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MicroSMG
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 13
Objectives[0]mission_Actors[6]SpawnInVehicle = True
Objectives[0]mission_Actors[6]SeatIndex = 0
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 19
Objectives[0]mission_Actors[6]positionX = -2026,292
Objectives[0]mission_Actors[6]positionY = -366,7136
Objectives[0]mission_Actors[6]positionZ = 43,45416
Objectives[0]mission_Actors[6]Heading = 18,09399
Objectives[0]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = False
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MicroSMG
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]SpawnInVehicle = True
Objectives[0]mission_Actors[7]SeatIndex = 0
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 19
Objectives[0]mission_Actors[7]positionX = -2024,308
Objectives[0]mission_Actors[7]positionY = -365,6208
Objectives[0]mission_Actors[7]positionZ = 43,61449
Objectives[0]mission_Actors[7]Heading = 22,58309
Objectives[0]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = True
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = False
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = MicroSMG
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]SpawnInVehicle = True
Objectives[0]mission_Actors[8]SeatIndex = 0
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 19
Objectives[0]mission_Actors[8]positionX = -2030,071
Objectives[0]mission_Actors[8]positionY = -368,6692
Objectives[0]mission_Actors[8]positionZ = 43,63681
Objectives[0]mission_Actors[8]Heading = 6,382223
Objectives[0]mission_Actors[8]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = True
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = False
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = MicroSMG
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 0
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 19
Objectives[0]mission_Actors[9]positionX = -2028,259
Objectives[0]mission_Actors[9]positionY = -367,7992
Objectives[0]mission_Actors[9]positionZ = 43,60824
Objectives[0]mission_Actors[9]Heading = 14,18064
Objectives[0]mission_Actors[9]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = False
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MicroSMG
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]SpawnInVehicle = True
Objectives[0]mission_Actors[10]SeatIndex = 0
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 19
Objectives[0]mission_Actors[10]positionX = -2032,312
Objectives[0]mission_Actors[10]positionY = -368,6512
Objectives[0]mission_Actors[10]positionZ = 43,61372
Objectives[0]mission_Actors[10]Heading = 5,858193
Objectives[0]mission_Actors[10]String_Name = u_f_y_dancerave_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MicroSMG
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 9
Objectives[0]mission_Vehicles[0]positionX = -2024,308
Objectives[0]mission_Vehicles[0]positionY = -365,6208
Objectives[0]mission_Vehicles[0]positionZ = 43,61449
Objectives[0]mission_Vehicles[0]Heading = 22,58309
Objectives[0]mission_Vehicles[0]Name = Akuma
Objectives[0]mission_Vehicles[0]Model = akuma
Objectives[0]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[0]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 19
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 8
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 17
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = -2026,292
Objectives[0]mission_Vehicles[1]positionY = -366,7136
Objectives[0]mission_Vehicles[1]positionZ = 43,45416
Objectives[0]mission_Vehicles[1]Heading = 18,09399
Objectives[0]mission_Vehicles[1]Name = Bati 801
Objectives[0]mission_Vehicles[1]Model = bati
Objectives[0]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[1]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 19
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 16
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[2]positionX = -2030,071
Objectives[0]mission_Vehicles[2]positionY = -368,6692
Objectives[0]mission_Vehicles[2]positionZ = 43,63681
Objectives[0]mission_Vehicles[2]Heading = 6,382223
Objectives[0]mission_Vehicles[2]Name = Lectro
Objectives[0]mission_Vehicles[2]Model = lectro
Objectives[0]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[2]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 19
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 14
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[3]positionX = -2028,259
Objectives[0]mission_Vehicles[3]positionY = -367,7992
Objectives[0]mission_Vehicles[3]positionZ = 43,60824
Objectives[0]mission_Vehicles[3]Heading = 14,18064
Objectives[0]mission_Vehicles[3]Name = PCJ 600
Objectives[0]mission_Vehicles[3]Model = pcj
Objectives[0]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[3]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 19
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[1] = 15
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[4]positionX = -2032,312
Objectives[0]mission_Vehicles[4]positionY = -368,6512
Objectives[0]mission_Vehicles[4]positionZ = 43,61372
Objectives[0]mission_Vehicles[4]Heading = 5,858193
Objectives[0]mission_Vehicles[4]Name = Ruffian
Objectives[0]mission_Vehicles[4]Model = ruffian
Objectives[0]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[4]PearlescentColor = HotPink
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 19
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 9
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorCount = 2
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[1] = 13
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[5]positionX = -2032,225
Objectives[0]mission_Vehicles[5]positionY = -358,2582
Objectives[0]mission_Vehicles[5]positionZ = 43,40243
Objectives[0]mission_Vehicles[5]Heading = 232,8695
Objectives[0]mission_Vehicles[5]Name = Coquette
Objectives[0]mission_Vehicles[5]Model = coquette
Objectives[0]mission_Vehicles[5]PrimaryColor = HotPink
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = True
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 10
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -2020,76
Objectives[0]mission_Vehicles[6]positionY = -362,9439
Objectives[0]mission_Vehicles[6]positionZ = 44,0812
Objectives[0]mission_Vehicles[6]Heading = 27,71945
Objectives[0]mission_Vehicles[6]Name = Baller
Objectives[0]mission_Vehicles[6]Model = baller
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicLime
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = True
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 10
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1998,127
Objectives[0]mission_Vehicles[7]positionY = -334,3208
Objectives[0]mission_Vehicles[7]positionZ = 43,77412
Objectives[0]mission_Vehicles[7]Heading = 53,15931
Objectives[0]mission_Vehicles[7]Name = Ingot
Objectives[0]mission_Vehicles[7]Model = ingot
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicPuebloBeige
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = True
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 10
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -1999,692
Objectives[0]mission_Vehicles[8]positionY = -337,0644
Objectives[0]mission_Vehicles[8]positionZ = 43,67619
Objectives[0]mission_Vehicles[8]Heading = 56,44123
Objectives[0]mission_Vehicles[8]Name = F620
Objectives[0]mission_Vehicles[8]Model = f620
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicChampagne
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicPuebloBeige
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = True
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 10
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = -2038,608
Objectives[1]positionY = -373,7873
Objectives[1]positionZ = 43,10655
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 1
Objectives[1]mission_Vehicles[0]positionX = -2392,654
Objectives[1]mission_Vehicles[0]positionY = -270,0658
Objectives[1]mission_Vehicles[0]positionZ = 14,14171
Objectives[1]mission_Vehicles[0]Heading = 240,4134
Objectives[1]mission_Vehicles[0]Name = Tyrant
Objectives[1]mission_Vehicles[0]Model = tyrant
Objectives[1]mission_Vehicles[0]PrimaryColor = Orange
Objectives[1]mission_Vehicles[0]SecondaryColor = MetallicMarinerBlue
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicLime
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 0
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = False
Objectives[1]mission_Vehicles[0]Invincible = True
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 2
Objectives[1]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[1]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 12
Objectives[1]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 18
Objectives[1]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[1]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[1]mission_Vehicles[0]NeededForObjectiveHint[0] = 2
Objectives[1]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[1]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 11
Objectives[1]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 1
Objectives[1]ObjectiveMessages[0]positionX = -1835,731
Objectives[1]ObjectiveMessages[0]positionY = -811,4583
Objectives[1]ObjectiveMessages[0]positionZ = 5,124923
Objectives[1]ObjectiveMessages[0]Message = ~b~It should be here by now...
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[2]Type = Hint_Objective
Objectives[2]Text = 
Objectives[2]positionX = -2381,901
Objectives[2]positionY = -276,436
Objectives[2]positionZ = 13,61123
Objectives[2]Hint_Time = 16
Objectives[2]Hint_FOV = 20
Objectives[2]Hint_Use_Position = False
Objectives[2]Hint_Use_Player = False
Objectives[2]Hint_Use_Actor = False
Objectives[2]Hint_Use_Vehicle = True
Objectives[2]mission_ActorsCount = 1
Objectives[2]mission_Actors[0]SpawnInVehicle = True
Objectives[2]mission_Actors[0]SeatIndex = -1
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = -2392,654
Objectives[2]mission_Actors[0]positionY = -270,0658
Objectives[2]mission_Actors[0]positionZ = 14,14171
Objectives[2]mission_Actors[0]Heading = 240,4134
Objectives[2]mission_Actors[0]String_Name = a_m_y_bevhills_02
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 200
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = False
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Unarmed
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 99
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]Task_List_Count = 3
Objectives[2]mission_Actors[0]Task_Repeat = False
Objectives[2]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[0]Task_List[0]PositionX = -2374,329
Objectives[2]mission_Actors[0]Task_List[0]PositionY = -285,9543
Objectives[2]mission_Actors[0]Task_List[0]PositionZ = 13,71705
Objectives[2]mission_Actors[0]Task_List[0]Speed = 1
Objectives[2]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[0]Task_List[1]PositionX = -2374,553
Objectives[2]mission_Actors[0]Task_List[1]PositionY = -285,5698
Objectives[2]mission_Actors[0]Task_List[1]PositionZ = 13,73625
Objectives[2]mission_Actors[0]Task_List[1]Block = True
Objectives[2]mission_Actors[0]Task_List[2]Type = Drive
Objectives[2]mission_Actors[0]Task_List[2]PositionX = -1585,092
Objectives[2]mission_Actors[0]Task_List[2]PositionY = -770,6823
Objectives[2]mission_Actors[0]Task_List[2]PositionZ = 10,76474
Objectives[2]mission_Actors[0]Task_List[2]Speed = 100
Objectives[2]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[0]Task_List[2]Reverse = False
Objectives[2]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[2]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[2]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[2]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[2]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[2]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskCount = 5
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 4
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 7
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 5
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 7
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[2] = 6
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskIndex[2] = 7
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[3] = 7
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskIndex[3] = 7
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[4] = 8
Objectives[2]mission_Actors[0]NeededForSetPlayerActorTaskIndex[4] = 7
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 5
Objectives[2]ObjectiveMessages[0]positionX = -1842,642
Objectives[2]ObjectiveMessages[0]positionY = -807,5351
Objectives[2]ObjectiveMessages[0]positionZ = 4,896589
Objectives[2]ObjectiveMessages[0]Message = ~y~Here it is, its coming.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = -1847,364
Objectives[2]ObjectiveMessages[1]positionY = -805,514
Objectives[2]ObjectiveMessages[1]positionZ = 4,495116
Objectives[2]ObjectiveMessages[1]Message = ~b~Well... look girls, that's the supercar we want.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 2
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = -1854,855
Objectives[2]ObjectiveMessages[2]positionY = -802,1296
Objectives[2]ObjectiveMessages[2]positionZ = 4,060677
Objectives[2]ObjectiveMessages[2]Message = ~b~You have to get it and take it to the other girls, clear?
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 6
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = -1858,231
Objectives[2]ObjectiveMessages[3]positionY = -799,8058
Objectives[2]ObjectiveMessages[3]positionZ = 3,967059
Objectives[2]ObjectiveMessages[3]Message = ~p~Yes. ~o~Yes. ~r~Yes.
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 11
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[4]positionX = -1862,809
Objectives[2]ObjectiveMessages[4]positionY = -797,7367
Objectives[2]ObjectiveMessages[4]positionZ = 3,680724
Objectives[2]ObjectiveMessages[4]Message = ~b~And the car owner does not need to survive...
Objectives[2]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[4]Sender = 
Objectives[2]ObjectiveMessages[4]Subject = 
Objectives[2]ObjectiveMessages[4]MessageColor = White
Objectives[2]ObjectiveMessages[4]PlayFromStart = False
Objectives[2]ObjectiveMessages[4]Delay = True
Objectives[2]ObjectiveMessages[4]DelayTime = 12
Objectives[2]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[4]DIstanceFromTo = 75
Objectives[2]ObjectiveMessages[4]TypeSubtitle = True
Objectives[2]ObjectiveMessages[4]TypeTextMesage = False
Objectives[2]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -2033,36
Objectives[3]positionY = -358,25
Objectives[3]positionZ = 43,10611
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = -2037,135
Objectives[4]positionY = -372,0315
Objectives[4]positionZ = 43,10655
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = True
Objectives[4]SetPlayerActor_RelationshipGroup = Friend
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 8
Objectives[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[4]Task_List[0]positionX = -1979,569
Objectives[4]Task_List[0]positionY = -583,0502
Objectives[4]Task_List[0]positionZ = 10,34192
Objectives[4]Task_List[0]Block = True
Objectives[4]Task_List[1]Type = EnterVehicle
Objectives[4]Task_List[1]PositionX = -2032,858
Objectives[4]Task_List[1]PositionY = -369,8296
Objectives[4]Task_List[1]PositionZ = 43,60606
Objectives[4]Task_List[1]Speed = 2
Objectives[4]Task_List[1]SeatIndex = -1
Objectives[4]Task_List[1]TaskIndex = 1
Objectives[4]Task_List[1]Warp = False
Objectives[4]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[4]Task_List[2]positionX = -1979,569
Objectives[4]Task_List[2]positionY = -583,0502
Objectives[4]Task_List[2]positionZ = 10,34192
Objectives[4]Task_List[2]Block = False
Objectives[4]Task_List[3]Type = Drive
Objectives[4]Task_List[3]PositionX = -2022,196
Objectives[4]Task_List[3]PositionY = -355,0579
Objectives[4]Task_List[3]PositionZ = 43,60603
Objectives[4]Task_List[3]Speed = 100
Objectives[4]Task_List[3]StopBeforeVehicles = False
Objectives[4]Task_List[3]StopBeforeActors = False
Objectives[4]Task_List[3]AvoidVehicles = True
Objectives[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[4]Task_List[3]AvoidActors = True
Objectives[4]Task_List[3]AvoidObjects = True
Objectives[4]Task_List[3]StopAtLights = False
Objectives[4]Task_List[3]UseBlinkers = True
Objectives[4]Task_List[3]AllowGoingWrongWay = True
Objectives[4]Task_List[3]Reverse = False
Objectives[4]Task_List[3]TakeShortestPath = True
Objectives[4]Task_List[3]IgnoreRoads = True
Objectives[4]Task_List[3]IgnoreAllPathing = True
Objectives[4]Task_List[3]AvoidHighWays = True
Objectives[4]Task_List[4]Type = Drive
Objectives[4]Task_List[4]PositionX = -1987,081
Objectives[4]Task_List[4]PositionY = -305,3292
Objectives[4]Task_List[4]PositionZ = 43,60603
Objectives[4]Task_List[4]Speed = 100
Objectives[4]Task_List[4]StopBeforeVehicles = False
Objectives[4]Task_List[4]StopBeforeActors = False
Objectives[4]Task_List[4]AvoidVehicles = True
Objectives[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[4]Task_List[4]AvoidActors = True
Objectives[4]Task_List[4]AvoidObjects = True
Objectives[4]Task_List[4]StopAtLights = False
Objectives[4]Task_List[4]UseBlinkers = True
Objectives[4]Task_List[4]AllowGoingWrongWay = True
Objectives[4]Task_List[4]Reverse = False
Objectives[4]Task_List[4]TakeShortestPath = True
Objectives[4]Task_List[4]IgnoreRoads = True
Objectives[4]Task_List[4]IgnoreAllPathing = True
Objectives[4]Task_List[4]AvoidHighWays = True
Objectives[4]Task_List[5]Type = Drive
Objectives[4]Task_List[5]PositionX = -1925,125
Objectives[4]Task_List[5]PositionY = -519,123
Objectives[4]Task_List[5]PositionZ = 11,33765
Objectives[4]Task_List[5]Speed = 100
Objectives[4]Task_List[5]StopBeforeVehicles = False
Objectives[4]Task_List[5]StopBeforeActors = False
Objectives[4]Task_List[5]AvoidVehicles = True
Objectives[4]Task_List[5]AvoidEmptyVehicles = True
Objectives[4]Task_List[5]AvoidActors = True
Objectives[4]Task_List[5]AvoidObjects = True
Objectives[4]Task_List[5]StopAtLights = False
Objectives[4]Task_List[5]UseBlinkers = True
Objectives[4]Task_List[5]AllowGoingWrongWay = True
Objectives[4]Task_List[5]Reverse = False
Objectives[4]Task_List[5]TakeShortestPath = False
Objectives[4]Task_List[5]IgnoreRoads = False
Objectives[4]Task_List[5]IgnoreAllPathing = False
Objectives[4]Task_List[5]AvoidHighWays = False
Objectives[4]Task_List[6]Type = Drive
Objectives[4]Task_List[6]PositionX = -1103,664
Objectives[4]Task_List[6]PositionY = -645,3249
Objectives[4]Task_List[6]PositionZ = 13,23268
Objectives[4]Task_List[6]Speed = 100
Objectives[4]Task_List[6]StopBeforeVehicles = False
Objectives[4]Task_List[6]StopBeforeActors = False
Objectives[4]Task_List[6]AvoidVehicles = True
Objectives[4]Task_List[6]AvoidEmptyVehicles = True
Objectives[4]Task_List[6]AvoidActors = True
Objectives[4]Task_List[6]AvoidObjects = True
Objectives[4]Task_List[6]StopAtLights = False
Objectives[4]Task_List[6]UseBlinkers = True
Objectives[4]Task_List[6]AllowGoingWrongWay = True
Objectives[4]Task_List[6]Reverse = False
Objectives[4]Task_List[6]TakeShortestPath = False
Objectives[4]Task_List[6]IgnoreRoads = False
Objectives[4]Task_List[6]IgnoreAllPathing = False
Objectives[4]Task_List[6]AvoidHighWays = False
Objectives[4]Task_List[7]Type = VehicleFollowActor
Objectives[4]Task_List[7]positionX = -2389,382
Objectives[4]Task_List[7]positionY = -268,4533
Objectives[4]Task_List[7]positionZ = 14,3606
Objectives[4]Task_List[7]minDistance = 5
Objectives[4]Task_List[7]TaskIndex = 7
Objectives[4]Task_List[7]Speed = 100
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = -2036,188
Objectives[5]positionY = -375,7134
Objectives[5]positionZ = 10,16584
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = True
Objectives[5]SetPlayerActor_RelationshipGroup = Friend
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 8
Objectives[5]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[5]Task_List[0]positionX = -1979,569
Objectives[5]Task_List[0]positionY = -583,0502
Objectives[5]Task_List[0]positionZ = 10,34192
Objectives[5]Task_List[0]Block = True
Objectives[5]Task_List[1]Type = EnterVehicle
Objectives[5]Task_List[1]PositionX = -2029,765
Objectives[5]Task_List[1]PositionY = -367,804
Objectives[5]Task_List[1]PositionZ = 43,60636
Objectives[5]Task_List[1]Speed = 2
Objectives[5]Task_List[1]SeatIndex = -1
Objectives[5]Task_List[1]TaskIndex = 1
Objectives[5]Task_List[1]Warp = False
Objectives[5]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[5]Task_List[2]positionX = -1979,569
Objectives[5]Task_List[2]positionY = -583,0502
Objectives[5]Task_List[2]positionZ = 10,34192
Objectives[5]Task_List[2]Block = False
Objectives[5]Task_List[3]Type = Drive
Objectives[5]Task_List[3]PositionX = -2022,196
Objectives[5]Task_List[3]PositionY = -355,0579
Objectives[5]Task_List[3]PositionZ = 43,60603
Objectives[5]Task_List[3]Speed = 100
Objectives[5]Task_List[3]StopBeforeVehicles = False
Objectives[5]Task_List[3]StopBeforeActors = False
Objectives[5]Task_List[3]AvoidVehicles = True
Objectives[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]Task_List[3]AvoidActors = True
Objectives[5]Task_List[3]AvoidObjects = True
Objectives[5]Task_List[3]StopAtLights = False
Objectives[5]Task_List[3]UseBlinkers = True
Objectives[5]Task_List[3]AllowGoingWrongWay = True
Objectives[5]Task_List[3]Reverse = False
Objectives[5]Task_List[3]TakeShortestPath = True
Objectives[5]Task_List[3]IgnoreRoads = True
Objectives[5]Task_List[3]IgnoreAllPathing = True
Objectives[5]Task_List[3]AvoidHighWays = True
Objectives[5]Task_List[4]Type = Drive
Objectives[5]Task_List[4]PositionX = -1987,081
Objectives[5]Task_List[4]PositionY = -305,3292
Objectives[5]Task_List[4]PositionZ = 43,60603
Objectives[5]Task_List[4]Speed = 100
Objectives[5]Task_List[4]StopBeforeVehicles = False
Objectives[5]Task_List[4]StopBeforeActors = False
Objectives[5]Task_List[4]AvoidVehicles = True
Objectives[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]Task_List[4]AvoidActors = True
Objectives[5]Task_List[4]AvoidObjects = True
Objectives[5]Task_List[4]StopAtLights = False
Objectives[5]Task_List[4]UseBlinkers = True
Objectives[5]Task_List[4]AllowGoingWrongWay = True
Objectives[5]Task_List[4]Reverse = False
Objectives[5]Task_List[4]TakeShortestPath = True
Objectives[5]Task_List[4]IgnoreRoads = True
Objectives[5]Task_List[4]IgnoreAllPathing = True
Objectives[5]Task_List[4]AvoidHighWays = True
Objectives[5]Task_List[5]Type = Drive
Objectives[5]Task_List[5]PositionX = -1925,125
Objectives[5]Task_List[5]PositionY = -519,123
Objectives[5]Task_List[5]PositionZ = 11,33765
Objectives[5]Task_List[5]Speed = 100
Objectives[5]Task_List[5]StopBeforeVehicles = False
Objectives[5]Task_List[5]StopBeforeActors = False
Objectives[5]Task_List[5]AvoidVehicles = True
Objectives[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]Task_List[5]AvoidActors = True
Objectives[5]Task_List[5]AvoidObjects = True
Objectives[5]Task_List[5]StopAtLights = False
Objectives[5]Task_List[5]UseBlinkers = True
Objectives[5]Task_List[5]AllowGoingWrongWay = True
Objectives[5]Task_List[5]Reverse = False
Objectives[5]Task_List[5]TakeShortestPath = False
Objectives[5]Task_List[5]IgnoreRoads = False
Objectives[5]Task_List[5]IgnoreAllPathing = False
Objectives[5]Task_List[5]AvoidHighWays = False
Objectives[5]Task_List[6]Type = Drive
Objectives[5]Task_List[6]PositionX = -1103,664
Objectives[5]Task_List[6]PositionY = -645,3249
Objectives[5]Task_List[6]PositionZ = 13,23268
Objectives[5]Task_List[6]Speed = 100
Objectives[5]Task_List[6]StopBeforeVehicles = False
Objectives[5]Task_List[6]StopBeforeActors = False
Objectives[5]Task_List[6]AvoidVehicles = True
Objectives[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]Task_List[6]AvoidActors = True
Objectives[5]Task_List[6]AvoidObjects = True
Objectives[5]Task_List[6]StopAtLights = False
Objectives[5]Task_List[6]UseBlinkers = True
Objectives[5]Task_List[6]AllowGoingWrongWay = True
Objectives[5]Task_List[6]Reverse = False
Objectives[5]Task_List[6]TakeShortestPath = False
Objectives[5]Task_List[6]IgnoreRoads = False
Objectives[5]Task_List[6]IgnoreAllPathing = False
Objectives[5]Task_List[6]AvoidHighWays = False
Objectives[5]Task_List[7]Type = VehicleFollowActor
Objectives[5]Task_List[7]positionX = -2391,046
Objectives[5]Task_List[7]positionY = -270,3583
Objectives[5]Task_List[7]positionZ = 14,36483
Objectives[5]Task_List[7]minDistance = 5
Objectives[5]Task_List[7]TaskIndex = 7
Objectives[5]Task_List[7]Speed = 100
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -2033,902
Objectives[6]positionY = -376,3681
Objectives[6]positionZ = 10,0344
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = True
Objectives[6]SetPlayerActor_RelationshipGroup = Friend
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 8
Objectives[6]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]Task_List[0]positionX = -1979,569
Objectives[6]Task_List[0]positionY = -583,0502
Objectives[6]Task_List[0]positionZ = 10,34192
Objectives[6]Task_List[0]Block = True
Objectives[6]Task_List[1]Type = EnterVehicle
Objectives[6]Task_List[1]PositionX = -2028,991
Objectives[6]Task_List[1]PositionY = -366,5596
Objectives[6]Task_List[1]PositionZ = 43,60643
Objectives[6]Task_List[1]Speed = 2
Objectives[6]Task_List[1]SeatIndex = -1
Objectives[6]Task_List[1]TaskIndex = 1
Objectives[6]Task_List[1]Warp = False
Objectives[6]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[6]Task_List[2]positionX = -1979,569
Objectives[6]Task_List[2]positionY = -583,0502
Objectives[6]Task_List[2]positionZ = 10,34192
Objectives[6]Task_List[2]Block = False
Objectives[6]Task_List[3]Type = Drive
Objectives[6]Task_List[3]PositionX = -2022,196
Objectives[6]Task_List[3]PositionY = -355,0579
Objectives[6]Task_List[3]PositionZ = 43,60603
Objectives[6]Task_List[3]Speed = 100
Objectives[6]Task_List[3]StopBeforeVehicles = False
Objectives[6]Task_List[3]StopBeforeActors = False
Objectives[6]Task_List[3]AvoidVehicles = True
Objectives[6]Task_List[3]AvoidEmptyVehicles = True
Objectives[6]Task_List[3]AvoidActors = True
Objectives[6]Task_List[3]AvoidObjects = True
Objectives[6]Task_List[3]StopAtLights = False
Objectives[6]Task_List[3]UseBlinkers = True
Objectives[6]Task_List[3]AllowGoingWrongWay = True
Objectives[6]Task_List[3]Reverse = False
Objectives[6]Task_List[3]TakeShortestPath = True
Objectives[6]Task_List[3]IgnoreRoads = True
Objectives[6]Task_List[3]IgnoreAllPathing = True
Objectives[6]Task_List[3]AvoidHighWays = True
Objectives[6]Task_List[4]Type = Drive
Objectives[6]Task_List[4]PositionX = -1987,081
Objectives[6]Task_List[4]PositionY = -305,3292
Objectives[6]Task_List[4]PositionZ = 43,60603
Objectives[6]Task_List[4]Speed = 100
Objectives[6]Task_List[4]StopBeforeVehicles = False
Objectives[6]Task_List[4]StopBeforeActors = False
Objectives[6]Task_List[4]AvoidVehicles = True
Objectives[6]Task_List[4]AvoidEmptyVehicles = True
Objectives[6]Task_List[4]AvoidActors = True
Objectives[6]Task_List[4]AvoidObjects = True
Objectives[6]Task_List[4]StopAtLights = False
Objectives[6]Task_List[4]UseBlinkers = True
Objectives[6]Task_List[4]AllowGoingWrongWay = True
Objectives[6]Task_List[4]Reverse = False
Objectives[6]Task_List[4]TakeShortestPath = True
Objectives[6]Task_List[4]IgnoreRoads = True
Objectives[6]Task_List[4]IgnoreAllPathing = True
Objectives[6]Task_List[4]AvoidHighWays = True
Objectives[6]Task_List[5]Type = Drive
Objectives[6]Task_List[5]PositionX = -1925,125
Objectives[6]Task_List[5]PositionY = -519,123
Objectives[6]Task_List[5]PositionZ = 11,33765
Objectives[6]Task_List[5]Speed = 100
Objectives[6]Task_List[5]StopBeforeVehicles = False
Objectives[6]Task_List[5]StopBeforeActors = False
Objectives[6]Task_List[5]AvoidVehicles = True
Objectives[6]Task_List[5]AvoidEmptyVehicles = True
Objectives[6]Task_List[5]AvoidActors = True
Objectives[6]Task_List[5]AvoidObjects = True
Objectives[6]Task_List[5]StopAtLights = False
Objectives[6]Task_List[5]UseBlinkers = True
Objectives[6]Task_List[5]AllowGoingWrongWay = True
Objectives[6]Task_List[5]Reverse = False
Objectives[6]Task_List[5]TakeShortestPath = False
Objectives[6]Task_List[5]IgnoreRoads = False
Objectives[6]Task_List[5]IgnoreAllPathing = False
Objectives[6]Task_List[5]AvoidHighWays = False
Objectives[6]Task_List[6]Type = Drive
Objectives[6]Task_List[6]PositionX = -1103,664
Objectives[6]Task_List[6]PositionY = -645,3249
Objectives[6]Task_List[6]PositionZ = 13,23268
Objectives[6]Task_List[6]Speed = 100
Objectives[6]Task_List[6]StopBeforeVehicles = False
Objectives[6]Task_List[6]StopBeforeActors = False
Objectives[6]Task_List[6]AvoidVehicles = True
Objectives[6]Task_List[6]AvoidEmptyVehicles = True
Objectives[6]Task_List[6]AvoidActors = True
Objectives[6]Task_List[6]AvoidObjects = True
Objectives[6]Task_List[6]StopAtLights = False
Objectives[6]Task_List[6]UseBlinkers = True
Objectives[6]Task_List[6]AllowGoingWrongWay = True
Objectives[6]Task_List[6]Reverse = False
Objectives[6]Task_List[6]TakeShortestPath = False
Objectives[6]Task_List[6]IgnoreRoads = False
Objectives[6]Task_List[6]IgnoreAllPathing = False
Objectives[6]Task_List[6]AvoidHighWays = False
Objectives[6]Task_List[7]Type = VehicleFollowActor
Objectives[6]Task_List[7]positionX = -2393,218
Objectives[6]Task_List[7]positionY = -266,5011
Objectives[6]Task_List[7]positionZ = 14,46004
Objectives[6]Task_List[7]minDistance = 5
Objectives[6]Task_List[7]TaskIndex = 7
Objectives[6]Task_List[7]Speed = 100
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -2036,501
Objectives[7]positionY = -358,6146
Objectives[7]positionZ = 43,10655
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = True
Objectives[7]SetPlayerActor_RelationshipGroup = Friend
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 8
Objectives[7]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]Task_List[0]positionX = -1979,569
Objectives[7]Task_List[0]positionY = -583,0502
Objectives[7]Task_List[0]positionZ = 10,34192
Objectives[7]Task_List[0]Block = True
Objectives[7]Task_List[1]Type = EnterVehicle
Objectives[7]Task_List[1]PositionX = -2026,689
Objectives[7]Task_List[1]PositionY = -364,4797
Objectives[7]Task_List[1]PositionZ = 43,60628
Objectives[7]Task_List[1]Speed = 2
Objectives[7]Task_List[1]SeatIndex = -1
Objectives[7]Task_List[1]TaskIndex = 1
Objectives[7]Task_List[1]Warp = False
Objectives[7]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[7]Task_List[2]positionX = -1979,569
Objectives[7]Task_List[2]positionY = -583,0502
Objectives[7]Task_List[2]positionZ = 10,34192
Objectives[7]Task_List[2]Block = False
Objectives[7]Task_List[3]Type = Drive
Objectives[7]Task_List[3]PositionX = -2022,196
Objectives[7]Task_List[3]PositionY = -355,0579
Objectives[7]Task_List[3]PositionZ = 43,60603
Objectives[7]Task_List[3]Speed = 100
Objectives[7]Task_List[3]StopBeforeVehicles = False
Objectives[7]Task_List[3]StopBeforeActors = False
Objectives[7]Task_List[3]AvoidVehicles = True
Objectives[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[7]Task_List[3]AvoidActors = True
Objectives[7]Task_List[3]AvoidObjects = True
Objectives[7]Task_List[3]StopAtLights = False
Objectives[7]Task_List[3]UseBlinkers = True
Objectives[7]Task_List[3]AllowGoingWrongWay = True
Objectives[7]Task_List[3]Reverse = False
Objectives[7]Task_List[3]TakeShortestPath = True
Objectives[7]Task_List[3]IgnoreRoads = True
Objectives[7]Task_List[3]IgnoreAllPathing = True
Objectives[7]Task_List[3]AvoidHighWays = True
Objectives[7]Task_List[4]Type = Drive
Objectives[7]Task_List[4]PositionX = -1987,081
Objectives[7]Task_List[4]PositionY = -305,3292
Objectives[7]Task_List[4]PositionZ = 43,60603
Objectives[7]Task_List[4]Speed = 100
Objectives[7]Task_List[4]StopBeforeVehicles = False
Objectives[7]Task_List[4]StopBeforeActors = False
Objectives[7]Task_List[4]AvoidVehicles = True
Objectives[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[7]Task_List[4]AvoidActors = True
Objectives[7]Task_List[4]AvoidObjects = True
Objectives[7]Task_List[4]StopAtLights = False
Objectives[7]Task_List[4]UseBlinkers = True
Objectives[7]Task_List[4]AllowGoingWrongWay = True
Objectives[7]Task_List[4]Reverse = False
Objectives[7]Task_List[4]TakeShortestPath = True
Objectives[7]Task_List[4]IgnoreRoads = True
Objectives[7]Task_List[4]IgnoreAllPathing = True
Objectives[7]Task_List[4]AvoidHighWays = True
Objectives[7]Task_List[5]Type = Drive
Objectives[7]Task_List[5]PositionX = -1925,125
Objectives[7]Task_List[5]PositionY = -519,123
Objectives[7]Task_List[5]PositionZ = 11,33765
Objectives[7]Task_List[5]Speed = 100
Objectives[7]Task_List[5]StopBeforeVehicles = False
Objectives[7]Task_List[5]StopBeforeActors = False
Objectives[7]Task_List[5]AvoidVehicles = True
Objectives[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[7]Task_List[5]AvoidActors = True
Objectives[7]Task_List[5]AvoidObjects = True
Objectives[7]Task_List[5]StopAtLights = False
Objectives[7]Task_List[5]UseBlinkers = True
Objectives[7]Task_List[5]AllowGoingWrongWay = True
Objectives[7]Task_List[5]Reverse = False
Objectives[7]Task_List[5]TakeShortestPath = False
Objectives[7]Task_List[5]IgnoreRoads = False
Objectives[7]Task_List[5]IgnoreAllPathing = False
Objectives[7]Task_List[5]AvoidHighWays = False
Objectives[7]Task_List[6]Type = Drive
Objectives[7]Task_List[6]PositionX = -1103,664
Objectives[7]Task_List[6]PositionY = -645,3249
Objectives[7]Task_List[6]PositionZ = 13,23268
Objectives[7]Task_List[6]Speed = 100
Objectives[7]Task_List[6]StopBeforeVehicles = False
Objectives[7]Task_List[6]StopBeforeActors = False
Objectives[7]Task_List[6]AvoidVehicles = True
Objectives[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[7]Task_List[6]AvoidActors = True
Objectives[7]Task_List[6]AvoidObjects = True
Objectives[7]Task_List[6]StopAtLights = False
Objectives[7]Task_List[6]UseBlinkers = True
Objectives[7]Task_List[6]AllowGoingWrongWay = True
Objectives[7]Task_List[6]Reverse = False
Objectives[7]Task_List[6]TakeShortestPath = False
Objectives[7]Task_List[6]IgnoreRoads = False
Objectives[7]Task_List[6]IgnoreAllPathing = False
Objectives[7]Task_List[6]AvoidHighWays = False
Objectives[7]Task_List[7]Type = VehicleFollowActor
Objectives[7]Task_List[7]positionX = -2391,664
Objectives[7]Task_List[7]positionY = -268,438
Objectives[7]Task_List[7]positionZ = 14,40446
Objectives[7]Task_List[7]minDistance = 5
Objectives[7]Task_List[7]TaskIndex = 7
Objectives[7]Task_List[7]Speed = 100
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -2043,008
Objectives[8]positionY = -362,5857
Objectives[8]positionZ = 19,49699
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = True
Objectives[8]SetPlayerActor_RelationshipGroup = Friend
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 8
Objectives[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]Task_List[0]positionX = -1979,569
Objectives[8]Task_List[0]positionY = -583,0502
Objectives[8]Task_List[0]positionZ = 10,34192
Objectives[8]Task_List[0]Block = True
Objectives[8]Task_List[1]Type = EnterVehicle
Objectives[8]Task_List[1]PositionX = -2024,872
Objectives[8]Task_List[1]PositionY = -364,7562
Objectives[8]Task_List[1]PositionZ = 43,60608
Objectives[8]Task_List[1]Speed = 2
Objectives[8]Task_List[1]SeatIndex = -1
Objectives[8]Task_List[1]TaskIndex = 1
Objectives[8]Task_List[1]Warp = False
Objectives[8]Task_List[2]Type = BlockNonTemporaryEvents
Objectives[8]Task_List[2]positionX = -1979,569
Objectives[8]Task_List[2]positionY = -583,0502
Objectives[8]Task_List[2]positionZ = 10,34192
Objectives[8]Task_List[2]Block = False
Objectives[8]Task_List[3]Type = Drive
Objectives[8]Task_List[3]PositionX = -2022,196
Objectives[8]Task_List[3]PositionY = -355,0579
Objectives[8]Task_List[3]PositionZ = 43,60603
Objectives[8]Task_List[3]Speed = 100
Objectives[8]Task_List[3]StopBeforeVehicles = False
Objectives[8]Task_List[3]StopBeforeActors = False
Objectives[8]Task_List[3]AvoidVehicles = True
Objectives[8]Task_List[3]AvoidEmptyVehicles = True
Objectives[8]Task_List[3]AvoidActors = True
Objectives[8]Task_List[3]AvoidObjects = True
Objectives[8]Task_List[3]StopAtLights = False
Objectives[8]Task_List[3]UseBlinkers = True
Objectives[8]Task_List[3]AllowGoingWrongWay = True
Objectives[8]Task_List[3]Reverse = False
Objectives[8]Task_List[3]TakeShortestPath = True
Objectives[8]Task_List[3]IgnoreRoads = True
Objectives[8]Task_List[3]IgnoreAllPathing = True
Objectives[8]Task_List[3]AvoidHighWays = True
Objectives[8]Task_List[4]Type = Drive
Objectives[8]Task_List[4]PositionX = -1987,081
Objectives[8]Task_List[4]PositionY = -305,3292
Objectives[8]Task_List[4]PositionZ = 43,60603
Objectives[8]Task_List[4]Speed = 100
Objectives[8]Task_List[4]StopBeforeVehicles = False
Objectives[8]Task_List[4]StopBeforeActors = False
Objectives[8]Task_List[4]AvoidVehicles = True
Objectives[8]Task_List[4]AvoidEmptyVehicles = True
Objectives[8]Task_List[4]AvoidActors = True
Objectives[8]Task_List[4]AvoidObjects = True
Objectives[8]Task_List[4]StopAtLights = False
Objectives[8]Task_List[4]UseBlinkers = True
Objectives[8]Task_List[4]AllowGoingWrongWay = True
Objectives[8]Task_List[4]Reverse = False
Objectives[8]Task_List[4]TakeShortestPath = True
Objectives[8]Task_List[4]IgnoreRoads = True
Objectives[8]Task_List[4]IgnoreAllPathing = True
Objectives[8]Task_List[4]AvoidHighWays = True
Objectives[8]Task_List[5]Type = Drive
Objectives[8]Task_List[5]PositionX = -1925,125
Objectives[8]Task_List[5]PositionY = -519,123
Objectives[8]Task_List[5]PositionZ = 11,33765
Objectives[8]Task_List[5]Speed = 100
Objectives[8]Task_List[5]StopBeforeVehicles = False
Objectives[8]Task_List[5]StopBeforeActors = False
Objectives[8]Task_List[5]AvoidVehicles = True
Objectives[8]Task_List[5]AvoidEmptyVehicles = True
Objectives[8]Task_List[5]AvoidActors = True
Objectives[8]Task_List[5]AvoidObjects = True
Objectives[8]Task_List[5]StopAtLights = False
Objectives[8]Task_List[5]UseBlinkers = True
Objectives[8]Task_List[5]AllowGoingWrongWay = True
Objectives[8]Task_List[5]Reverse = False
Objectives[8]Task_List[5]TakeShortestPath = False
Objectives[8]Task_List[5]IgnoreRoads = False
Objectives[8]Task_List[5]IgnoreAllPathing = False
Objectives[8]Task_List[5]AvoidHighWays = False
Objectives[8]Task_List[6]Type = Drive
Objectives[8]Task_List[6]PositionX = -1103,664
Objectives[8]Task_List[6]PositionY = -645,3249
Objectives[8]Task_List[6]PositionZ = 13,23268
Objectives[8]Task_List[6]Speed = 100
Objectives[8]Task_List[6]StopBeforeVehicles = False
Objectives[8]Task_List[6]StopBeforeActors = False
Objectives[8]Task_List[6]AvoidVehicles = True
Objectives[8]Task_List[6]AvoidEmptyVehicles = True
Objectives[8]Task_List[6]AvoidActors = True
Objectives[8]Task_List[6]AvoidObjects = True
Objectives[8]Task_List[6]StopAtLights = False
Objectives[8]Task_List[6]UseBlinkers = True
Objectives[8]Task_List[6]AllowGoingWrongWay = True
Objectives[8]Task_List[6]Reverse = False
Objectives[8]Task_List[6]TakeShortestPath = False
Objectives[8]Task_List[6]IgnoreRoads = False
Objectives[8]Task_List[6]IgnoreAllPathing = False
Objectives[8]Task_List[6]AvoidHighWays = False
Objectives[8]Task_List[7]Type = VehicleFollowActor
Objectives[8]Task_List[7]positionX = -2393,135
Objectives[8]Task_List[7]positionY = -269,6284
Objectives[8]Task_List[7]positionZ = 14,40482
Objectives[8]Task_List[7]minDistance = 5
Objectives[8]Task_List[7]TaskIndex = 7
Objectives[8]Task_List[7]Speed = 100
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]FaildText = 
Objectives[9]Type = Enter_Vehicle
Objectives[9]positionX = -2039,057
Objectives[9]positionY = -360,4788
Objectives[9]positionZ = 42,79688
Objectives[9]EnterVehicle_AsPassenger = False
Objectives[9]EnterVehicle_CanExit = True
Objectives[9]EnterVehicle_SetIsWanted = False
Objectives[9]EnterVehicle_SeatIndex = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = -1878,036
Objectives[9]ObjectiveMessages[0]positionY = -788,1421
Objectives[9]ObjectiveMessages[0]positionZ = 2,882513
Objectives[9]ObjectiveMessages[0]Message = ~b~Come on, get on a motorbike and bring us that car...
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -1883,313
Objectives[9]ObjectiveMessages[1]positionY = -783,8002
Objectives[9]ObjectiveMessages[1]positionZ = 2,752499
Objectives[9]ObjectiveMessages[1]Message = ~p~Okay, let's go!
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 5
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[10]Text = 
Objectives[10]Type = Leave_Area
Objectives[10]positionX = -2026,359
Objectives[10]positionY = -355,7188
Objectives[10]positionZ = 43,10603
Objectives[10]Leave_Area_Distance = 200
Objectives[10]Leave_Area_Use_Objective_Position = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = -2381,032
Objectives[11]positionY = -266,3207
Objectives[11]positionZ = 13,72554
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = True
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 5
Objectives[11]Task_List[0]Type = EnterVehicle
Objectives[11]Task_List[0]PositionX = -2393,146
Objectives[11]Task_List[0]PositionY = -267,6989
Objectives[11]Task_List[0]PositionZ = 14,44267
Objectives[11]Task_List[0]Speed = 2
Objectives[11]Task_List[0]SeatIndex = -1
Objectives[11]Task_List[0]TaskIndex = 0
Objectives[11]Task_List[0]Warp = False
Objectives[11]Task_List[1]Type = Pause
Objectives[11]Task_List[1]positionX = -1103,664
Objectives[11]Task_List[1]positionY = -645,3249
Objectives[11]Task_List[1]positionZ = 13,23268
Objectives[11]Task_List[1]time = 2
Objectives[11]Task_List[2]Type = Drive
Objectives[11]Task_List[2]PositionX = 31,20779
Objectives[11]Task_List[2]PositionY = -524,7658
Objectives[11]Task_List[2]PositionZ = 33,58154
Objectives[11]Task_List[2]Speed = 35
Objectives[11]Task_List[2]StopBeforeVehicles = False
Objectives[11]Task_List[2]StopBeforeActors = False
Objectives[11]Task_List[2]AvoidVehicles = True
Objectives[11]Task_List[2]AvoidEmptyVehicles = True
Objectives[11]Task_List[2]AvoidActors = True
Objectives[11]Task_List[2]AvoidObjects = True
Objectives[11]Task_List[2]StopAtLights = False
Objectives[11]Task_List[2]UseBlinkers = True
Objectives[11]Task_List[2]AllowGoingWrongWay = True
Objectives[11]Task_List[2]Reverse = False
Objectives[11]Task_List[2]TakeShortestPath = False
Objectives[11]Task_List[2]IgnoreRoads = False
Objectives[11]Task_List[2]IgnoreAllPathing = False
Objectives[11]Task_List[2]AvoidHighWays = False
Objectives[11]Task_List[3]Type = Drive
Objectives[11]Task_List[3]PositionX = 998,953
Objectives[11]Task_List[3]PositionY = -1115,87
Objectives[11]Task_List[3]PositionZ = 38,30779
Objectives[11]Task_List[3]Speed = 35
Objectives[11]Task_List[3]StopBeforeVehicles = False
Objectives[11]Task_List[3]StopBeforeActors = False
Objectives[11]Task_List[3]AvoidVehicles = True
Objectives[11]Task_List[3]AvoidEmptyVehicles = True
Objectives[11]Task_List[3]AvoidActors = True
Objectives[11]Task_List[3]AvoidObjects = True
Objectives[11]Task_List[3]StopAtLights = False
Objectives[11]Task_List[3]UseBlinkers = True
Objectives[11]Task_List[3]AllowGoingWrongWay = True
Objectives[11]Task_List[3]Reverse = False
Objectives[11]Task_List[3]TakeShortestPath = False
Objectives[11]Task_List[3]IgnoreRoads = False
Objectives[11]Task_List[3]IgnoreAllPathing = False
Objectives[11]Task_List[3]AvoidHighWays = False
Objectives[11]Task_List[4]Type = Drive
Objectives[11]Task_List[4]PositionX = -360,7507
Objectives[11]Task_List[4]PositionY = -1156,185
Objectives[11]Task_List[4]PositionZ = 36,84087
Objectives[11]Task_List[4]Speed = 35
Objectives[11]Task_List[4]StopBeforeVehicles = False
Objectives[11]Task_List[4]StopBeforeActors = False
Objectives[11]Task_List[4]AvoidVehicles = True
Objectives[11]Task_List[4]AvoidEmptyVehicles = True
Objectives[11]Task_List[4]AvoidActors = True
Objectives[11]Task_List[4]AvoidObjects = True
Objectives[11]Task_List[4]StopAtLights = False
Objectives[11]Task_List[4]UseBlinkers = True
Objectives[11]Task_List[4]AllowGoingWrongWay = True
Objectives[11]Task_List[4]Reverse = False
Objectives[11]Task_List[4]TakeShortestPath = False
Objectives[11]Task_List[4]IgnoreRoads = False
Objectives[11]Task_List[4]IgnoreAllPathing = False
Objectives[11]Task_List[4]AvoidHighWays = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]FaildText = 
Objectives[12]Type = Enter_Vehicle
Objectives[12]positionX = -2390,66
Objectives[12]positionY = -269,5902
Objectives[12]positionZ = 13,87026
Objectives[12]EnterVehicle_AsPassenger = False
Objectives[12]EnterVehicle_CanExit = True
Objectives[12]EnterVehicle_SetIsWanted = False
Objectives[12]EnterVehicle_SeatIndex = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 2015,211
Objectives[12]ObjectiveMessages[0]positionY = -1821,48
Objectives[12]ObjectiveMessages[0]positionZ = 118,608
Objectives[12]ObjectiveMessages[0]Message = ~b~Come on girls, that's a supercar, you have to accelerate if you want to take it.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -2030,423
Objectives[13]positionY = -372,3009
Objectives[13]positionZ = 19,09688
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 2
Objectives[13]Task_List[0]Type = EnterVehicle
Objectives[13]Task_List[0]PositionX = -2032,975
Objectives[13]Task_List[0]PositionY = -368,6097
Objectives[13]Task_List[0]PositionZ = 43,60603
Objectives[13]Task_List[0]Speed = 2
Objectives[13]Task_List[0]SeatIndex = -1
Objectives[13]Task_List[0]TaskIndex = 0
Objectives[13]Task_List[0]Warp = False
Objectives[13]Task_List[1]Type = VehicleFollow(Player)
Objectives[13]Task_List[1]positionX = -2032,99
Objectives[13]Task_List[1]positionY = -368,6267
Objectives[13]Task_List[1]positionZ = 43,60603
Objectives[13]Task_List[1]speed = 100
Objectives[13]Task_List[1]minDistance = 10
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -2038,302
Objectives[14]positionY = -380,2199
Objectives[14]positionZ = 9,967449
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = EnterVehicle
Objectives[14]Task_List[0]PositionX = -2030,285
Objectives[14]Task_List[0]PositionY = -368,1888
Objectives[14]Task_List[0]PositionZ = 43,60637
Objectives[14]Task_List[0]Speed = 2
Objectives[14]Task_List[0]SeatIndex = -1
Objectives[14]Task_List[0]TaskIndex = 0
Objectives[14]Task_List[0]Warp = False
Objectives[14]Task_List[1]Type = VehicleFollow(Player)
Objectives[14]Task_List[1]positionX = -2030,305
Objectives[14]Task_List[1]positionY = -368,2111
Objectives[14]Task_List[1]positionZ = 43,60637
Objectives[14]Task_List[1]speed = 100
Objectives[14]Task_List[1]minDistance = 10
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = -2030,263
Objectives[15]positionY = -381,5906
Objectives[15]positionZ = 10,05006
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 2
Objectives[15]Task_List[0]Type = EnterVehicle
Objectives[15]Task_List[0]PositionX = -2028,645
Objectives[15]Task_List[0]PositionY = -367,5542
Objectives[15]Task_List[0]PositionZ = 43,60626
Objectives[15]Task_List[0]Speed = 2
Objectives[15]Task_List[0]SeatIndex = -1
Objectives[15]Task_List[0]TaskIndex = 0
Objectives[15]Task_List[0]Warp = False
Objectives[15]Task_List[1]Type = VehicleFollow(Player)
Objectives[15]Task_List[1]positionX = -2028,806
Objectives[15]Task_List[1]positionY = -367,7028
Objectives[15]Task_List[1]positionZ = 43,60626
Objectives[15]Task_List[1]speed = 100
Objectives[15]Task_List[1]minDistance = 10
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -2048,115
Objectives[16]positionY = -377,6282
Objectives[16]positionZ = 10,02181
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 2
Objectives[16]Task_List[0]Type = EnterVehicle
Objectives[16]Task_List[0]PositionX = -2026,504
Objectives[16]Task_List[0]PositionY = -366,2338
Objectives[16]Task_List[0]PositionZ = 43,60615
Objectives[16]Task_List[0]Speed = 2
Objectives[16]Task_List[0]SeatIndex = -1
Objectives[16]Task_List[0]TaskIndex = 0
Objectives[16]Task_List[0]Warp = False
Objectives[16]Task_List[1]Type = VehicleFollow(Player)
Objectives[16]Task_List[1]positionX = -2026,136
Objectives[16]Task_List[1]positionY = -366,2704
Objectives[16]Task_List[1]positionZ = 43,6061
Objectives[16]Task_List[1]speed = 100
Objectives[16]Task_List[1]minDistance = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = -2046,396
Objectives[17]positionY = -367,4749
Objectives[17]positionZ = 11,76537
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 99
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]TaskListCount = 2
Objectives[17]Task_List[0]Type = EnterVehicle
Objectives[17]Task_List[0]PositionX = -2024,386
Objectives[17]Task_List[0]PositionY = -365,5243
Objectives[17]Task_List[0]PositionZ = 43,60603
Objectives[17]Task_List[0]Speed = 2
Objectives[17]Task_List[0]SeatIndex = -1
Objectives[17]Task_List[0]TaskIndex = 0
Objectives[17]Task_List[0]Warp = False
Objectives[17]Task_List[1]Type = VehicleFollow(Player)
Objectives[17]Task_List[1]positionX = -2024,333
Objectives[17]Task_List[1]positionY = -365,6332
Objectives[17]Task_List[1]positionZ = 43,60603
Objectives[17]Task_List[1]speed = 100
Objectives[17]Task_List[1]minDistance = 10
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -84,43439
Objectives[18]positionY = -822,2722
Objectives[18]positionZ = 35,02805
Objectives[18]Heading = -208,9803
Objectives[18]Diameter = 4
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 5
Objectives[18]PlaySound = False
Objectives[18]LoseWanted = True
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = True
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 12
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 62
Objectives[18]mission_Actors[0]positionX = -63,54735
Objectives[18]mission_Actors[0]positionY = -821,5193
Objectives[18]mission_Actors[0]positionZ = 285,6139
Objectives[18]mission_Actors[0]Heading = 105,5455
Objectives[18]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[0]Relationship_Group = Friend
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = True
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = 966099553
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 3
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[18]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[18]mission_Actors[0]NeededForObjectiveHint[0] = 21
Objectives[18]mission_Actors[0]NeededForObjectiveHint[1] = 40
Objectives[18]mission_Actors[0]NeededForObjectiveHint[2] = 59
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActorCount = 3
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActor[0] = 20
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActor[1] = 39
Objectives[18]mission_Actors[0]NeededForObjectiveGoToActor[2] = 58
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 62
Objectives[18]mission_Actors[1]positionX = -80,46155
Objectives[18]mission_Actors[1]positionY = -820,7712
Objectives[18]mission_Actors[1]positionZ = 285,0001
Objectives[18]mission_Actors[1]Heading = 142,9905
Objectives[18]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[1]Relationship_Group = Friend
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = Unarmed
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 3
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 62
Objectives[18]mission_Actors[2]positionX = -79,09238
Objectives[18]mission_Actors[2]positionY = -818,8369
Objectives[18]mission_Actors[2]positionZ = 285,0001
Objectives[18]mission_Actors[2]Heading = 2,959884
Objectives[18]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[2]Relationship_Group = Friend
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 100
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = Unarmed
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 3
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 62
Objectives[18]mission_Actors[3]positionX = -83,98699
Objectives[18]mission_Actors[3]positionY = -815,5504
Objectives[18]mission_Actors[3]positionZ = 285,0001
Objectives[18]mission_Actors[3]Heading = 266,0881
Objectives[18]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[3]Relationship_Group = Friend
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 100
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = 966099553
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 3
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 62
Objectives[18]mission_Actors[4]positionX = -83,13563
Objectives[18]mission_Actors[4]positionY = -815,0409
Objectives[18]mission_Actors[4]positionZ = 285,0001
Objectives[18]mission_Actors[4]Heading = 141,0197
Objectives[18]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[4]Relationship_Group = Friend
Objectives[18]mission_Actors[4]AddBlip = False
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 100
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = 966099553
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 3
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 62
Objectives[18]mission_Actors[5]positionX = -81,99528
Objectives[18]mission_Actors[5]positionY = -827,976
Objectives[18]mission_Actors[5]positionZ = 285,0001
Objectives[18]mission_Actors[5]Heading = 171,6001
Objectives[18]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[5]Relationship_Group = Friend
Objectives[18]mission_Actors[5]AddBlip = False
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 100
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = 966099553
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 3
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 62
Objectives[18]mission_Actors[6]positionX = -81,03297
Objectives[18]mission_Actors[6]positionY = -828,3734
Objectives[18]mission_Actors[6]positionZ = 285,0001
Objectives[18]mission_Actors[6]Heading = 151,5359
Objectives[18]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[6]Relationship_Group = Friend
Objectives[18]mission_Actors[6]AddBlip = False
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 100
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = 966099553
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 3
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 62
Objectives[18]mission_Actors[7]positionX = -75,77335
Objectives[18]mission_Actors[7]positionY = -829,2588
Objectives[18]mission_Actors[7]positionZ = 285,0001
Objectives[18]mission_Actors[7]Heading = 356,504
Objectives[18]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[7]Relationship_Group = Friend
Objectives[18]mission_Actors[7]AddBlip = False
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 100
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = 966099553
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 3
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 62
Objectives[18]mission_Actors[8]positionX = -80,90556
Objectives[18]mission_Actors[8]positionY = -816,6157
Objectives[18]mission_Actors[8]positionZ = 36,06923
Objectives[18]mission_Actors[8]Heading = 1,498089
Objectives[18]mission_Actors[8]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[8]Relationship_Group = Friend
Objectives[18]mission_Actors[8]AddBlip = False
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = True
Objectives[18]mission_Actors[8]SetHealth = 100
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = Unarmed
Objectives[18]mission_Actors[8]Variation = Random
Objectives[18]mission_Actors[8]Task = 3
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[18]mission_Actors[9]Survive_Number = 0
Objectives[18]mission_Actors[9]Failed_Text = 
Objectives[18]mission_Actors[9]Remove_After = 62
Objectives[18]mission_Actors[9]positionX = -85,57939
Objectives[18]mission_Actors[9]positionY = -816,0718
Objectives[18]mission_Actors[9]positionZ = 36,0559
Objectives[18]mission_Actors[9]Heading = 346,4826
Objectives[18]mission_Actors[9]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[9]Relationship_Group = Friend
Objectives[18]mission_Actors[9]AddBlip = False
Objectives[18]mission_Actors[9]ShowCone = False
Objectives[18]mission_Actors[9]Invincible = True
Objectives[18]mission_Actors[9]SetHealth = 100
Objectives[18]mission_Actors[9]DieFromHeadShot = True
Objectives[18]mission_Actors[9]CanExitVehicle = True
Objectives[18]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[9]AlwaysFight = True
Objectives[18]mission_Actors[9]Seeing_Range = 30
Objectives[18]mission_Actors[9]Hearing_Range = 30
Objectives[18]mission_Actors[9]CombatMovement = Offensive
Objectives[18]mission_Actors[9]weapon = Unarmed
Objectives[18]mission_Actors[9]Variation = Random
Objectives[18]mission_Actors[9]Task = 3
Objectives[18]mission_Actors[9]Task_Guard_Range = 5
Objectives[18]mission_Actors[9]Task_Stay_In_Range = True
Objectives[18]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[9]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[18]mission_Actors[10]SpawnInVehicle = True
Objectives[18]mission_Actors[10]SeatIndex = -1
Objectives[18]mission_Actors[10]Survive_Number = 0
Objectives[18]mission_Actors[10]Failed_Text = 
Objectives[18]mission_Actors[10]Remove_After = 62
Objectives[18]mission_Actors[10]positionX = -82,10717
Objectives[18]mission_Actors[10]positionY = -822,155
Objectives[18]mission_Actors[10]positionZ = 284,3997
Objectives[18]mission_Actors[10]Heading = 249,7989
Objectives[18]mission_Actors[10]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[10]Relationship_Group = Friend
Objectives[18]mission_Actors[10]AddBlip = False
Objectives[18]mission_Actors[10]ShowCone = False
Objectives[18]mission_Actors[10]Invincible = False
Objectives[18]mission_Actors[10]SetHealth = 100
Objectives[18]mission_Actors[10]DieFromHeadShot = True
Objectives[18]mission_Actors[10]CanExitVehicle = True
Objectives[18]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[10]AlwaysFight = True
Objectives[18]mission_Actors[10]Seeing_Range = 30
Objectives[18]mission_Actors[10]Hearing_Range = 30
Objectives[18]mission_Actors[10]CombatMovement = Offensive
Objectives[18]mission_Actors[10]weapon = Unarmed
Objectives[18]mission_Actors[10]Variation = Random
Objectives[18]mission_Actors[10]Task = 0
Objectives[18]mission_Actors[10]Task_Guard_Range = 5
Objectives[18]mission_Actors[10]Task_Stay_In_Range = True
Objectives[18]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[10]Task_Scenario = NONE
Objectives[18]mission_Actors[11]SpawnInVehicle = True
Objectives[18]mission_Actors[11]SeatIndex = 0
Objectives[18]mission_Actors[11]Survive_Number = 0
Objectives[18]mission_Actors[11]Failed_Text = 
Objectives[18]mission_Actors[11]Remove_After = 62
Objectives[18]mission_Actors[11]positionX = -80,07753
Objectives[18]mission_Actors[11]positionY = -816,8433
Objectives[18]mission_Actors[11]positionZ = 284,3073
Objectives[18]mission_Actors[11]Heading = 249,1068
Objectives[18]mission_Actors[11]String_Name = u_f_y_dancerave_01
Objectives[18]mission_Actors[11]Relationship_Group = Friend
Objectives[18]mission_Actors[11]AddBlip = False
Objectives[18]mission_Actors[11]ShowCone = False
Objectives[18]mission_Actors[11]Invincible = False
Objectives[18]mission_Actors[11]SetHealth = 100
Objectives[18]mission_Actors[11]DieFromHeadShot = True
Objectives[18]mission_Actors[11]CanExitVehicle = True
Objectives[18]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[11]AlwaysFight = True
Objectives[18]mission_Actors[11]Seeing_Range = 30
Objectives[18]mission_Actors[11]Hearing_Range = 30
Objectives[18]mission_Actors[11]CombatMovement = Offensive
Objectives[18]mission_Actors[11]weapon = Unarmed
Objectives[18]mission_Actors[11]Variation = Random
Objectives[18]mission_Actors[11]Task = 0
Objectives[18]mission_Actors[11]Task_Guard_Range = 5
Objectives[18]mission_Actors[11]Task_Stay_In_Range = True
Objectives[18]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[11]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 2
Objectives[18]mission_Vehicles[0]positionX = -80,07753
Objectives[18]mission_Vehicles[0]positionY = -816,8433
Objectives[18]mission_Vehicles[0]positionZ = 284,3073
Objectives[18]mission_Vehicles[0]Heading = 249,1068
Objectives[18]mission_Vehicles[0]Name = Cheetah
Objectives[18]mission_Vehicles[0]Model = cheetah
Objectives[18]mission_Vehicles[0]PrimaryColor = MetallicDarkBlue
Objectives[18]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = True
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 62
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[1]positionX = -82,10717
Objectives[18]mission_Vehicles[1]positionY = -822,155
Objectives[18]mission_Vehicles[1]positionZ = 284,3997
Objectives[18]mission_Vehicles[1]Heading = 249,7989
Objectives[18]mission_Vehicles[1]Name = Entity XF
Objectives[18]mission_Vehicles[1]Model = entityxf
Objectives[18]mission_Vehicles[1]PrimaryColor = MetallicOrange
Objectives[18]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = 0
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = True
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = False
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 62
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 15
Objectives[18]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[0]Value = 99999
Objectives[18]mission_Pickup_Props[0]positionX = -65,42529
Objectives[18]mission_Pickup_Props[0]positionY = -820,6035
Objectives[18]mission_Pickup_Props[0]positionZ = 285,1001
Objectives[18]mission_Pickup_Props[0]rotationX = 0
Objectives[18]mission_Pickup_Props[0]rotationY = 0
Objectives[18]mission_Pickup_Props[0]rotationZ = 30,5453
Objectives[18]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[1]Value = 99999
Objectives[18]mission_Pickup_Props[1]positionX = -67,1413
Objectives[18]mission_Pickup_Props[1]positionY = -823,1396
Objectives[18]mission_Pickup_Props[1]positionZ = 285,1001
Objectives[18]mission_Pickup_Props[1]rotationX = 0
Objectives[18]mission_Pickup_Props[1]rotationY = 0
Objectives[18]mission_Pickup_Props[1]rotationZ = -64,4547
Objectives[18]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[2]Value = 99999
Objectives[18]mission_Pickup_Props[2]positionX = -63,79193
Objectives[18]mission_Pickup_Props[2]positionY = -824,4373
Objectives[18]mission_Pickup_Props[2]positionZ = 285,1001
Objectives[18]mission_Pickup_Props[2]rotationX = 0
Objectives[18]mission_Pickup_Props[2]rotationY = 0
Objectives[18]mission_Pickup_Props[2]rotationZ = -119,4547
Objectives[18]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[3]Value = 99999
Objectives[18]mission_Pickup_Props[3]positionX = -64,70737
Objectives[18]mission_Pickup_Props[3]positionY = -827,8387
Objectives[18]mission_Pickup_Props[3]positionZ = 285,1001
Objectives[18]mission_Pickup_Props[3]rotationX = 0
Objectives[18]mission_Pickup_Props[3]rotationY = 0
Objectives[18]mission_Pickup_Props[3]rotationZ = 155,5453
Objectives[18]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[4]Value = 99999
Objectives[18]mission_Pickup_Props[4]positionX = -66,69716
Objectives[18]mission_Pickup_Props[4]positionY = -819,4829
Objectives[18]mission_Pickup_Props[4]positionZ = 284,5001
Objectives[18]mission_Pickup_Props[4]rotationX = 0
Objectives[18]mission_Pickup_Props[4]rotationY = 0
Objectives[18]mission_Pickup_Props[4]rotationZ = 155,5453
Objectives[18]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[5]Value = 99999
Objectives[18]mission_Pickup_Props[5]positionX = -68,69238
Objectives[18]mission_Pickup_Props[5]positionY = -817,9595
Objectives[18]mission_Pickup_Props[5]positionZ = 285,3293
Objectives[18]mission_Pickup_Props[5]rotationX = 0
Objectives[18]mission_Pickup_Props[5]rotationY = 0
Objectives[18]mission_Pickup_Props[5]rotationZ = 155,5453
Objectives[18]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[6]Value = 99999
Objectives[18]mission_Pickup_Props[6]positionX = -69,64245
Objectives[18]mission_Pickup_Props[6]positionY = -817,7059
Objectives[18]mission_Pickup_Props[6]positionZ = 285,4834
Objectives[18]mission_Pickup_Props[6]rotationX = 0
Objectives[18]mission_Pickup_Props[6]rotationY = 0
Objectives[18]mission_Pickup_Props[6]rotationZ = 155,5453
Objectives[18]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[7]Value = 99999
Objectives[18]mission_Pickup_Props[7]positionX = -76,74838
Objectives[18]mission_Pickup_Props[7]positionY = -811,0055
Objectives[18]mission_Pickup_Props[7]positionZ = 285,4001
Objectives[18]mission_Pickup_Props[7]rotationX = 0
Objectives[18]mission_Pickup_Props[7]rotationY = 0
Objectives[18]mission_Pickup_Props[7]rotationZ = -169,4547
Objectives[18]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[8]Value = 99999
Objectives[18]mission_Pickup_Props[8]positionX = -79,60555
Objectives[18]mission_Pickup_Props[8]positionY = -809,6921
Objectives[18]mission_Pickup_Props[8]positionZ = 285,4001
Objectives[18]mission_Pickup_Props[8]rotationX = 0
Objectives[18]mission_Pickup_Props[8]rotationY = 0
Objectives[18]mission_Pickup_Props[8]rotationZ = -169,4547
Objectives[18]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[9]Value = 99999
Objectives[18]mission_Pickup_Props[9]positionX = -83,28088
Objectives[18]mission_Pickup_Props[9]positionY = -810,9963
Objectives[18]mission_Pickup_Props[9]positionZ = 284,5001
Objectives[18]mission_Pickup_Props[9]rotationX = 0
Objectives[18]mission_Pickup_Props[9]rotationY = 0
Objectives[18]mission_Pickup_Props[9]rotationZ = 90,5453
Objectives[18]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[10]Value = 99999
Objectives[18]mission_Pickup_Props[10]positionX = -82,37141
Objectives[18]mission_Pickup_Props[10]positionY = -809,3995
Objectives[18]mission_Pickup_Props[10]positionZ = 284,5001
Objectives[18]mission_Pickup_Props[10]rotationX = 0
Objectives[18]mission_Pickup_Props[10]rotationY = 0
Objectives[18]mission_Pickup_Props[10]rotationZ = 45,54529
Objectives[18]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[11]Value = 99999
Objectives[18]mission_Pickup_Props[11]positionX = -85,60784
Objectives[18]mission_Pickup_Props[11]positionY = -816,551
Objectives[18]mission_Pickup_Props[11]positionZ = 285,4001
Objectives[18]mission_Pickup_Props[11]rotationX = 0
Objectives[18]mission_Pickup_Props[11]rotationY = 0
Objectives[18]mission_Pickup_Props[11]rotationZ = 45,54529
Objectives[18]mission_Pickup_Props[12]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[12]Value = 99999
Objectives[18]mission_Pickup_Props[12]positionX = -86,26302
Objectives[18]mission_Pickup_Props[12]positionY = -818,1908
Objectives[18]mission_Pickup_Props[12]positionZ = 285,4001
Objectives[18]mission_Pickup_Props[12]rotationX = 0
Objectives[18]mission_Pickup_Props[12]rotationY = 0
Objectives[18]mission_Pickup_Props[12]rotationZ = 45,54529
Objectives[18]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[13]Value = 99999
Objectives[18]mission_Pickup_Props[13]positionX = -87,8718
Objectives[18]mission_Pickup_Props[13]positionY = -824,052
Objectives[18]mission_Pickup_Props[13]positionZ = 284,5001
Objectives[18]mission_Pickup_Props[13]rotationX = 0
Objectives[18]mission_Pickup_Props[13]rotationY = 0
Objectives[18]mission_Pickup_Props[13]rotationZ = 45,54529
Objectives[18]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[14]Value = 99999
Objectives[18]mission_Pickup_Props[14]positionX = -88,16848
Objectives[18]mission_Pickup_Props[14]positionY = -825,6168
Objectives[18]mission_Pickup_Props[14]positionZ = 284,5001
Objectives[18]mission_Pickup_Props[14]rotationX = 0
Objectives[18]mission_Pickup_Props[14]rotationY = 0
Objectives[18]mission_Pickup_Props[14]rotationZ = 100,5453
Objectives[18]ObjectiveMessages = 3
Objectives[18]ObjectiveMessages[0]positionX = 2014,101
Objectives[18]ObjectiveMessages[0]positionY = -1831,62
Objectives[18]ObjectiveMessages[0]positionZ = 117,6034
Objectives[18]ObjectiveMessages[0]Message = ~b~Okay, let's hurry up, take it to the garage, the girls are waiting for you.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 10
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 2014,294
Objectives[18]ObjectiveMessages[1]positionY = -1836,321
Objectives[18]ObjectiveMessages[1]positionZ = 117,0762
Objectives[18]ObjectiveMessages[1]Message = ~b~And make sure you're not being followed by the police.
Objectives[18]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[1]Sender = 
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = White
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 17
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = True
Objectives[18]ObjectiveMessages[1]TypeTextMesage = False
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 2014,779
Objectives[18]ObjectiveMessages[2]positionY = -1843,697
Objectives[18]ObjectiveMessages[2]positionZ = 116,0111
Objectives[18]ObjectiveMessages[2]Message = ~p~Okay.
Objectives[18]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[2]Sender = 
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = White
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 22
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = True
Objectives[18]ObjectiveMessages[2]TypeTextMesage = False
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[19]Text = 
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = -73,4822
Objectives[19]positionY = -828,0464
Objectives[19]positionZ = 284,0001
Objectives[19]Heading = -195
Objectives[19]Diameter = 4
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 2,5
Objectives[19]PlaySound = False
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 2014,676
Objectives[19]ObjectiveMessages[0]positionY = -1854,079
Objectives[19]ObjectiveMessages[0]positionZ = 115,6638
Objectives[19]ObjectiveMessages[0]Message = ~b~Park there.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 6
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Type = GoTo_Actor
Objectives[20]Text = 
Objectives[20]positionX = -58,44305
Objectives[20]positionY = -822,4342
Objectives[20]positionZ = 285,6138
Objectives[20]GoTo_Actor_ChangToCompanion = False
Objectives[20]GoTo_Actor_Distance = 3
Objectives[20]GoTo_Actor_Remove_Blip = True
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Hint_Objective
Objectives[21]Text = 
Objectives[21]positionX = -56,4862
Objectives[21]positionY = -822,8475
Objectives[21]positionZ = 285,6138
Objectives[21]Hint_Time = 14
Objectives[21]Hint_FOV = 40
Objectives[21]Hint_Use_Position = False
Objectives[21]Hint_Use_Player = False
Objectives[21]Hint_Use_Actor = True
Objectives[21]Hint_Use_Vehicle = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 5
Objectives[21]ObjectiveMessages[0]positionX = 2018,027
Objectives[21]ObjectiveMessages[0]positionY = -1879,288
Objectives[21]ObjectiveMessages[0]positionZ = 114,9966
Objectives[21]ObjectiveMessages[0]Message = ~y~This is the... Tyrant, right?
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 2016,954
Objectives[21]ObjectiveMessages[1]positionY = -1882,804
Objectives[21]ObjectiveMessages[1]positionZ = 114,7041
Objectives[21]ObjectiveMessages[1]Message = ~p~Yes.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 3
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = 2017,18
Objectives[21]ObjectiveMessages[2]positionY = -1886,751
Objectives[21]ObjectiveMessages[2]positionZ = 114,3058
Objectives[21]ObjectiveMessages[2]Message = ~y~Okay girls, remove the alarm and the gps detector.
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = White
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 4
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = True
Objectives[21]ObjectiveMessages[2]TypeTextMesage = False
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = 2017,072
Objectives[21]ObjectiveMessages[3]positionY = -1892,245
Objectives[21]ObjectiveMessages[3]positionZ = 113,4758
Objectives[21]ObjectiveMessages[3]Message = ~y~You go back to the street.
Objectives[21]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[3]Sender = 
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = White
Objectives[21]ObjectiveMessages[3]PlayFromStart = False
Objectives[21]ObjectiveMessages[3]Delay = True
Objectives[21]ObjectiveMessages[3]DelayTime = 9
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = True
Objectives[21]ObjectiveMessages[3]TypeTextMesage = False
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[4]positionX = 2015,599
Objectives[21]ObjectiveMessages[4]positionY = -1897,802
Objectives[21]ObjectiveMessages[4]positionZ = 112,5935
Objectives[21]ObjectiveMessages[4]Message = ~p~Okay, see you later.
Objectives[21]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[4]Sender = 
Objectives[21]ObjectiveMessages[4]Subject = 
Objectives[21]ObjectiveMessages[4]MessageColor = White
Objectives[21]ObjectiveMessages[4]PlayFromStart = False
Objectives[21]ObjectiveMessages[4]Delay = True
Objectives[21]ObjectiveMessages[4]DelayTime = 12
Objectives[21]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[4]TypeSubtitle = True
Objectives[21]ObjectiveMessages[4]TypeTextMesage = False
Objectives[21]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[22]Text = 
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = -83,37914
Objectives[22]positionY = -816,0766
Objectives[22]positionZ = 35,07324
Objectives[22]Heading = -363,9803
Objectives[22]Diameter = 2
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 7,5
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 10
Objectives[22]mission_Actors[0]SpawnInVehicle = True
Objectives[22]mission_Actors[0]SeatIndex = 0
Objectives[22]mission_Actors[0]Survive_Number = 0
Objectives[22]mission_Actors[0]Failed_Text = 
Objectives[22]mission_Actors[0]Remove_After = 38
Objectives[22]mission_Actors[0]positionX = -79,9331
Objectives[22]mission_Actors[0]positionY = -813,2667
Objectives[22]mission_Actors[0]positionZ = 35,73859
Objectives[22]mission_Actors[0]Heading = 336,4431
Objectives[22]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[0]Relationship_Group = Friend
Objectives[22]mission_Actors[0]AddBlip = False
Objectives[22]mission_Actors[0]ShowCone = False
Objectives[22]mission_Actors[0]Invincible = True
Objectives[22]mission_Actors[0]SetHealth = 100
Objectives[22]mission_Actors[0]DieFromHeadShot = True
Objectives[22]mission_Actors[0]CanExitVehicle = False
Objectives[22]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[0]AlwaysFight = True
Objectives[22]mission_Actors[0]Seeing_Range = 100
Objectives[22]mission_Actors[0]Hearing_Range = 100
Objectives[22]mission_Actors[0]CombatMovement = Offensive
Objectives[22]mission_Actors[0]weapon = MicroSMG
Objectives[22]mission_Actors[0]Variation = Random
Objectives[22]mission_Actors[0]Task = 0
Objectives[22]mission_Actors[0]Task_Guard_Range = 5
Objectives[22]mission_Actors[0]Task_Stay_In_Range = True
Objectives[22]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[0]Task_Scenario = NONE
Objectives[22]mission_Actors[1]SpawnInVehicle = True
Objectives[22]mission_Actors[1]SeatIndex = 0
Objectives[22]mission_Actors[1]Survive_Number = 0
Objectives[22]mission_Actors[1]Failed_Text = 
Objectives[22]mission_Actors[1]Remove_After = 38
Objectives[22]mission_Actors[1]positionX = -77,97825
Objectives[22]mission_Actors[1]positionY = -814,1926
Objectives[22]mission_Actors[1]positionZ = 35,7196
Objectives[22]mission_Actors[1]Heading = 340,2216
Objectives[22]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[1]Relationship_Group = Friend
Objectives[22]mission_Actors[1]AddBlip = False
Objectives[22]mission_Actors[1]ShowCone = False
Objectives[22]mission_Actors[1]Invincible = True
Objectives[22]mission_Actors[1]SetHealth = 100
Objectives[22]mission_Actors[1]DieFromHeadShot = True
Objectives[22]mission_Actors[1]CanExitVehicle = False
Objectives[22]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[1]AlwaysFight = True
Objectives[22]mission_Actors[1]Seeing_Range = 100
Objectives[22]mission_Actors[1]Hearing_Range = 100
Objectives[22]mission_Actors[1]CombatMovement = Offensive
Objectives[22]mission_Actors[1]weapon = MicroSMG
Objectives[22]mission_Actors[1]Variation = Random
Objectives[22]mission_Actors[1]Task = 0
Objectives[22]mission_Actors[1]Task_Guard_Range = 5
Objectives[22]mission_Actors[1]Task_Stay_In_Range = True
Objectives[22]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[1]Task_Scenario = NONE
Objectives[22]mission_Actors[2]SpawnInVehicle = True
Objectives[22]mission_Actors[2]SeatIndex = 0
Objectives[22]mission_Actors[2]Survive_Number = 0
Objectives[22]mission_Actors[2]Failed_Text = 
Objectives[22]mission_Actors[2]Remove_After = 38
Objectives[22]mission_Actors[2]positionX = -81,86497
Objectives[22]mission_Actors[2]positionY = -812,3362
Objectives[22]mission_Actors[2]positionZ = 35,79469
Objectives[22]mission_Actors[2]Heading = 349,6561
Objectives[22]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[2]Relationship_Group = Friend
Objectives[22]mission_Actors[2]AddBlip = False
Objectives[22]mission_Actors[2]ShowCone = False
Objectives[22]mission_Actors[2]Invincible = True
Objectives[22]mission_Actors[2]SetHealth = 100
Objectives[22]mission_Actors[2]DieFromHeadShot = True
Objectives[22]mission_Actors[2]CanExitVehicle = False
Objectives[22]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[2]AlwaysFight = True
Objectives[22]mission_Actors[2]Seeing_Range = 30
Objectives[22]mission_Actors[2]Hearing_Range = 30
Objectives[22]mission_Actors[2]CombatMovement = Offensive
Objectives[22]mission_Actors[2]weapon = MicroSMG
Objectives[22]mission_Actors[2]Variation = Random
Objectives[22]mission_Actors[2]Task = 0
Objectives[22]mission_Actors[2]Task_Guard_Range = 5
Objectives[22]mission_Actors[2]Task_Stay_In_Range = True
Objectives[22]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[2]Task_Scenario = NONE
Objectives[22]mission_Actors[3]SpawnInVehicle = True
Objectives[22]mission_Actors[3]SeatIndex = 0
Objectives[22]mission_Actors[3]Survive_Number = 0
Objectives[22]mission_Actors[3]Failed_Text = 
Objectives[22]mission_Actors[3]Remove_After = 38
Objectives[22]mission_Actors[3]positionX = -83,09477
Objectives[22]mission_Actors[3]positionY = -812,1389
Objectives[22]mission_Actors[3]positionZ = 35,61071
Objectives[22]mission_Actors[3]Heading = 0,2945781
Objectives[22]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[3]Relationship_Group = Friend
Objectives[22]mission_Actors[3]AddBlip = False
Objectives[22]mission_Actors[3]ShowCone = False
Objectives[22]mission_Actors[3]Invincible = True
Objectives[22]mission_Actors[3]SetHealth = 100
Objectives[22]mission_Actors[3]DieFromHeadShot = True
Objectives[22]mission_Actors[3]CanExitVehicle = False
Objectives[22]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[3]AlwaysFight = True
Objectives[22]mission_Actors[3]Seeing_Range = 100
Objectives[22]mission_Actors[3]Hearing_Range = 100
Objectives[22]mission_Actors[3]CombatMovement = Offensive
Objectives[22]mission_Actors[3]weapon = MicroSMG
Objectives[22]mission_Actors[3]Variation = Random
Objectives[22]mission_Actors[3]Task = 0
Objectives[22]mission_Actors[3]Task_Guard_Range = 5
Objectives[22]mission_Actors[3]Task_Stay_In_Range = True
Objectives[22]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[3]Task_Scenario = NONE
Objectives[22]mission_Actors[4]SpawnInVehicle = True
Objectives[22]mission_Actors[4]SeatIndex = 0
Objectives[22]mission_Actors[4]Survive_Number = 0
Objectives[22]mission_Actors[4]Failed_Text = 
Objectives[22]mission_Actors[4]Remove_After = 38
Objectives[22]mission_Actors[4]positionX = -86,17369
Objectives[22]mission_Actors[4]positionY = -813,0952
Objectives[22]mission_Actors[4]positionZ = 35,70621
Objectives[22]mission_Actors[4]Heading = 30,24508
Objectives[22]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[4]Relationship_Group = Friend
Objectives[22]mission_Actors[4]AddBlip = False
Objectives[22]mission_Actors[4]ShowCone = False
Objectives[22]mission_Actors[4]Invincible = True
Objectives[22]mission_Actors[4]SetHealth = 100
Objectives[22]mission_Actors[4]DieFromHeadShot = True
Objectives[22]mission_Actors[4]CanExitVehicle = False
Objectives[22]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[4]AlwaysFight = True
Objectives[22]mission_Actors[4]Seeing_Range = 30
Objectives[22]mission_Actors[4]Hearing_Range = 30
Objectives[22]mission_Actors[4]CombatMovement = Offensive
Objectives[22]mission_Actors[4]weapon = MicroSMG
Objectives[22]mission_Actors[4]Variation = Random
Objectives[22]mission_Actors[4]Task = 0
Objectives[22]mission_Actors[4]Task_Guard_Range = 5
Objectives[22]mission_Actors[4]Task_Stay_In_Range = True
Objectives[22]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[4]Task_Scenario = NONE
Objectives[22]mission_Actors[5]Survive_Number = 0
Objectives[22]mission_Actors[5]Failed_Text = 
Objectives[22]mission_Actors[5]Remove_After = 38
Objectives[22]mission_Actors[5]positionX = -88,43018
Objectives[22]mission_Actors[5]positionY = -814,1623
Objectives[22]mission_Actors[5]positionZ = 36,12493
Objectives[22]mission_Actors[5]Heading = 156,0154
Objectives[22]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[5]Relationship_Group = Friend
Objectives[22]mission_Actors[5]AddBlip = True
Objectives[22]mission_Actors[5]ShowCone = False
Objectives[22]mission_Actors[5]Invincible = True
Objectives[22]mission_Actors[5]SetHealth = 100
Objectives[22]mission_Actors[5]DieFromHeadShot = True
Objectives[22]mission_Actors[5]CanExitVehicle = True
Objectives[22]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[5]AlwaysFight = True
Objectives[22]mission_Actors[5]Seeing_Range = 100
Objectives[22]mission_Actors[5]Hearing_Range = 100
Objectives[22]mission_Actors[5]CombatMovement = Offensive
Objectives[22]mission_Actors[5]weapon = MicroSMG
Objectives[22]mission_Actors[5]Variation = Random
Objectives[22]mission_Actors[5]Task = 2
Objectives[22]mission_Actors[5]Task_Guard_Range = 5
Objectives[22]mission_Actors[5]Task_Stay_In_Range = True
Objectives[22]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[5]Task_Scenario = NONE
Objectives[22]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[22]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 24
Objectives[22]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 35
Objectives[22]mission_Actors[6]Survive_Number = 0
Objectives[22]mission_Actors[6]Failed_Text = 
Objectives[22]mission_Actors[6]Remove_After = 38
Objectives[22]mission_Actors[6]positionX = -83,85749
Objectives[22]mission_Actors[6]positionY = -810,8411
Objectives[22]mission_Actors[6]positionZ = 36,31958
Objectives[22]mission_Actors[6]Heading = 156,0188
Objectives[22]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[6]Relationship_Group = Friend
Objectives[22]mission_Actors[6]AddBlip = True
Objectives[22]mission_Actors[6]ShowCone = False
Objectives[22]mission_Actors[6]Invincible = True
Objectives[22]mission_Actors[6]SetHealth = 100
Objectives[22]mission_Actors[6]DieFromHeadShot = True
Objectives[22]mission_Actors[6]CanExitVehicle = True
Objectives[22]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[6]AlwaysFight = True
Objectives[22]mission_Actors[6]Seeing_Range = 100
Objectives[22]mission_Actors[6]Hearing_Range = 100
Objectives[22]mission_Actors[6]CombatMovement = Offensive
Objectives[22]mission_Actors[6]weapon = MicroSMG
Objectives[22]mission_Actors[6]Variation = Random
Objectives[22]mission_Actors[6]Task = 2
Objectives[22]mission_Actors[6]Task_Guard_Range = 5
Objectives[22]mission_Actors[6]Task_Stay_In_Range = True
Objectives[22]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[6]Task_Scenario = NONE
Objectives[22]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[22]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 25
Objectives[22]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 34
Objectives[22]mission_Actors[7]Survive_Number = 0
Objectives[22]mission_Actors[7]Failed_Text = 
Objectives[22]mission_Actors[7]Remove_After = 38
Objectives[22]mission_Actors[7]positionX = -76,17081
Objectives[22]mission_Actors[7]positionY = -811,9587
Objectives[22]mission_Actors[7]positionZ = 36,33327
Objectives[22]mission_Actors[7]Heading = 76,52735
Objectives[22]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[7]Relationship_Group = Friend
Objectives[22]mission_Actors[7]AddBlip = True
Objectives[22]mission_Actors[7]ShowCone = False
Objectives[22]mission_Actors[7]Invincible = True
Objectives[22]mission_Actors[7]SetHealth = 100
Objectives[22]mission_Actors[7]DieFromHeadShot = True
Objectives[22]mission_Actors[7]CanExitVehicle = True
Objectives[22]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[7]AlwaysFight = True
Objectives[22]mission_Actors[7]Seeing_Range = 100
Objectives[22]mission_Actors[7]Hearing_Range = 100
Objectives[22]mission_Actors[7]CombatMovement = Offensive
Objectives[22]mission_Actors[7]weapon = 966099553
Objectives[22]mission_Actors[7]Variation = Random
Objectives[22]mission_Actors[7]Task = 3
Objectives[22]mission_Actors[7]Task_Guard_Range = 5
Objectives[22]mission_Actors[7]Task_Stay_In_Range = True
Objectives[22]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[7]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[22]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 2
Objectives[22]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[22]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 31
Objectives[22]mission_Actors[8]Survive_Number = 0
Objectives[22]mission_Actors[8]Failed_Text = 
Objectives[22]mission_Actors[8]Remove_After = 38
Objectives[22]mission_Actors[8]positionX = -76,7916
Objectives[22]mission_Actors[8]positionY = -812,2197
Objectives[22]mission_Actors[8]positionZ = 36,31549
Objectives[22]mission_Actors[8]Heading = 11,52919
Objectives[22]mission_Actors[8]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[8]Relationship_Group = Friend
Objectives[22]mission_Actors[8]AddBlip = True
Objectives[22]mission_Actors[8]ShowCone = False
Objectives[22]mission_Actors[8]Invincible = True
Objectives[22]mission_Actors[8]SetHealth = 100
Objectives[22]mission_Actors[8]DieFromHeadShot = True
Objectives[22]mission_Actors[8]CanExitVehicle = True
Objectives[22]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[8]AlwaysFight = True
Objectives[22]mission_Actors[8]Seeing_Range = 100
Objectives[22]mission_Actors[8]Hearing_Range = 100
Objectives[22]mission_Actors[8]CombatMovement = Offensive
Objectives[22]mission_Actors[8]weapon = 966099553
Objectives[22]mission_Actors[8]Variation = Random
Objectives[22]mission_Actors[8]Task = 3
Objectives[22]mission_Actors[8]Task_Guard_Range = 5
Objectives[22]mission_Actors[8]Task_Stay_In_Range = True
Objectives[22]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[8]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[22]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 2
Objectives[22]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[22]mission_Actors[8]NeededForObjectiveSetPlayerActor[1] = 27
Objectives[22]mission_Actors[9]Survive_Number = 0
Objectives[22]mission_Actors[9]Failed_Text = 
Objectives[22]mission_Actors[9]Remove_After = 38
Objectives[22]mission_Actors[9]positionX = -76,87691
Objectives[22]mission_Actors[9]positionY = -811,7305
Objectives[22]mission_Actors[9]positionZ = 36,33785
Objectives[22]mission_Actors[9]Heading = 226,6186
Objectives[22]mission_Actors[9]String_Name = u_f_y_dancerave_01
Objectives[22]mission_Actors[9]Relationship_Group = Friend
Objectives[22]mission_Actors[9]AddBlip = True
Objectives[22]mission_Actors[9]ShowCone = False
Objectives[22]mission_Actors[9]Invincible = True
Objectives[22]mission_Actors[9]SetHealth = 100
Objectives[22]mission_Actors[9]DieFromHeadShot = True
Objectives[22]mission_Actors[9]CanExitVehicle = True
Objectives[22]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[22]mission_Actors[9]AlwaysFight = True
Objectives[22]mission_Actors[9]Seeing_Range = 100
Objectives[22]mission_Actors[9]Hearing_Range = 100
Objectives[22]mission_Actors[9]CombatMovement = Offensive
Objectives[22]mission_Actors[9]weapon = 966099553
Objectives[22]mission_Actors[9]Variation = Random
Objectives[22]mission_Actors[9]Task = 3
Objectives[22]mission_Actors[9]Task_Guard_Range = 5
Objectives[22]mission_Actors[9]Task_Stay_In_Range = True
Objectives[22]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[22]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[22]mission_Actors[9]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[22]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 2
Objectives[22]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[22]mission_Actors[9]NeededForObjectiveSetPlayerActor[1] = 33
Objectives[22]mission_Vehicles = 5
Objectives[22]mission_Vehicles[0]positionX = -86,17369
Objectives[22]mission_Vehicles[0]positionY = -813,0952
Objectives[22]mission_Vehicles[0]positionZ = 35,70621
Objectives[22]mission_Vehicles[0]Heading = 30,24508
Objectives[22]mission_Vehicles[0]Name = Akuma
Objectives[22]mission_Vehicles[0]Model = akuma
Objectives[22]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[22]mission_Vehicles[0]SecondaryColor = MetallicLime
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = 0
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 38
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[22]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 23
Objectives[22]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[22]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[22]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 24
Objectives[22]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 35
Objectives[22]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[22]mission_Vehicles[1]positionX = -83,09477
Objectives[22]mission_Vehicles[1]positionY = -812,1389
Objectives[22]mission_Vehicles[1]positionZ = 35,61071
Objectives[22]mission_Vehicles[1]Heading = 0,2945781
Objectives[22]mission_Vehicles[1]Name = Akuma
Objectives[22]mission_Vehicles[1]Model = bati
Objectives[22]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[22]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[22]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[1]HasPearlescent = False
Objectives[22]mission_Vehicles[1]Livery = 0
Objectives[22]mission_Vehicles[1]DirtLevel = 0
Objectives[22]mission_Vehicles[1]LockedForPlayer = False
Objectives[22]mission_Vehicles[1]Locked = False
Objectives[22]mission_Vehicles[1]Alarm = False
Objectives[22]mission_Vehicles[1]HotWired = False
Objectives[22]mission_Vehicles[1]Invincible = False
Objectives[22]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[1]Remove_After = 38
Objectives[22]mission_Vehicles[1]Survive_Number = 0
Objectives[22]mission_Vehicles[1]Failed_Text = 
Objectives[22]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[22]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 23
Objectives[22]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[22]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[22]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 25
Objectives[22]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 34
Objectives[22]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[22]mission_Vehicles[2]positionX = -81,86497
Objectives[22]mission_Vehicles[2]positionY = -812,3362
Objectives[22]mission_Vehicles[2]positionZ = 35,79469
Objectives[22]mission_Vehicles[2]Heading = 349,6561
Objectives[22]mission_Vehicles[2]Name = Akuma
Objectives[22]mission_Vehicles[2]Model = lectro
Objectives[22]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[22]mission_Vehicles[2]SecondaryColor = MetallicLime
Objectives[22]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[2]HasPearlescent = False
Objectives[22]mission_Vehicles[2]Livery = 0
Objectives[22]mission_Vehicles[2]DirtLevel = 0
Objectives[22]mission_Vehicles[2]LockedForPlayer = False
Objectives[22]mission_Vehicles[2]Locked = False
Objectives[22]mission_Vehicles[2]Alarm = False
Objectives[22]mission_Vehicles[2]HotWired = False
Objectives[22]mission_Vehicles[2]Invincible = False
Objectives[22]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[2]Remove_After = 38
Objectives[22]mission_Vehicles[2]Survive_Number = 0
Objectives[22]mission_Vehicles[2]Failed_Text = 
Objectives[22]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[22]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 23
Objectives[22]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[22]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[22]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 26
Objectives[22]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 33
Objectives[22]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[22]mission_Vehicles[3]positionX = -79,9331
Objectives[22]mission_Vehicles[3]positionY = -813,2667
Objectives[22]mission_Vehicles[3]positionZ = 35,73859
Objectives[22]mission_Vehicles[3]Heading = 336,4431
Objectives[22]mission_Vehicles[3]Name = Akuma
Objectives[22]mission_Vehicles[3]Model = pcj
Objectives[22]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[22]mission_Vehicles[3]SecondaryColor = MetallicLime
Objectives[22]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[3]HasPearlescent = False
Objectives[22]mission_Vehicles[3]Livery = 0
Objectives[22]mission_Vehicles[3]DirtLevel = 0
Objectives[22]mission_Vehicles[3]LockedForPlayer = False
Objectives[22]mission_Vehicles[3]Locked = False
Objectives[22]mission_Vehicles[3]Alarm = False
Objectives[22]mission_Vehicles[3]HotWired = False
Objectives[22]mission_Vehicles[3]Invincible = False
Objectives[22]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[3]Remove_After = 38
Objectives[22]mission_Vehicles[3]Survive_Number = 0
Objectives[22]mission_Vehicles[3]Failed_Text = 
Objectives[22]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[22]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 23
Objectives[22]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[22]mission_Vehicles[3]NeededForSetPlayerActorCount = 2
Objectives[22]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 27
Objectives[22]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[1] = 32
Objectives[22]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[22]mission_Vehicles[4]positionX = -77,97825
Objectives[22]mission_Vehicles[4]positionY = -814,1926
Objectives[22]mission_Vehicles[4]positionZ = 35,7196
Objectives[22]mission_Vehicles[4]Heading = 340,2216
Objectives[22]mission_Vehicles[4]Name = Akuma
Objectives[22]mission_Vehicles[4]Model = ruffian
Objectives[22]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[22]mission_Vehicles[4]SecondaryColor = MetallicLime
Objectives[22]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[4]HasPearlescent = False
Objectives[22]mission_Vehicles[4]Livery = 0
Objectives[22]mission_Vehicles[4]DirtLevel = 0
Objectives[22]mission_Vehicles[4]LockedForPlayer = False
Objectives[22]mission_Vehicles[4]Locked = False
Objectives[22]mission_Vehicles[4]Alarm = False
Objectives[22]mission_Vehicles[4]HotWired = False
Objectives[22]mission_Vehicles[4]Invincible = False
Objectives[22]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[4]Remove_After = 38
Objectives[22]mission_Vehicles[4]Survive_Number = 0
Objectives[22]mission_Vehicles[4]Failed_Text = 
Objectives[22]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[22]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 23
Objectives[22]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[22]mission_Vehicles[4]NeededForSetPlayerActorCount = 2
Objectives[22]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 28
Objectives[22]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[22]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[1] = 31
Objectives[22]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]FaildText = 
Objectives[23]Type = Enter_Vehicle
Objectives[23]positionX = -95,4276
Objectives[23]positionY = -796,1509
Objectives[23]positionZ = 36,67889
Objectives[23]EnterVehicle_AsPassenger = False
Objectives[23]EnterVehicle_CanExit = True
Objectives[23]EnterVehicle_SetIsWanted = False
Objectives[23]EnterVehicle_SeatIndex = 0
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 2012,088
Objectives[23]ObjectiveMessages[0]positionY = -1908,065
Objectives[23]ObjectiveMessages[0]positionZ = 110,574
Objectives[23]ObjectiveMessages[0]Message = ~g~Okay girls, the next car is driving into town... pick up a motorbike.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = False
Objectives[23]ObjectiveMessages[0]Delay = True
Objectives[23]ObjectiveMessages[0]DelayTime = 6
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = -90,45349
Objectives[24]positionY = -809,2502
Objectives[24]positionZ = 35,34238
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = False
Objectives[24]SetPlayerActor_RelationshipGroup = Neutral
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 3
Objectives[24]Task_List[0]Type = EnterVehicle
Objectives[24]Task_List[0]PositionX = -86,16779
Objectives[24]Task_List[0]PositionY = -811,5292
Objectives[24]Task_List[0]PositionZ = 35,76847
Objectives[24]Task_List[0]Speed = 2
Objectives[24]Task_List[0]SeatIndex = -1
Objectives[24]Task_List[0]TaskIndex = 0
Objectives[24]Task_List[0]Warp = False
Objectives[24]Task_List[1]Type = Drive
Objectives[24]Task_List[1]PositionX = -84,59071
Objectives[24]Task_List[1]PositionY = -763,5024
Objectives[24]Task_List[1]PositionZ = 41,35447
Objectives[24]Task_List[1]Speed = 100
Objectives[24]Task_List[1]StopBeforeVehicles = False
Objectives[24]Task_List[1]StopBeforeActors = False
Objectives[24]Task_List[1]AvoidVehicles = True
Objectives[24]Task_List[1]AvoidEmptyVehicles = True
Objectives[24]Task_List[1]AvoidActors = True
Objectives[24]Task_List[1]AvoidObjects = True
Objectives[24]Task_List[1]StopAtLights = False
Objectives[24]Task_List[1]UseBlinkers = True
Objectives[24]Task_List[1]AllowGoingWrongWay = True
Objectives[24]Task_List[1]Reverse = False
Objectives[24]Task_List[1]TakeShortestPath = True
Objectives[24]Task_List[1]IgnoreRoads = True
Objectives[24]Task_List[1]IgnoreAllPathing = True
Objectives[24]Task_List[1]AvoidHighWays = True
Objectives[24]Task_List[2]Type = Drive
Objectives[24]Task_List[2]PositionX = 1093,519
Objectives[24]Task_List[2]PositionY = -908,4662
Objectives[24]Task_List[2]PositionZ = 46,51053
Objectives[24]Task_List[2]Speed = 100
Objectives[24]Task_List[2]StopBeforeVehicles = False
Objectives[24]Task_List[2]StopBeforeActors = False
Objectives[24]Task_List[2]AvoidVehicles = True
Objectives[24]Task_List[2]AvoidEmptyVehicles = True
Objectives[24]Task_List[2]AvoidActors = True
Objectives[24]Task_List[2]AvoidObjects = True
Objectives[24]Task_List[2]StopAtLights = False
Objectives[24]Task_List[2]UseBlinkers = True
Objectives[24]Task_List[2]AllowGoingWrongWay = True
Objectives[24]Task_List[2]Reverse = False
Objectives[24]Task_List[2]TakeShortestPath = False
Objectives[24]Task_List[2]IgnoreRoads = False
Objectives[24]Task_List[2]IgnoreAllPathing = False
Objectives[24]Task_List[2]AvoidHighWays = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Set_Player_Actor_Objective
Objectives[25]Text = 
Objectives[25]positionX = -85,39421
Objectives[25]positionY = -805,9863
Objectives[25]positionZ = 35,53826
Objectives[25]SetPlayerActor_Use_Player = False
Objectives[25]SetPlayerActor_Player_Controllable = True
Objectives[25]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[25]SetPlayerActor_Use_Actor = True
Objectives[25]SetPlayerActor_RelationshipGroup_Change = False
Objectives[25]SetPlayerActor_RelationshipGroup = Neutral
Objectives[25]SetPlayerActor_Invincible_Change = False
Objectives[25]SetPlayerActor_Invincible = False
Objectives[25]SetPlayerActor_NewTask = True
Objectives[25]Int_Task = 99
Objectives[25]Task_Repeat = False
Objectives[25]Task_Timeout = False
Objectives[25]Task_Guard_Range = 10
Objectives[25]Task_Stay_In_Range = True
Objectives[25]Task_Wander_Range = 10
Objectives[25]Task_Scenario = NONE
Objectives[25]Task_TalkingAnimation = mic_chatter
Objectives[25]Task_Time = 1
Objectives[25]TaskListCount = 3
Objectives[25]Task_List[0]Type = EnterVehicle
Objectives[25]Task_List[0]PositionX = -83,76575
Objectives[25]Task_List[0]PositionY = -810,8509
Objectives[25]Task_List[0]PositionZ = 35,81956
Objectives[25]Task_List[0]Speed = 2
Objectives[25]Task_List[0]SeatIndex = -1
Objectives[25]Task_List[0]TaskIndex = 0
Objectives[25]Task_List[0]Warp = False
Objectives[25]Task_List[1]Type = Drive
Objectives[25]Task_List[1]PositionX = -84,59071
Objectives[25]Task_List[1]PositionY = -763,5024
Objectives[25]Task_List[1]PositionZ = 41,35447
Objectives[25]Task_List[1]Speed = 100
Objectives[25]Task_List[1]StopBeforeVehicles = False
Objectives[25]Task_List[1]StopBeforeActors = False
Objectives[25]Task_List[1]AvoidVehicles = True
Objectives[25]Task_List[1]AvoidEmptyVehicles = True
Objectives[25]Task_List[1]AvoidActors = True
Objectives[25]Task_List[1]AvoidObjects = True
Objectives[25]Task_List[1]StopAtLights = False
Objectives[25]Task_List[1]UseBlinkers = True
Objectives[25]Task_List[1]AllowGoingWrongWay = True
Objectives[25]Task_List[1]Reverse = False
Objectives[25]Task_List[1]TakeShortestPath = True
Objectives[25]Task_List[1]IgnoreRoads = True
Objectives[25]Task_List[1]IgnoreAllPathing = True
Objectives[25]Task_List[1]AvoidHighWays = True
Objectives[25]Task_List[2]Type = Drive
Objectives[25]Task_List[2]PositionX = 1093,519
Objectives[25]Task_List[2]PositionY = -908,4662
Objectives[25]Task_List[2]PositionZ = 46,51053
Objectives[25]Task_List[2]Speed = 100
Objectives[25]Task_List[2]StopBeforeVehicles = False
Objectives[25]Task_List[2]StopBeforeActors = False
Objectives[25]Task_List[2]AvoidVehicles = True
Objectives[25]Task_List[2]AvoidEmptyVehicles = True
Objectives[25]Task_List[2]AvoidActors = True
Objectives[25]Task_List[2]AvoidObjects = True
Objectives[25]Task_List[2]StopAtLights = False
Objectives[25]Task_List[2]UseBlinkers = True
Objectives[25]Task_List[2]AllowGoingWrongWay = True
Objectives[25]Task_List[2]Reverse = False
Objectives[25]Task_List[2]TakeShortestPath = False
Objectives[25]Task_List[2]IgnoreRoads = False
Objectives[25]Task_List[2]IgnoreAllPathing = False
Objectives[25]Task_List[2]AvoidHighWays = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = -81,09122
Objectives[26]positionY = -808,288
Objectives[26]positionZ = 35,46318
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 3
Objectives[26]Task_List[0]Type = EnterVehicle
Objectives[26]Task_List[0]PositionX = -80,59534
Objectives[26]Task_List[0]PositionY = -810,7612
Objectives[26]Task_List[0]PositionZ = 35,85034
Objectives[26]Task_List[0]Speed = 2
Objectives[26]Task_List[0]SeatIndex = -1
Objectives[26]Task_List[0]TaskIndex = 0
Objectives[26]Task_List[0]Warp = False
Objectives[26]Task_List[1]Type = Drive
Objectives[26]Task_List[1]PositionX = -84,4967
Objectives[26]Task_List[1]PositionY = -763,985
Objectives[26]Task_List[1]PositionZ = 41,25093
Objectives[26]Task_List[1]Speed = 100
Objectives[26]Task_List[1]StopBeforeVehicles = False
Objectives[26]Task_List[1]StopBeforeActors = False
Objectives[26]Task_List[1]AvoidVehicles = True
Objectives[26]Task_List[1]AvoidEmptyVehicles = True
Objectives[26]Task_List[1]AvoidActors = True
Objectives[26]Task_List[1]AvoidObjects = True
Objectives[26]Task_List[1]StopAtLights = False
Objectives[26]Task_List[1]UseBlinkers = True
Objectives[26]Task_List[1]AllowGoingWrongWay = True
Objectives[26]Task_List[1]Reverse = False
Objectives[26]Task_List[1]TakeShortestPath = True
Objectives[26]Task_List[1]IgnoreRoads = True
Objectives[26]Task_List[1]IgnoreAllPathing = True
Objectives[26]Task_List[1]AvoidHighWays = True
Objectives[26]Task_List[2]Type = Drive
Objectives[26]Task_List[2]PositionX = 1093,519
Objectives[26]Task_List[2]PositionY = -908,4662
Objectives[26]Task_List[2]PositionZ = 46,51053
Objectives[26]Task_List[2]Speed = 100
Objectives[26]Task_List[2]StopBeforeVehicles = False
Objectives[26]Task_List[2]StopBeforeActors = False
Objectives[26]Task_List[2]AvoidVehicles = True
Objectives[26]Task_List[2]AvoidEmptyVehicles = True
Objectives[26]Task_List[2]AvoidActors = True
Objectives[26]Task_List[2]AvoidObjects = True
Objectives[26]Task_List[2]StopAtLights = False
Objectives[26]Task_List[2]UseBlinkers = True
Objectives[26]Task_List[2]AllowGoingWrongWay = True
Objectives[26]Task_List[2]Reverse = False
Objectives[26]Task_List[2]TakeShortestPath = False
Objectives[26]Task_List[2]IgnoreRoads = False
Objectives[26]Task_List[2]IgnoreAllPathing = False
Objectives[26]Task_List[2]AvoidHighWays = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = -76,47977
Objectives[27]positionY = -809,6484
Objectives[27]positionZ = 35,43962
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 3
Objectives[27]Task_List[0]Type = EnterVehicle
Objectives[27]Task_List[0]PositionX = -79,13794
Objectives[27]Task_List[0]PositionY = -812,0925
Objectives[27]Task_List[0]PositionZ = 35,80054
Objectives[27]Task_List[0]Speed = 2
Objectives[27]Task_List[0]SeatIndex = -1
Objectives[27]Task_List[0]TaskIndex = 0
Objectives[27]Task_List[0]Warp = False
Objectives[27]Task_List[1]Type = Drive
Objectives[27]Task_List[1]PositionX = -82,89674
Objectives[27]Task_List[1]PositionY = -767,6584
Objectives[27]Task_List[1]PositionZ = 40,37195
Objectives[27]Task_List[1]Speed = 100
Objectives[27]Task_List[1]StopBeforeVehicles = False
Objectives[27]Task_List[1]StopBeforeActors = False
Objectives[27]Task_List[1]AvoidVehicles = True
Objectives[27]Task_List[1]AvoidEmptyVehicles = True
Objectives[27]Task_List[1]AvoidActors = True
Objectives[27]Task_List[1]AvoidObjects = True
Objectives[27]Task_List[1]StopAtLights = False
Objectives[27]Task_List[1]UseBlinkers = True
Objectives[27]Task_List[1]AllowGoingWrongWay = True
Objectives[27]Task_List[1]Reverse = False
Objectives[27]Task_List[1]TakeShortestPath = True
Objectives[27]Task_List[1]IgnoreRoads = True
Objectives[27]Task_List[1]IgnoreAllPathing = True
Objectives[27]Task_List[1]AvoidHighWays = True
Objectives[27]Task_List[2]Type = Drive
Objectives[27]Task_List[2]PositionX = 1093,519
Objectives[27]Task_List[2]PositionY = -908,4662
Objectives[27]Task_List[2]PositionZ = 46,51053
Objectives[27]Task_List[2]Speed = 100
Objectives[27]Task_List[2]StopBeforeVehicles = False
Objectives[27]Task_List[2]StopBeforeActors = False
Objectives[27]Task_List[2]AvoidVehicles = True
Objectives[27]Task_List[2]AvoidEmptyVehicles = True
Objectives[27]Task_List[2]AvoidActors = True
Objectives[27]Task_List[2]AvoidObjects = True
Objectives[27]Task_List[2]StopAtLights = False
Objectives[27]Task_List[2]UseBlinkers = True
Objectives[27]Task_List[2]AllowGoingWrongWay = True
Objectives[27]Task_List[2]Reverse = False
Objectives[27]Task_List[2]TakeShortestPath = False
Objectives[27]Task_List[2]IgnoreRoads = False
Objectives[27]Task_List[2]IgnoreAllPathing = False
Objectives[27]Task_List[2]AvoidHighWays = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = -74,18833
Objectives[28]positionY = -814,1595
Objectives[28]positionZ = 35,24538
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 3
Objectives[28]Task_List[0]Type = EnterVehicle
Objectives[28]Task_List[0]PositionX = -77,67241
Objectives[28]Task_List[0]PositionY = -814,7051
Objectives[28]Task_List[0]PositionZ = 35,68899
Objectives[28]Task_List[0]Speed = 2
Objectives[28]Task_List[0]SeatIndex = -1
Objectives[28]Task_List[0]TaskIndex = 0
Objectives[28]Task_List[0]Warp = False
Objectives[28]Task_List[1]Type = Drive
Objectives[28]Task_List[1]PositionX = -83,29725
Objectives[28]Task_List[1]PositionY = -769,3669
Objectives[28]Task_List[1]PositionZ = 40,04777
Objectives[28]Task_List[1]Speed = 100
Objectives[28]Task_List[1]StopBeforeVehicles = False
Objectives[28]Task_List[1]StopBeforeActors = False
Objectives[28]Task_List[1]AvoidVehicles = True
Objectives[28]Task_List[1]AvoidEmptyVehicles = True
Objectives[28]Task_List[1]AvoidActors = True
Objectives[28]Task_List[1]AvoidObjects = True
Objectives[28]Task_List[1]StopAtLights = False
Objectives[28]Task_List[1]UseBlinkers = True
Objectives[28]Task_List[1]AllowGoingWrongWay = True
Objectives[28]Task_List[1]Reverse = False
Objectives[28]Task_List[1]TakeShortestPath = True
Objectives[28]Task_List[1]IgnoreRoads = True
Objectives[28]Task_List[1]IgnoreAllPathing = True
Objectives[28]Task_List[1]AvoidHighWays = True
Objectives[28]Task_List[2]Type = Drive
Objectives[28]Task_List[2]PositionX = 1093,519
Objectives[28]Task_List[2]PositionY = -908,4662
Objectives[28]Task_List[2]PositionZ = 46,51053
Objectives[28]Task_List[2]Speed = 100
Objectives[28]Task_List[2]StopBeforeVehicles = False
Objectives[28]Task_List[2]StopBeforeActors = False
Objectives[28]Task_List[2]AvoidVehicles = True
Objectives[28]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]Task_List[2]AvoidActors = True
Objectives[28]Task_List[2]AvoidObjects = True
Objectives[28]Task_List[2]StopAtLights = False
Objectives[28]Task_List[2]UseBlinkers = True
Objectives[28]Task_List[2]AllowGoingWrongWay = True
Objectives[28]Task_List[2]Reverse = False
Objectives[28]Task_List[2]TakeShortestPath = False
Objectives[28]Task_List[2]IgnoreRoads = False
Objectives[28]Task_List[2]IgnoreAllPathing = False
Objectives[28]Task_List[2]AvoidHighWays = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = 1093,716
Objectives[29]positionY = -908,7203
Objectives[29]positionZ = 46,01663
Objectives[29]Heading = -483,9803
Objectives[29]Diameter = 4
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 5
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = True
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 1
Objectives[29]mission_Vehicles[0]positionX = 1157,987
Objectives[29]mission_Vehicles[0]positionY = -1137,357
Objectives[29]mission_Vehicles[0]positionZ = 43,44999
Objectives[29]mission_Vehicles[0]Heading = 70,87078
Objectives[29]mission_Vehicles[0]Name = Thrax
Objectives[29]mission_Vehicles[0]Model = thrax
Objectives[29]mission_Vehicles[0]PrimaryColor = MetallicFormulaRed
Objectives[29]mission_Vehicles[0]SecondaryColor = MetallicGraphiteBlack
Objectives[29]mission_Vehicles[0]PearlescentColor = MetallicCandyRed
Objectives[29]mission_Vehicles[0]HasPearlescent = False
Objectives[29]mission_Vehicles[0]Livery = -1
Objectives[29]mission_Vehicles[0]DirtLevel = 0
Objectives[29]mission_Vehicles[0]LockedForPlayer = False
Objectives[29]mission_Vehicles[0]Locked = False
Objectives[29]mission_Vehicles[0]Alarm = False
Objectives[29]mission_Vehicles[0]HotWired = False
Objectives[29]mission_Vehicles[0]Invincible = True
Objectives[29]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[0]Remove_After = 0
Objectives[29]mission_Vehicles[0]Survive_Number = 0
Objectives[29]mission_Vehicles[0]Failed_Text = 
Objectives[29]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[29]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 30
Objectives[29]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[29]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[29]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[29]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 36
Objectives[29]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[29]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 37
Objectives[29]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[29]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[29]mission_Vehicles[0]NeededForObjectiveHint[0] = 30
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 2011,045
Objectives[29]ObjectiveMessages[0]positionY = -1913,596
Objectives[29]ObjectiveMessages[0]positionZ = 109,9245
Objectives[29]ObjectiveMessages[0]Message = ~g~Okay, it's time girls, go!
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Hint_Objective
Objectives[30]Text = 
Objectives[30]positionX = 1145,666
Objectives[30]positionY = -1135,045
Objectives[30]positionZ = 42,67594
Objectives[30]Hint_Time = 12
Objectives[30]Hint_FOV = 20
Objectives[30]Hint_Use_Position = False
Objectives[30]Hint_Use_Player = False
Objectives[30]Hint_Use_Actor = False
Objectives[30]Hint_Use_Vehicle = True
Objectives[30]mission_ActorsCount = 2
Objectives[30]mission_Actors[0]SpawnInVehicle = True
Objectives[30]mission_Actors[0]SeatIndex = 0
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 1157,987
Objectives[30]mission_Actors[0]positionY = -1137,357
Objectives[30]mission_Actors[0]positionZ = 43,44999
Objectives[30]mission_Actors[0]Heading = 70,87078
Objectives[30]mission_Actors[0]String_Name = a_f_m_bevhills_01
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 100
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = Pistol
Objectives[30]mission_Actors[0]Variation = Random
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]SpawnInVehicle = True
Objectives[30]mission_Actors[1]SeatIndex = -1
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 1157,987
Objectives[30]mission_Actors[1]positionY = -1137,357
Objectives[30]mission_Actors[1]positionZ = 43,44999
Objectives[30]mission_Actors[1]Heading = 70,87078
Objectives[30]mission_Actors[1]String_Name = a_m_m_bevhills_01
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 200
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = Pistol
Objectives[30]mission_Actors[1]Variation = Random
Objectives[30]mission_Actors[1]Task = 99
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Task_List_Count = 6
Objectives[30]mission_Actors[1]Task_Repeat = True
Objectives[30]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[30]mission_Actors[1]Task_List[0]PositionX = 1156,553
Objectives[30]mission_Actors[1]Task_List[0]PositionY = -1139,864
Objectives[30]mission_Actors[1]Task_List[0]PositionZ = 43,62325
Objectives[30]mission_Actors[1]Task_List[0]Block = True
Objectives[30]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[30]mission_Actors[1]Task_List[1]PositionX = 1156,553
Objectives[30]mission_Actors[1]Task_List[1]PositionY = -1139,864
Objectives[30]mission_Actors[1]Task_List[1]PositionZ = 43,62325
Objectives[30]mission_Actors[1]Task_List[1]Speed = 1
Objectives[30]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[30]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[30]mission_Actors[1]Task_List[2]Type = Drive
Objectives[30]mission_Actors[1]Task_List[2]PositionX = 950,1011
Objectives[30]mission_Actors[1]Task_List[2]PositionY = -767,043
Objectives[30]mission_Actors[1]Task_List[2]PositionZ = 38,14793
Objectives[30]mission_Actors[1]Task_List[2]Speed = 35
Objectives[30]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[30]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[30]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[30]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[30]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[30]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[30]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[30]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[30]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[30]mission_Actors[1]Task_List[2]Reverse = False
Objectives[30]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[30]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[30]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[30]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[30]mission_Actors[1]Task_List[3]Type = Drive
Objectives[30]mission_Actors[1]Task_List[3]PositionX = -391,0391
Objectives[30]mission_Actors[1]Task_List[3]PositionY = -502,1092
Objectives[30]mission_Actors[1]Task_List[3]PositionZ = 41,58522
Objectives[30]mission_Actors[1]Task_List[3]Speed = 35
Objectives[30]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[30]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[30]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[30]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[30]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[30]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[30]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[30]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[30]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[30]mission_Actors[1]Task_List[3]Reverse = False
Objectives[30]mission_Actors[1]Task_List[3]TakeShortestPath = False
Objectives[30]mission_Actors[1]Task_List[3]IgnoreRoads = False
Objectives[30]mission_Actors[1]Task_List[3]IgnoreAllPathing = False
Objectives[30]mission_Actors[1]Task_List[3]AvoidHighWays = False
Objectives[30]mission_Actors[1]Task_List[4]Type = Drive
Objectives[30]mission_Actors[1]Task_List[4]PositionX = -388,5201
Objectives[30]mission_Actors[1]Task_List[4]PositionY = -1223,839
Objectives[30]mission_Actors[1]Task_List[4]PositionZ = 52,6011
Objectives[30]mission_Actors[1]Task_List[4]Speed = 35
Objectives[30]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[30]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[30]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[30]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[30]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[30]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[30]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[30]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[30]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[30]mission_Actors[1]Task_List[4]Reverse = False
Objectives[30]mission_Actors[1]Task_List[4]TakeShortestPath = False
Objectives[30]mission_Actors[1]Task_List[4]IgnoreRoads = False
Objectives[30]mission_Actors[1]Task_List[4]IgnoreAllPathing = False
Objectives[30]mission_Actors[1]Task_List[4]AvoidHighWays = False
Objectives[30]mission_Actors[1]Task_List[5]Type = Drive
Objectives[30]mission_Actors[1]Task_List[5]PositionX = 1065,086
Objectives[30]mission_Actors[1]Task_List[5]PositionY = -1135,908
Objectives[30]mission_Actors[1]Task_List[5]PositionZ = 45,12474
Objectives[30]mission_Actors[1]Task_List[5]Speed = 35
Objectives[30]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[30]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[30]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[30]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[30]mission_Actors[1]Task_List[5]AvoidActors = True
Objectives[30]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[30]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[30]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[30]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[30]mission_Actors[1]Task_List[5]Reverse = False
Objectives[30]mission_Actors[1]Task_List[5]TakeShortestPath = False
Objectives[30]mission_Actors[1]Task_List[5]IgnoreRoads = False
Objectives[30]mission_Actors[1]Task_List[5]IgnoreAllPathing = False
Objectives[30]mission_Actors[1]Task_List[5]AvoidHighWays = False
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskCount = 5
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[0] = 35
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[1] = 33
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskIndex[1] = 2
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[2] = 34
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskIndex[2] = 2
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[3] = 32
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskIndex[3] = 2
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[4] = 31
Objectives[30]mission_Actors[1]NeededForSetPlayerActorTaskIndex[4] = 2
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 2010,559
Objectives[30]ObjectiveMessages[0]positionY = -1915,458
Objectives[30]ObjectiveMessages[0]positionZ = 109,7343
Objectives[30]ObjectiveMessages[0]Message = ~b~Okay girls, get ready, you should see the car any minute.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = -68,43945
Objectives[31]positionY = -811,8279
Objectives[31]positionZ = 35,4035
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 3
Objectives[31]Task_List[0]Type = EnterVehicle
Objectives[31]Task_List[0]PositionX = -77,30099
Objectives[31]Task_List[0]PositionY = -816,1669
Objectives[31]Task_List[0]PositionZ = 35,62243
Objectives[31]Task_List[0]Speed = 2
Objectives[31]Task_List[0]SeatIndex = -1
Objectives[31]Task_List[0]TaskIndex = 0
Objectives[31]Task_List[0]Warp = False
Objectives[31]Task_List[1]Type = Drive
Objectives[31]Task_List[1]PositionX = 1044,211
Objectives[31]Task_List[1]PositionY = -903,3826
Objectives[31]Task_List[1]PositionZ = 30,07103
Objectives[31]Task_List[1]Speed = 100
Objectives[31]Task_List[1]StopBeforeVehicles = False
Objectives[31]Task_List[1]StopBeforeActors = False
Objectives[31]Task_List[1]AvoidVehicles = True
Objectives[31]Task_List[1]AvoidEmptyVehicles = True
Objectives[31]Task_List[1]AvoidActors = True
Objectives[31]Task_List[1]AvoidObjects = True
Objectives[31]Task_List[1]StopAtLights = False
Objectives[31]Task_List[1]UseBlinkers = True
Objectives[31]Task_List[1]AllowGoingWrongWay = True
Objectives[31]Task_List[1]Reverse = False
Objectives[31]Task_List[1]TakeShortestPath = True
Objectives[31]Task_List[1]IgnoreRoads = True
Objectives[31]Task_List[1]IgnoreAllPathing = True
Objectives[31]Task_List[1]AvoidHighWays = False
Objectives[31]Task_List[2]Type = VehicleFollowActor
Objectives[31]Task_List[2]positionX = 1157,182
Objectives[31]Task_List[2]positionY = -1138,382
Objectives[31]Task_List[2]positionZ = 43,61618
Objectives[31]Task_List[2]minDistance = 5
Objectives[31]Task_List[2]TaskIndex = 2
Objectives[31]Task_List[2]Speed = 100
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = -72,92278
Objectives[32]positionY = -817,2145
Objectives[32]positionZ = 35,10891
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 3
Objectives[32]Task_List[0]Type = EnterVehicle
Objectives[32]Task_List[0]PositionX = -80,32422
Objectives[32]Task_List[0]PositionY = -813,5622
Objectives[32]Task_List[0]PositionZ = 35,71973
Objectives[32]Task_List[0]Speed = 2
Objectives[32]Task_List[0]SeatIndex = -1
Objectives[32]Task_List[0]TaskIndex = 0
Objectives[32]Task_List[0]Warp = False
Objectives[32]Task_List[1]Type = Drive
Objectives[32]Task_List[1]PositionX = 1044,211
Objectives[32]Task_List[1]PositionY = -903,3826
Objectives[32]Task_List[1]PositionZ = 30,07103
Objectives[32]Task_List[1]Speed = 100
Objectives[32]Task_List[1]StopBeforeVehicles = False
Objectives[32]Task_List[1]StopBeforeActors = False
Objectives[32]Task_List[1]AvoidVehicles = True
Objectives[32]Task_List[1]AvoidEmptyVehicles = True
Objectives[32]Task_List[1]AvoidActors = True
Objectives[32]Task_List[1]AvoidObjects = True
Objectives[32]Task_List[1]StopAtLights = False
Objectives[32]Task_List[1]UseBlinkers = True
Objectives[32]Task_List[1]AllowGoingWrongWay = True
Objectives[32]Task_List[1]Reverse = False
Objectives[32]Task_List[1]TakeShortestPath = True
Objectives[32]Task_List[1]IgnoreRoads = True
Objectives[32]Task_List[1]IgnoreAllPathing = True
Objectives[32]Task_List[1]AvoidHighWays = False
Objectives[32]Task_List[2]Type = VehicleFollowActor
Objectives[32]Task_List[2]positionX = 1157,182
Objectives[32]Task_List[2]positionY = -1138,382
Objectives[32]Task_List[2]positionZ = 43,61618
Objectives[32]Task_List[2]minDistance = 5
Objectives[32]Task_List[2]TaskIndex = 2
Objectives[32]Task_List[2]Speed = 100
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = -71,68012
Objectives[33]positionY = -804,3003
Objectives[33]positionZ = 35,73238
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = True
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 3
Objectives[33]Task_List[0]Type = EnterVehicle
Objectives[33]Task_List[0]PositionX = -81,64977
Objectives[33]Task_List[0]PositionY = -811,6682
Objectives[33]Task_List[0]PositionZ = 35,79785
Objectives[33]Task_List[0]Speed = 2
Objectives[33]Task_List[0]SeatIndex = -1
Objectives[33]Task_List[0]TaskIndex = 0
Objectives[33]Task_List[0]Warp = False
Objectives[33]Task_List[1]Type = Drive
Objectives[33]Task_List[1]PositionX = 1044,211
Objectives[33]Task_List[1]PositionY = -903,3826
Objectives[33]Task_List[1]PositionZ = 30,07103
Objectives[33]Task_List[1]Speed = 100
Objectives[33]Task_List[1]StopBeforeVehicles = False
Objectives[33]Task_List[1]StopBeforeActors = False
Objectives[33]Task_List[1]AvoidVehicles = True
Objectives[33]Task_List[1]AvoidEmptyVehicles = True
Objectives[33]Task_List[1]AvoidActors = True
Objectives[33]Task_List[1]AvoidObjects = True
Objectives[33]Task_List[1]StopAtLights = False
Objectives[33]Task_List[1]UseBlinkers = True
Objectives[33]Task_List[1]AllowGoingWrongWay = True
Objectives[33]Task_List[1]Reverse = False
Objectives[33]Task_List[1]TakeShortestPath = True
Objectives[33]Task_List[1]IgnoreRoads = True
Objectives[33]Task_List[1]IgnoreAllPathing = True
Objectives[33]Task_List[1]AvoidHighWays = False
Objectives[33]Task_List[2]Type = VehicleFollowActor
Objectives[33]Task_List[2]positionX = 1157,182
Objectives[33]Task_List[2]positionY = -1138,382
Objectives[33]Task_List[2]positionZ = 43,61618
Objectives[33]Task_List[2]minDistance = 5
Objectives[33]Task_List[2]TaskIndex = 2
Objectives[33]Task_List[2]Speed = 100
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = -83,24013
Objectives[34]positionY = -806,6053
Objectives[34]positionZ = 35,52607
Objectives[34]SetPlayerActor_Use_Player = False
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[34]SetPlayerActor_Use_Actor = True
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 99
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]TaskListCount = 3
Objectives[34]Task_List[0]Type = EnterVehicle
Objectives[34]Task_List[0]PositionX = -83,76163
Objectives[34]Task_List[0]PositionY = -811,7103
Objectives[34]Task_List[0]PositionZ = 35,77849
Objectives[34]Task_List[0]Speed = 2
Objectives[34]Task_List[0]SeatIndex = -1
Objectives[34]Task_List[0]TaskIndex = 0
Objectives[34]Task_List[0]Warp = False
Objectives[34]Task_List[1]Type = Drive
Objectives[34]Task_List[1]PositionX = 1044,211
Objectives[34]Task_List[1]PositionY = -903,3826
Objectives[34]Task_List[1]PositionZ = 30,07103
Objectives[34]Task_List[1]Speed = 100
Objectives[34]Task_List[1]StopBeforeVehicles = False
Objectives[34]Task_List[1]StopBeforeActors = False
Objectives[34]Task_List[1]AvoidVehicles = True
Objectives[34]Task_List[1]AvoidEmptyVehicles = True
Objectives[34]Task_List[1]AvoidActors = True
Objectives[34]Task_List[1]AvoidObjects = True
Objectives[34]Task_List[1]StopAtLights = False
Objectives[34]Task_List[1]UseBlinkers = True
Objectives[34]Task_List[1]AllowGoingWrongWay = True
Objectives[34]Task_List[1]Reverse = False
Objectives[34]Task_List[1]TakeShortestPath = True
Objectives[34]Task_List[1]IgnoreRoads = True
Objectives[34]Task_List[1]IgnoreAllPathing = True
Objectives[34]Task_List[1]AvoidHighWays = False
Objectives[34]Task_List[2]Type = VehicleFollowActor
Objectives[34]Task_List[2]positionX = 1157,182
Objectives[34]Task_List[2]positionY = -1138,382
Objectives[34]Task_List[2]positionZ = 43,61618
Objectives[34]Task_List[2]minDistance = 5
Objectives[34]Task_List[2]TaskIndex = 2
Objectives[34]Task_List[2]Speed = 100
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = -87,29271
Objectives[35]positionY = -810,0795
Objectives[35]positionZ = 35,32853
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 3
Objectives[35]Task_List[0]Type = EnterVehicle
Objectives[35]Task_List[0]PositionX = -86,06933
Objectives[35]Task_List[0]PositionY = -811,9832
Objectives[35]Task_List[0]PositionZ = 35,74746
Objectives[35]Task_List[0]Speed = 2
Objectives[35]Task_List[0]SeatIndex = -1
Objectives[35]Task_List[0]TaskIndex = 0
Objectives[35]Task_List[0]Warp = False
Objectives[35]Task_List[1]Type = Drive
Objectives[35]Task_List[1]PositionX = 1044,211
Objectives[35]Task_List[1]PositionY = -903,3826
Objectives[35]Task_List[1]PositionZ = 30,07103
Objectives[35]Task_List[1]Speed = 100
Objectives[35]Task_List[1]StopBeforeVehicles = False
Objectives[35]Task_List[1]StopBeforeActors = False
Objectives[35]Task_List[1]AvoidVehicles = True
Objectives[35]Task_List[1]AvoidEmptyVehicles = True
Objectives[35]Task_List[1]AvoidActors = True
Objectives[35]Task_List[1]AvoidObjects = True
Objectives[35]Task_List[1]StopAtLights = False
Objectives[35]Task_List[1]UseBlinkers = True
Objectives[35]Task_List[1]AllowGoingWrongWay = True
Objectives[35]Task_List[1]Reverse = False
Objectives[35]Task_List[1]TakeShortestPath = True
Objectives[35]Task_List[1]IgnoreRoads = True
Objectives[35]Task_List[1]IgnoreAllPathing = True
Objectives[35]Task_List[1]AvoidHighWays = False
Objectives[35]Task_List[2]Type = VehicleFollowActor
Objectives[35]Task_List[2]positionX = 1157,189
Objectives[35]Task_List[2]positionY = -1138,218
Objectives[35]Task_List[2]positionZ = 43,61265
Objectives[35]Task_List[2]minDistance = 5
Objectives[35]Task_List[2]TaskIndex = 2
Objectives[35]Task_List[2]Speed = 100
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = 
Objectives[36]FaildText = 
Objectives[36]Type = Enter_Vehicle
Objectives[36]positionX = 1163,654
Objectives[36]positionY = -1139,875
Objectives[36]positionZ = 43,53246
Objectives[36]EnterVehicle_AsPassenger = False
Objectives[36]EnterVehicle_CanExit = True
Objectives[36]EnterVehicle_SetIsWanted = False
Objectives[36]EnterVehicle_SeatIndex = 0
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 1
Objectives[36]ObjectiveMessages[0]positionX = 2067,84
Objectives[36]ObjectiveMessages[0]positionY = -1764,825
Objectives[36]ObjectiveMessages[0]positionZ = 159,2503
Objectives[36]ObjectiveMessages[0]Message = ~b~GO, GO, GO!
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[37]Text = 
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 1
Objectives[37]ColorR = 255
Objectives[37]ColorG = 255
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = -84,38461
Objectives[37]positionY = -823,1103
Objectives[37]positionZ = 35,02807
Objectives[37]Heading = -648,9803
Objectives[37]Diameter = 3
Objectives[37]minimum_hight = 1
Objectives[37]maximum_hight = 10
Objectives[37]TriggerDistance = 2
Objectives[37]PlaySound = False
Objectives[37]LoseWanted = True
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = True
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 2
Objectives[37]ObjectiveMessages[0]positionX = 2060,394
Objectives[37]ObjectiveMessages[0]positionY = -1770,195
Objectives[37]ObjectiveMessages[0]positionZ = 152,7976
Objectives[37]ObjectiveMessages[0]Message = ~b~Good job girls, get rid of the police and take it to the garage.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = False
Objectives[37]ObjectiveMessages[0]Delay = True
Objectives[37]ObjectiveMessages[0]DelayTime = 10
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 2055,458
Objectives[37]ObjectiveMessages[1]positionY = -1773,782
Objectives[37]ObjectiveMessages[1]positionZ = 148,4549
Objectives[37]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 17
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = True
Objectives[37]ObjectiveMessages[1]TypeTextMesage = False
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[38]Text = 
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 255
Objectives[38]ColorG = 255
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = -79,12604
Objectives[38]positionY = -825,7452
Objectives[38]positionZ = 284,0001
Objectives[38]Heading = -653,9803
Objectives[38]Diameter = 3
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 2
Objectives[38]PlaySound = False
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 1
Objectives[38]ObjectiveMessages[0]positionX = 2047,778
Objectives[38]ObjectiveMessages[0]positionY = -1780,221
Objectives[38]ObjectiveMessages[0]positionZ = 141,8998
Objectives[38]ObjectiveMessages[0]Message = ~o~Here, please.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = False
Objectives[38]ObjectiveMessages[0]Delay = True
Objectives[38]ObjectiveMessages[0]DelayTime = 6
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[39]Type = GoTo_Actor
Objectives[39]Text = 
Objectives[39]positionX = -62,40689
Objectives[39]positionY = -825,1552
Objectives[39]positionZ = 34,82311
Objectives[39]GoTo_Actor_ChangToCompanion = False
Objectives[39]GoTo_Actor_Distance = 3
Objectives[39]GoTo_Actor_Remove_Blip = True
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Hint_Objective
Objectives[40]Text = 
Objectives[40]positionX = -62,29175
Objectives[40]positionY = -824,4563
Objectives[40]positionZ = 34,85714
Objectives[40]Hint_Time = 16
Objectives[40]Hint_FOV = 40
Objectives[40]Hint_Use_Position = False
Objectives[40]Hint_Use_Player = False
Objectives[40]Hint_Use_Actor = True
Objectives[40]Hint_Use_Vehicle = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 4
Objectives[40]ObjectiveMessages[0]positionX = 2040,747
Objectives[40]ObjectiveMessages[0]positionY = -1786,742
Objectives[40]ObjectiveMessages[0]positionZ = 136,2966
Objectives[40]ObjectiveMessages[0]Message = ~g~Okay, this is the... Thrax.
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = 2037,004
Objectives[40]ObjectiveMessages[1]positionY = -1790,282
Objectives[40]ObjectiveMessages[1]positionZ = 133,7105
Objectives[40]ObjectiveMessages[1]Message = ~g~Girls... be careful, that baby is connected online, find the router and destroy it.
Objectives[40]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[1]Sender = 
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = White
Objectives[40]ObjectiveMessages[1]PlayFromStart = False
Objectives[40]ObjectiveMessages[1]Delay = True
Objectives[40]ObjectiveMessages[1]DelayTime = 3
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = True
Objectives[40]ObjectiveMessages[1]TypeTextMesage = False
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[2]positionX = 2034,072
Objectives[40]ObjectiveMessages[2]positionY = -1794,676
Objectives[40]ObjectiveMessages[2]positionZ = 131,3347
Objectives[40]ObjectiveMessages[2]Message = ~g~You go, the girls have arrived, they're waiting for you.
Objectives[40]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[2]Sender = 
Objectives[40]ObjectiveMessages[2]Subject = 
Objectives[40]ObjectiveMessages[2]MessageColor = White
Objectives[40]ObjectiveMessages[2]PlayFromStart = False
Objectives[40]ObjectiveMessages[2]Delay = True
Objectives[40]ObjectiveMessages[2]DelayTime = 10
Objectives[40]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[2]TypeSubtitle = True
Objectives[40]ObjectiveMessages[2]TypeTextMesage = False
Objectives[40]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[3]positionX = 2034,016
Objectives[40]ObjectiveMessages[3]positionY = -1803,003
Objectives[40]ObjectiveMessages[3]positionZ = 131,2206
Objectives[40]ObjectiveMessages[3]Message = ~p~Okay.
Objectives[40]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[3]Sender = 
Objectives[40]ObjectiveMessages[3]Subject = 
Objectives[40]ObjectiveMessages[3]MessageColor = White
Objectives[40]ObjectiveMessages[3]PlayFromStart = False
Objectives[40]ObjectiveMessages[3]Delay = True
Objectives[40]ObjectiveMessages[3]DelayTime = 15
Objectives[40]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[3]TypeSubtitle = True
Objectives[40]ObjectiveMessages[3]TypeTextMesage = False
Objectives[40]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[41]Text = 
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = -82,5975
Objectives[41]positionY = -811,5505
Objectives[41]positionZ = 35,29515
Objectives[41]Heading = -653,9803
Objectives[41]Diameter = 1
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 5
Objectives[41]PlaySound = False
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = False
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 10
Objectives[41]mission_Actors[0]SpawnInVehicle = True
Objectives[41]mission_Actors[0]SeatIndex = 0
Objectives[41]mission_Actors[0]Survive_Number = 0
Objectives[41]mission_Actors[0]Failed_Text = 
Objectives[41]mission_Actors[0]Remove_After = 57
Objectives[41]mission_Actors[0]positionX = -85,56055
Objectives[41]mission_Actors[0]positionY = -805,5945
Objectives[41]mission_Actors[0]positionZ = 36,0633
Objectives[41]mission_Actors[0]Heading = 332,3326
Objectives[41]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[0]Relationship_Group = Friend
Objectives[41]mission_Actors[0]AddBlip = False
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = True
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = False
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[0]AlwaysFight = True
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = MicroSMG
Objectives[41]mission_Actors[0]Variation = Random
Objectives[41]mission_Actors[0]Task = 0
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = NONE
Objectives[41]mission_Actors[1]SpawnInVehicle = True
Objectives[41]mission_Actors[1]SeatIndex = 0
Objectives[41]mission_Actors[1]Survive_Number = 0
Objectives[41]mission_Actors[1]Failed_Text = 
Objectives[41]mission_Actors[1]Remove_After = 57
Objectives[41]mission_Actors[1]positionX = -83,0509
Objectives[41]mission_Actors[1]positionY = -806,1639
Objectives[41]mission_Actors[1]positionZ = 35,89581
Objectives[41]mission_Actors[1]Heading = 331,2094
Objectives[41]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[1]Relationship_Group = Friend
Objectives[41]mission_Actors[1]AddBlip = False
Objectives[41]mission_Actors[1]ShowCone = False
Objectives[41]mission_Actors[1]Invincible = True
Objectives[41]mission_Actors[1]SetHealth = 100
Objectives[41]mission_Actors[1]DieFromHeadShot = True
Objectives[41]mission_Actors[1]CanExitVehicle = False
Objectives[41]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[1]AlwaysFight = True
Objectives[41]mission_Actors[1]Seeing_Range = 30
Objectives[41]mission_Actors[1]Hearing_Range = 30
Objectives[41]mission_Actors[1]CombatMovement = Offensive
Objectives[41]mission_Actors[1]weapon = MicroSMG
Objectives[41]mission_Actors[1]Variation = Random
Objectives[41]mission_Actors[1]Task = 0
Objectives[41]mission_Actors[1]Task_Guard_Range = 5
Objectives[41]mission_Actors[1]Task_Stay_In_Range = True
Objectives[41]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[1]Task_Scenario = NONE
Objectives[41]mission_Actors[2]SpawnInVehicle = True
Objectives[41]mission_Actors[2]SeatIndex = 0
Objectives[41]mission_Actors[2]Survive_Number = 0
Objectives[41]mission_Actors[2]Failed_Text = 
Objectives[41]mission_Actors[2]Remove_After = 57
Objectives[41]mission_Actors[2]positionX = -81,73522
Objectives[41]mission_Actors[2]positionY = -806,4055
Objectives[41]mission_Actors[2]positionZ = 36,07675
Objectives[41]mission_Actors[2]Heading = 333,2234
Objectives[41]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[2]Relationship_Group = Friend
Objectives[41]mission_Actors[2]AddBlip = False
Objectives[41]mission_Actors[2]ShowCone = False
Objectives[41]mission_Actors[2]Invincible = True
Objectives[41]mission_Actors[2]SetHealth = 100
Objectives[41]mission_Actors[2]DieFromHeadShot = True
Objectives[41]mission_Actors[2]CanExitVehicle = False
Objectives[41]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[2]AlwaysFight = True
Objectives[41]mission_Actors[2]Seeing_Range = 30
Objectives[41]mission_Actors[2]Hearing_Range = 30
Objectives[41]mission_Actors[2]CombatMovement = Offensive
Objectives[41]mission_Actors[2]weapon = MicroSMG
Objectives[41]mission_Actors[2]Variation = Random
Objectives[41]mission_Actors[2]Task = 0
Objectives[41]mission_Actors[2]Task_Guard_Range = 5
Objectives[41]mission_Actors[2]Task_Stay_In_Range = True
Objectives[41]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[2]Task_Scenario = NONE
Objectives[41]mission_Actors[3]SpawnInVehicle = True
Objectives[41]mission_Actors[3]SeatIndex = 0
Objectives[41]mission_Actors[3]Survive_Number = 0
Objectives[41]mission_Actors[3]Failed_Text = 
Objectives[41]mission_Actors[3]Remove_After = 57
Objectives[41]mission_Actors[3]positionX = -79,62183
Objectives[41]mission_Actors[3]positionY = -806,8449
Objectives[41]mission_Actors[3]positionZ = 36,04577
Objectives[41]mission_Actors[3]Heading = 333,0415
Objectives[41]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[3]Relationship_Group = Friend
Objectives[41]mission_Actors[3]AddBlip = False
Objectives[41]mission_Actors[3]ShowCone = False
Objectives[41]mission_Actors[3]Invincible = True
Objectives[41]mission_Actors[3]SetHealth = 100
Objectives[41]mission_Actors[3]DieFromHeadShot = True
Objectives[41]mission_Actors[3]CanExitVehicle = False
Objectives[41]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[3]AlwaysFight = True
Objectives[41]mission_Actors[3]Seeing_Range = 30
Objectives[41]mission_Actors[3]Hearing_Range = 30
Objectives[41]mission_Actors[3]CombatMovement = Offensive
Objectives[41]mission_Actors[3]weapon = MicroSMG
Objectives[41]mission_Actors[3]Variation = Random
Objectives[41]mission_Actors[3]Task = 0
Objectives[41]mission_Actors[3]Task_Guard_Range = 5
Objectives[41]mission_Actors[3]Task_Stay_In_Range = True
Objectives[41]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[3]Task_Scenario = NONE
Objectives[41]mission_Actors[4]SpawnInVehicle = True
Objectives[41]mission_Actors[4]SeatIndex = 0
Objectives[41]mission_Actors[4]Survive_Number = 0
Objectives[41]mission_Actors[4]Failed_Text = 
Objectives[41]mission_Actors[4]Remove_After = 57
Objectives[41]mission_Actors[4]positionX = -77,68658
Objectives[41]mission_Actors[4]positionY = -807,2525
Objectives[41]mission_Actors[4]positionZ = 36,05106
Objectives[41]mission_Actors[4]Heading = 332,8544
Objectives[41]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[4]Relationship_Group = Friend
Objectives[41]mission_Actors[4]AddBlip = False
Objectives[41]mission_Actors[4]ShowCone = False
Objectives[41]mission_Actors[4]Invincible = True
Objectives[41]mission_Actors[4]SetHealth = 100
Objectives[41]mission_Actors[4]DieFromHeadShot = True
Objectives[41]mission_Actors[4]CanExitVehicle = False
Objectives[41]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[4]AlwaysFight = True
Objectives[41]mission_Actors[4]Seeing_Range = 30
Objectives[41]mission_Actors[4]Hearing_Range = 30
Objectives[41]mission_Actors[4]CombatMovement = Offensive
Objectives[41]mission_Actors[4]weapon = MicroSMG
Objectives[41]mission_Actors[4]Variation = Random
Objectives[41]mission_Actors[4]Task = 0
Objectives[41]mission_Actors[4]Task_Guard_Range = 5
Objectives[41]mission_Actors[4]Task_Stay_In_Range = True
Objectives[41]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[4]Task_Scenario = NONE
Objectives[41]mission_Actors[5]Survive_Number = 0
Objectives[41]mission_Actors[5]Failed_Text = 
Objectives[41]mission_Actors[5]Remove_After = 57
Objectives[41]mission_Actors[5]positionX = -84,9555
Objectives[41]mission_Actors[5]positionY = -807,0908
Objectives[41]mission_Actors[5]positionZ = 36,48951
Objectives[41]mission_Actors[5]Heading = 236,5284
Objectives[41]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[5]Relationship_Group = Friend
Objectives[41]mission_Actors[5]AddBlip = True
Objectives[41]mission_Actors[5]ShowCone = False
Objectives[41]mission_Actors[5]Invincible = True
Objectives[41]mission_Actors[5]SetHealth = 100
Objectives[41]mission_Actors[5]DieFromHeadShot = True
Objectives[41]mission_Actors[5]CanExitVehicle = True
Objectives[41]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[5]AlwaysFight = True
Objectives[41]mission_Actors[5]Seeing_Range = 100
Objectives[41]mission_Actors[5]Hearing_Range = 100
Objectives[41]mission_Actors[5]CombatMovement = Offensive
Objectives[41]mission_Actors[5]weapon = 966099553
Objectives[41]mission_Actors[5]Variation = Random
Objectives[41]mission_Actors[5]Task = 3
Objectives[41]mission_Actors[5]Task_Guard_Range = 5
Objectives[41]mission_Actors[5]Task_Stay_In_Range = True
Objectives[41]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[5]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[41]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 2
Objectives[41]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 47
Objectives[41]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 54
Objectives[41]mission_Actors[6]Survive_Number = 0
Objectives[41]mission_Actors[6]Failed_Text = 
Objectives[41]mission_Actors[6]Remove_After = 57
Objectives[41]mission_Actors[6]positionX = -84,40422
Objectives[41]mission_Actors[6]positionY = -807,6365
Objectives[41]mission_Actors[6]positionZ = 36,46802
Objectives[41]mission_Actors[6]Heading = 71,47279
Objectives[41]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[6]Relationship_Group = Friend
Objectives[41]mission_Actors[6]AddBlip = True
Objectives[41]mission_Actors[6]ShowCone = False
Objectives[41]mission_Actors[6]Invincible = True
Objectives[41]mission_Actors[6]SetHealth = 100
Objectives[41]mission_Actors[6]DieFromHeadShot = True
Objectives[41]mission_Actors[6]CanExitVehicle = True
Objectives[41]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[6]AlwaysFight = True
Objectives[41]mission_Actors[6]Seeing_Range = 100
Objectives[41]mission_Actors[6]Hearing_Range = 100
Objectives[41]mission_Actors[6]CombatMovement = Offensive
Objectives[41]mission_Actors[6]weapon = 966099553
Objectives[41]mission_Actors[6]Variation = Random
Objectives[41]mission_Actors[6]Task = 3
Objectives[41]mission_Actors[6]Task_Guard_Range = 5
Objectives[41]mission_Actors[6]Task_Stay_In_Range = True
Objectives[41]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[6]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[41]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 2
Objectives[41]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 46
Objectives[41]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 53
Objectives[41]mission_Actors[7]Survive_Number = 0
Objectives[41]mission_Actors[7]Failed_Text = 
Objectives[41]mission_Actors[7]Remove_After = 57
Objectives[41]mission_Actors[7]positionX = -81,06723
Objectives[41]mission_Actors[7]positionY = -808,5323
Objectives[41]mission_Actors[7]positionZ = 36,452
Objectives[41]mission_Actors[7]Heading = 241,4529
Objectives[41]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[7]Relationship_Group = Friend
Objectives[41]mission_Actors[7]AddBlip = True
Objectives[41]mission_Actors[7]ShowCone = False
Objectives[41]mission_Actors[7]Invincible = True
Objectives[41]mission_Actors[7]SetHealth = 100
Objectives[41]mission_Actors[7]DieFromHeadShot = True
Objectives[41]mission_Actors[7]CanExitVehicle = True
Objectives[41]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[7]AlwaysFight = True
Objectives[41]mission_Actors[7]Seeing_Range = 100
Objectives[41]mission_Actors[7]Hearing_Range = 100
Objectives[41]mission_Actors[7]CombatMovement = Offensive
Objectives[41]mission_Actors[7]weapon = 966099553
Objectives[41]mission_Actors[7]Variation = Random
Objectives[41]mission_Actors[7]Task = 3
Objectives[41]mission_Actors[7]Task_Guard_Range = 5
Objectives[41]mission_Actors[7]Task_Stay_In_Range = True
Objectives[41]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[7]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[41]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 2
Objectives[41]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 45
Objectives[41]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 52
Objectives[41]mission_Actors[8]Survive_Number = 0
Objectives[41]mission_Actors[8]Failed_Text = 
Objectives[41]mission_Actors[8]Remove_After = 57
Objectives[41]mission_Actors[8]positionX = -79,82549
Objectives[41]mission_Actors[8]positionY = -808,8028
Objectives[41]mission_Actors[8]positionZ = 36,45003
Objectives[41]mission_Actors[8]Heading = 86,59103
Objectives[41]mission_Actors[8]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[8]Relationship_Group = Friend
Objectives[41]mission_Actors[8]AddBlip = True
Objectives[41]mission_Actors[8]ShowCone = False
Objectives[41]mission_Actors[8]Invincible = True
Objectives[41]mission_Actors[8]SetHealth = 100
Objectives[41]mission_Actors[8]DieFromHeadShot = True
Objectives[41]mission_Actors[8]CanExitVehicle = True
Objectives[41]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[8]AlwaysFight = True
Objectives[41]mission_Actors[8]Seeing_Range = 100
Objectives[41]mission_Actors[8]Hearing_Range = 100
Objectives[41]mission_Actors[8]CombatMovement = Offensive
Objectives[41]mission_Actors[8]weapon = 966099553
Objectives[41]mission_Actors[8]Variation = Random
Objectives[41]mission_Actors[8]Task = 3
Objectives[41]mission_Actors[8]Task_Guard_Range = 5
Objectives[41]mission_Actors[8]Task_Stay_In_Range = True
Objectives[41]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[8]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[41]mission_Actors[8]NeededForObjectiveSetPlayerActorCount = 2
Objectives[41]mission_Actors[8]NeededForObjectiveSetPlayerActor[0] = 44
Objectives[41]mission_Actors[8]NeededForObjectiveSetPlayerActor[1] = 51
Objectives[41]mission_Actors[9]Survive_Number = 0
Objectives[41]mission_Actors[9]Failed_Text = 
Objectives[41]mission_Actors[9]Remove_After = 57
Objectives[41]mission_Actors[9]positionX = -76,51473
Objectives[41]mission_Actors[9]positionY = -807,7414
Objectives[41]mission_Actors[9]positionZ = 36,52979
Objectives[41]mission_Actors[9]Heading = 91,47926
Objectives[41]mission_Actors[9]String_Name = u_f_y_dancerave_01
Objectives[41]mission_Actors[9]Relationship_Group = Friend
Objectives[41]mission_Actors[9]AddBlip = True
Objectives[41]mission_Actors[9]ShowCone = False
Objectives[41]mission_Actors[9]Invincible = True
Objectives[41]mission_Actors[9]SetHealth = 100
Objectives[41]mission_Actors[9]DieFromHeadShot = True
Objectives[41]mission_Actors[9]CanExitVehicle = True
Objectives[41]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[41]mission_Actors[9]AlwaysFight = True
Objectives[41]mission_Actors[9]Seeing_Range = 100
Objectives[41]mission_Actors[9]Hearing_Range = 100
Objectives[41]mission_Actors[9]CombatMovement = Offensive
Objectives[41]mission_Actors[9]weapon = 966099553
Objectives[41]mission_Actors[9]Variation = Random
Objectives[41]mission_Actors[9]Task = 3
Objectives[41]mission_Actors[9]Task_Guard_Range = 5
Objectives[41]mission_Actors[9]Task_Stay_In_Range = True
Objectives[41]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[9]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[41]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 2
Objectives[41]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 43
Objectives[41]mission_Actors[9]NeededForObjectiveSetPlayerActor[1] = 50
Objectives[41]mission_Vehicles = 5
Objectives[41]mission_Vehicles[0]positionX = -85,56055
Objectives[41]mission_Vehicles[0]positionY = -805,5945
Objectives[41]mission_Vehicles[0]positionZ = 36,0633
Objectives[41]mission_Vehicles[0]Heading = 332,3326
Objectives[41]mission_Vehicles[0]Name = Akuma
Objectives[41]mission_Vehicles[0]Model = akuma
Objectives[41]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[41]mission_Vehicles[0]SecondaryColor = MetallicLime
Objectives[41]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[0]HasPearlescent = False
Objectives[41]mission_Vehicles[0]Livery = 0
Objectives[41]mission_Vehicles[0]DirtLevel = 0
Objectives[41]mission_Vehicles[0]LockedForPlayer = False
Objectives[41]mission_Vehicles[0]Locked = False
Objectives[41]mission_Vehicles[0]Alarm = False
Objectives[41]mission_Vehicles[0]HotWired = False
Objectives[41]mission_Vehicles[0]Invincible = False
Objectives[41]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[0]Remove_After = 57
Objectives[41]mission_Vehicles[0]Survive_Number = 0
Objectives[41]mission_Vehicles[0]Failed_Text = 
Objectives[41]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[41]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 42
Objectives[41]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 47
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 54
Objectives[41]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[41]mission_Vehicles[1]positionX = -83,0509
Objectives[41]mission_Vehicles[1]positionY = -806,1639
Objectives[41]mission_Vehicles[1]positionZ = 35,89581
Objectives[41]mission_Vehicles[1]Heading = 331,2094
Objectives[41]mission_Vehicles[1]Name = Akuma
Objectives[41]mission_Vehicles[1]Model = bati
Objectives[41]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[41]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[41]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[1]HasPearlescent = False
Objectives[41]mission_Vehicles[1]Livery = 0
Objectives[41]mission_Vehicles[1]DirtLevel = 0
Objectives[41]mission_Vehicles[1]LockedForPlayer = False
Objectives[41]mission_Vehicles[1]Locked = False
Objectives[41]mission_Vehicles[1]Alarm = False
Objectives[41]mission_Vehicles[1]HotWired = False
Objectives[41]mission_Vehicles[1]Invincible = False
Objectives[41]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[1]Remove_After = 57
Objectives[41]mission_Vehicles[1]Survive_Number = 0
Objectives[41]mission_Vehicles[1]Failed_Text = 
Objectives[41]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[41]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 42
Objectives[41]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[41]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[41]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 46
Objectives[41]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[41]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 53
Objectives[41]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[41]mission_Vehicles[2]positionX = -81,73522
Objectives[41]mission_Vehicles[2]positionY = -806,4055
Objectives[41]mission_Vehicles[2]positionZ = 36,07675
Objectives[41]mission_Vehicles[2]Heading = 333,2234
Objectives[41]mission_Vehicles[2]Name = Akuma
Objectives[41]mission_Vehicles[2]Model = lectro
Objectives[41]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[41]mission_Vehicles[2]SecondaryColor = MetallicLime
Objectives[41]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[2]HasPearlescent = False
Objectives[41]mission_Vehicles[2]Livery = 0
Objectives[41]mission_Vehicles[2]DirtLevel = 0
Objectives[41]mission_Vehicles[2]LockedForPlayer = False
Objectives[41]mission_Vehicles[2]Locked = False
Objectives[41]mission_Vehicles[2]Alarm = False
Objectives[41]mission_Vehicles[2]HotWired = False
Objectives[41]mission_Vehicles[2]Invincible = False
Objectives[41]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[2]Remove_After = 57
Objectives[41]mission_Vehicles[2]Survive_Number = 0
Objectives[41]mission_Vehicles[2]Failed_Text = 
Objectives[41]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[41]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 42
Objectives[41]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[41]mission_Vehicles[2]NeededForSetPlayerActorCount = 2
Objectives[41]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 45
Objectives[41]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[41]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 52
Objectives[41]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[41]mission_Vehicles[3]positionX = -79,62183
Objectives[41]mission_Vehicles[3]positionY = -806,8449
Objectives[41]mission_Vehicles[3]positionZ = 36,04577
Objectives[41]mission_Vehicles[3]Heading = 333,0415
Objectives[41]mission_Vehicles[3]Name = Akuma
Objectives[41]mission_Vehicles[3]Model = pcj
Objectives[41]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[41]mission_Vehicles[3]SecondaryColor = MetallicLime
Objectives[41]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[3]HasPearlescent = False
Objectives[41]mission_Vehicles[3]Livery = 0
Objectives[41]mission_Vehicles[3]DirtLevel = 0
Objectives[41]mission_Vehicles[3]LockedForPlayer = False
Objectives[41]mission_Vehicles[3]Locked = False
Objectives[41]mission_Vehicles[3]Alarm = False
Objectives[41]mission_Vehicles[3]HotWired = False
Objectives[41]mission_Vehicles[3]Invincible = False
Objectives[41]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[3]Remove_After = 57
Objectives[41]mission_Vehicles[3]Survive_Number = 0
Objectives[41]mission_Vehicles[3]Failed_Text = 
Objectives[41]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[41]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 42
Objectives[41]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[41]mission_Vehicles[3]NeededForSetPlayerActorCount = 2
Objectives[41]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 44
Objectives[41]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[41]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[1] = 51
Objectives[41]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[41]mission_Vehicles[4]positionX = -77,68658
Objectives[41]mission_Vehicles[4]positionY = -807,2525
Objectives[41]mission_Vehicles[4]positionZ = 36,05106
Objectives[41]mission_Vehicles[4]Heading = 332,8544
Objectives[41]mission_Vehicles[4]Name = Akuma
Objectives[41]mission_Vehicles[4]Model = ruffian
Objectives[41]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[41]mission_Vehicles[4]SecondaryColor = MetallicLime
Objectives[41]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[41]mission_Vehicles[4]HasPearlescent = False
Objectives[41]mission_Vehicles[4]Livery = 0
Objectives[41]mission_Vehicles[4]DirtLevel = 0
Objectives[41]mission_Vehicles[4]LockedForPlayer = False
Objectives[41]mission_Vehicles[4]Locked = False
Objectives[41]mission_Vehicles[4]Alarm = False
Objectives[41]mission_Vehicles[4]HotWired = False
Objectives[41]mission_Vehicles[4]Invincible = False
Objectives[41]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[41]mission_Vehicles[4]Remove_After = 57
Objectives[41]mission_Vehicles[4]Survive_Number = 0
Objectives[41]mission_Vehicles[4]Failed_Text = 
Objectives[41]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[41]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 42
Objectives[41]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[41]mission_Vehicles[4]NeededForSetPlayerActorCount = 2
Objectives[41]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 43
Objectives[41]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[41]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[1] = 50
Objectives[41]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]FaildText = 
Objectives[42]Type = Enter_Vehicle
Objectives[42]positionX = -93,37823
Objectives[42]positionY = -794,7396
Objectives[42]positionZ = 36,65509
Objectives[42]EnterVehicle_AsPassenger = False
Objectives[42]EnterVehicle_CanExit = True
Objectives[42]EnterVehicle_SetIsWanted = False
Objectives[42]EnterVehicle_SeatIndex = 0
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 1
Objectives[42]ObjectiveMessages[0]positionX = 2213,438
Objectives[42]ObjectiveMessages[0]positionY = -1679,477
Objectives[42]ObjectiveMessages[0]positionZ = 158,1104
Objectives[42]ObjectiveMessages[0]Message = ~y~Get ready girls, another car is coming.
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = False
Objectives[42]ObjectiveMessages[0]Delay = True
Objectives[42]ObjectiveMessages[0]DelayTime = 6
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = 
Objectives[43]positionX = -75,72923
Objectives[43]positionY = -805,2844
Objectives[43]positionZ = 35,65248
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 99
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 1
Objectives[43]TaskListCount = 4
Objectives[43]Task_List[0]Type = EnterVehicle
Objectives[43]Task_List[0]PositionX = -75,34991
Objectives[43]Task_List[0]PositionY = -805,9285
Objectives[43]Task_List[0]PositionZ = 36,12513
Objectives[43]Task_List[0]Speed = 2
Objectives[43]Task_List[0]SeatIndex = -1
Objectives[43]Task_List[0]TaskIndex = 0
Objectives[43]Task_List[0]Warp = False
Objectives[43]Task_List[1]Type = Drive
Objectives[43]Task_List[1]PositionX = -80,31068
Objectives[43]Task_List[1]PositionY = -782,3479
Objectives[43]Task_List[1]PositionZ = 37,96736
Objectives[43]Task_List[1]Speed = 100
Objectives[43]Task_List[1]StopBeforeVehicles = False
Objectives[43]Task_List[1]StopBeforeActors = False
Objectives[43]Task_List[1]AvoidVehicles = True
Objectives[43]Task_List[1]AvoidEmptyVehicles = True
Objectives[43]Task_List[1]AvoidActors = True
Objectives[43]Task_List[1]AvoidObjects = True
Objectives[43]Task_List[1]StopAtLights = False
Objectives[43]Task_List[1]UseBlinkers = True
Objectives[43]Task_List[1]AllowGoingWrongWay = True
Objectives[43]Task_List[1]Reverse = False
Objectives[43]Task_List[1]TakeShortestPath = True
Objectives[43]Task_List[1]IgnoreRoads = True
Objectives[43]Task_List[1]IgnoreAllPathing = True
Objectives[43]Task_List[1]AvoidHighWays = True
Objectives[43]Task_List[2]Type = Drive
Objectives[43]Task_List[2]PositionX = -89,71183
Objectives[43]Task_List[2]PositionY = -748,7578
Objectives[43]Task_List[2]PositionZ = 43,68427
Objectives[43]Task_List[2]Speed = 100
Objectives[43]Task_List[2]StopBeforeVehicles = False
Objectives[43]Task_List[2]StopBeforeActors = False
Objectives[43]Task_List[2]AvoidVehicles = True
Objectives[43]Task_List[2]AvoidEmptyVehicles = True
Objectives[43]Task_List[2]AvoidActors = True
Objectives[43]Task_List[2]AvoidObjects = True
Objectives[43]Task_List[2]StopAtLights = False
Objectives[43]Task_List[2]UseBlinkers = True
Objectives[43]Task_List[2]AllowGoingWrongWay = True
Objectives[43]Task_List[2]Reverse = False
Objectives[43]Task_List[2]TakeShortestPath = True
Objectives[43]Task_List[2]IgnoreRoads = True
Objectives[43]Task_List[2]IgnoreAllPathing = True
Objectives[43]Task_List[2]AvoidHighWays = True
Objectives[43]Task_List[3]Type = Drive
Objectives[43]Task_List[3]PositionX = -401,6045
Objectives[43]Task_List[3]PositionY = -1203,126
Objectives[43]Task_List[3]PositionZ = 45,47819
Objectives[43]Task_List[3]Speed = 100
Objectives[43]Task_List[3]StopBeforeVehicles = False
Objectives[43]Task_List[3]StopBeforeActors = False
Objectives[43]Task_List[3]AvoidVehicles = True
Objectives[43]Task_List[3]AvoidEmptyVehicles = True
Objectives[43]Task_List[3]AvoidActors = True
Objectives[43]Task_List[3]AvoidObjects = True
Objectives[43]Task_List[3]StopAtLights = False
Objectives[43]Task_List[3]UseBlinkers = True
Objectives[43]Task_List[3]AllowGoingWrongWay = True
Objectives[43]Task_List[3]Reverse = False
Objectives[43]Task_List[3]TakeShortestPath = False
Objectives[43]Task_List[3]IgnoreRoads = False
Objectives[43]Task_List[3]IgnoreAllPathing = False
Objectives[43]Task_List[3]AvoidHighWays = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Set_Player_Actor_Objective
Objectives[44]Text = 
Objectives[44]positionX = -77,94467
Objectives[44]positionY = -805,2
Objectives[44]positionZ = 35,6374
Objectives[44]SetPlayerActor_Use_Player = False
Objectives[44]SetPlayerActor_Player_Controllable = True
Objectives[44]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[44]SetPlayerActor_Use_Actor = True
Objectives[44]SetPlayerActor_RelationshipGroup_Change = False
Objectives[44]SetPlayerActor_RelationshipGroup = Neutral
Objectives[44]SetPlayerActor_Invincible_Change = False
Objectives[44]SetPlayerActor_Invincible = False
Objectives[44]SetPlayerActor_NewTask = True
Objectives[44]Int_Task = 99
Objectives[44]Task_Repeat = False
Objectives[44]Task_Timeout = False
Objectives[44]Task_Guard_Range = 10
Objectives[44]Task_Stay_In_Range = True
Objectives[44]Task_Wander_Range = 10
Objectives[44]Task_Scenario = NONE
Objectives[44]Task_TalkingAnimation = mic_chatter
Objectives[44]Task_Time = 1
Objectives[44]TaskListCount = 4
Objectives[44]Task_List[0]Type = EnterVehicle
Objectives[44]Task_List[0]PositionX = -78,09325
Objectives[44]Task_List[0]PositionY = -805,9224
Objectives[44]Task_List[0]PositionZ = 36,10177
Objectives[44]Task_List[0]Speed = 2
Objectives[44]Task_List[0]SeatIndex = -1
Objectives[44]Task_List[0]TaskIndex = 0
Objectives[44]Task_List[0]Warp = False
Objectives[44]Task_List[1]Type = Drive
Objectives[44]Task_List[1]PositionX = -80,28515
Objectives[44]Task_List[1]PositionY = -780,4641
Objectives[44]Task_List[1]PositionZ = 38,07228
Objectives[44]Task_List[1]Speed = 100
Objectives[44]Task_List[1]StopBeforeVehicles = False
Objectives[44]Task_List[1]StopBeforeActors = False
Objectives[44]Task_List[1]AvoidVehicles = True
Objectives[44]Task_List[1]AvoidEmptyVehicles = True
Objectives[44]Task_List[1]AvoidActors = True
Objectives[44]Task_List[1]AvoidObjects = True
Objectives[44]Task_List[1]StopAtLights = False
Objectives[44]Task_List[1]UseBlinkers = True
Objectives[44]Task_List[1]AllowGoingWrongWay = True
Objectives[44]Task_List[1]Reverse = False
Objectives[44]Task_List[1]TakeShortestPath = True
Objectives[44]Task_List[1]IgnoreRoads = True
Objectives[44]Task_List[1]IgnoreAllPathing = True
Objectives[44]Task_List[1]AvoidHighWays = True
Objectives[44]Task_List[2]Type = Drive
Objectives[44]Task_List[2]PositionX = -89,71183
Objectives[44]Task_List[2]PositionY = -748,7578
Objectives[44]Task_List[2]PositionZ = 43,68427
Objectives[44]Task_List[2]Speed = 100
Objectives[44]Task_List[2]StopBeforeVehicles = False
Objectives[44]Task_List[2]StopBeforeActors = False
Objectives[44]Task_List[2]AvoidVehicles = True
Objectives[44]Task_List[2]AvoidEmptyVehicles = True
Objectives[44]Task_List[2]AvoidActors = True
Objectives[44]Task_List[2]AvoidObjects = True
Objectives[44]Task_List[2]StopAtLights = False
Objectives[44]Task_List[2]UseBlinkers = True
Objectives[44]Task_List[2]AllowGoingWrongWay = True
Objectives[44]Task_List[2]Reverse = False
Objectives[44]Task_List[2]TakeShortestPath = True
Objectives[44]Task_List[2]IgnoreRoads = True
Objectives[44]Task_List[2]IgnoreAllPathing = True
Objectives[44]Task_List[2]AvoidHighWays = True
Objectives[44]Task_List[3]Type = Drive
Objectives[44]Task_List[3]PositionX = -401,6045
Objectives[44]Task_List[3]PositionY = -1203,126
Objectives[44]Task_List[3]PositionZ = 45,47819
Objectives[44]Task_List[3]Speed = 100
Objectives[44]Task_List[3]StopBeforeVehicles = False
Objectives[44]Task_List[3]StopBeforeActors = False
Objectives[44]Task_List[3]AvoidVehicles = True
Objectives[44]Task_List[3]AvoidEmptyVehicles = True
Objectives[44]Task_List[3]AvoidActors = True
Objectives[44]Task_List[3]AvoidObjects = True
Objectives[44]Task_List[3]StopAtLights = False
Objectives[44]Task_List[3]UseBlinkers = True
Objectives[44]Task_List[3]AllowGoingWrongWay = True
Objectives[44]Task_List[3]Reverse = False
Objectives[44]Task_List[3]TakeShortestPath = False
Objectives[44]Task_List[3]IgnoreRoads = False
Objectives[44]Task_List[3]IgnoreAllPathing = False
Objectives[44]Task_List[3]AvoidHighWays = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = 
Objectives[45]positionX = -79,92953
Objectives[45]positionY = -804,1948
Objectives[45]positionZ = 35,66787
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = True
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 99
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 1
Objectives[45]TaskListCount = 4
Objectives[45]Task_List[0]Type = EnterVehicle
Objectives[45]Task_List[0]PositionX = -79,99117
Objectives[45]Task_List[0]PositionY = -804,6108
Objectives[45]Task_List[0]PositionZ = 36,14754
Objectives[45]Task_List[0]Speed = 2
Objectives[45]Task_List[0]SeatIndex = -1
Objectives[45]Task_List[0]TaskIndex = 0
Objectives[45]Task_List[0]Warp = False
Objectives[45]Task_List[1]Type = Drive
Objectives[45]Task_List[1]PositionX = -80,31331
Objectives[45]Task_List[1]PositionY = -780,9155
Objectives[45]Task_List[1]PositionZ = 38,04742
Objectives[45]Task_List[1]Speed = 100
Objectives[45]Task_List[1]StopBeforeVehicles = False
Objectives[45]Task_List[1]StopBeforeActors = False
Objectives[45]Task_List[1]AvoidVehicles = True
Objectives[45]Task_List[1]AvoidEmptyVehicles = True
Objectives[45]Task_List[1]AvoidActors = True
Objectives[45]Task_List[1]AvoidObjects = True
Objectives[45]Task_List[1]StopAtLights = False
Objectives[45]Task_List[1]UseBlinkers = True
Objectives[45]Task_List[1]AllowGoingWrongWay = True
Objectives[45]Task_List[1]Reverse = False
Objectives[45]Task_List[1]TakeShortestPath = True
Objectives[45]Task_List[1]IgnoreRoads = True
Objectives[45]Task_List[1]IgnoreAllPathing = True
Objectives[45]Task_List[1]AvoidHighWays = True
Objectives[45]Task_List[2]Type = Drive
Objectives[45]Task_List[2]PositionX = -89,71183
Objectives[45]Task_List[2]PositionY = -748,7578
Objectives[45]Task_List[2]PositionZ = 43,68427
Objectives[45]Task_List[2]Speed = 100
Objectives[45]Task_List[2]StopBeforeVehicles = False
Objectives[45]Task_List[2]StopBeforeActors = False
Objectives[45]Task_List[2]AvoidVehicles = True
Objectives[45]Task_List[2]AvoidEmptyVehicles = True
Objectives[45]Task_List[2]AvoidActors = True
Objectives[45]Task_List[2]AvoidObjects = True
Objectives[45]Task_List[2]StopAtLights = False
Objectives[45]Task_List[2]UseBlinkers = True
Objectives[45]Task_List[2]AllowGoingWrongWay = True
Objectives[45]Task_List[2]Reverse = False
Objectives[45]Task_List[2]TakeShortestPath = True
Objectives[45]Task_List[2]IgnoreRoads = True
Objectives[45]Task_List[2]IgnoreAllPathing = True
Objectives[45]Task_List[2]AvoidHighWays = True
Objectives[45]Task_List[3]Type = Drive
Objectives[45]Task_List[3]PositionX = -401,6045
Objectives[45]Task_List[3]PositionY = -1203,126
Objectives[45]Task_List[3]PositionZ = 45,47819
Objectives[45]Task_List[3]Speed = 100
Objectives[45]Task_List[3]StopBeforeVehicles = False
Objectives[45]Task_List[3]StopBeforeActors = False
Objectives[45]Task_List[3]AvoidVehicles = True
Objectives[45]Task_List[3]AvoidEmptyVehicles = True
Objectives[45]Task_List[3]AvoidActors = True
Objectives[45]Task_List[3]AvoidObjects = True
Objectives[45]Task_List[3]StopAtLights = False
Objectives[45]Task_List[3]UseBlinkers = True
Objectives[45]Task_List[3]AllowGoingWrongWay = True
Objectives[45]Task_List[3]Reverse = False
Objectives[45]Task_List[3]TakeShortestPath = False
Objectives[45]Task_List[3]IgnoreRoads = False
Objectives[45]Task_List[3]IgnoreAllPathing = False
Objectives[45]Task_List[3]AvoidHighWays = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -80,59155
Objectives[46]positionY = -801,9897
Objectives[46]positionZ = 35,76722
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 4
Objectives[46]Task_List[0]Type = EnterVehicle
Objectives[46]Task_List[0]PositionX = -81,65586
Objectives[46]Task_List[0]PositionY = -805,7695
Objectives[46]Task_List[0]PositionZ = 36,0783
Objectives[46]Task_List[0]Speed = 2
Objectives[46]Task_List[0]SeatIndex = -1
Objectives[46]Task_List[0]TaskIndex = 0
Objectives[46]Task_List[0]Warp = False
Objectives[46]Task_List[1]Type = Drive
Objectives[46]Task_List[1]PositionX = -80,17722
Objectives[46]Task_List[1]PositionY = -780,7694
Objectives[46]Task_List[1]PositionZ = 38,05325
Objectives[46]Task_List[1]Speed = 100
Objectives[46]Task_List[1]StopBeforeVehicles = False
Objectives[46]Task_List[1]StopBeforeActors = False
Objectives[46]Task_List[1]AvoidVehicles = True
Objectives[46]Task_List[1]AvoidEmptyVehicles = True
Objectives[46]Task_List[1]AvoidActors = True
Objectives[46]Task_List[1]AvoidObjects = True
Objectives[46]Task_List[1]StopAtLights = False
Objectives[46]Task_List[1]UseBlinkers = True
Objectives[46]Task_List[1]AllowGoingWrongWay = True
Objectives[46]Task_List[1]Reverse = False
Objectives[46]Task_List[1]TakeShortestPath = True
Objectives[46]Task_List[1]IgnoreRoads = True
Objectives[46]Task_List[1]IgnoreAllPathing = True
Objectives[46]Task_List[1]AvoidHighWays = True
Objectives[46]Task_List[2]Type = Drive
Objectives[46]Task_List[2]PositionX = -89,71183
Objectives[46]Task_List[2]PositionY = -748,7578
Objectives[46]Task_List[2]PositionZ = 43,68427
Objectives[46]Task_List[2]Speed = 100
Objectives[46]Task_List[2]StopBeforeVehicles = False
Objectives[46]Task_List[2]StopBeforeActors = False
Objectives[46]Task_List[2]AvoidVehicles = True
Objectives[46]Task_List[2]AvoidEmptyVehicles = True
Objectives[46]Task_List[2]AvoidActors = True
Objectives[46]Task_List[2]AvoidObjects = True
Objectives[46]Task_List[2]StopAtLights = False
Objectives[46]Task_List[2]UseBlinkers = True
Objectives[46]Task_List[2]AllowGoingWrongWay = True
Objectives[46]Task_List[2]Reverse = False
Objectives[46]Task_List[2]TakeShortestPath = True
Objectives[46]Task_List[2]IgnoreRoads = True
Objectives[46]Task_List[2]IgnoreAllPathing = True
Objectives[46]Task_List[2]AvoidHighWays = True
Objectives[46]Task_List[3]Type = Drive
Objectives[46]Task_List[3]PositionX = -401,6045
Objectives[46]Task_List[3]PositionY = -1203,126
Objectives[46]Task_List[3]PositionZ = 45,47819
Objectives[46]Task_List[3]Speed = 100
Objectives[46]Task_List[3]StopBeforeVehicles = False
Objectives[46]Task_List[3]StopBeforeActors = False
Objectives[46]Task_List[3]AvoidVehicles = True
Objectives[46]Task_List[3]AvoidEmptyVehicles = True
Objectives[46]Task_List[3]AvoidActors = True
Objectives[46]Task_List[3]AvoidObjects = True
Objectives[46]Task_List[3]StopAtLights = False
Objectives[46]Task_List[3]UseBlinkers = True
Objectives[46]Task_List[3]AllowGoingWrongWay = True
Objectives[46]Task_List[3]Reverse = False
Objectives[46]Task_List[3]TakeShortestPath = False
Objectives[46]Task_List[3]IgnoreRoads = False
Objectives[46]Task_List[3]IgnoreAllPathing = False
Objectives[46]Task_List[3]AvoidHighWays = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = -84,2253
Objectives[47]positionY = -802,5564
Objectives[47]positionZ = 35,71106
Objectives[47]SetPlayerActor_Use_Player = False
Objectives[47]SetPlayerActor_Player_Controllable = True
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[47]SetPlayerActor_Use_Actor = True
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 4
Objectives[47]Task_List[0]Type = EnterVehicle
Objectives[47]Task_List[0]PositionX = -85,06852
Objectives[47]Task_List[0]PositionY = -805,1655
Objectives[47]Task_List[0]PositionZ = 36,07987
Objectives[47]Task_List[0]Speed = 2
Objectives[47]Task_List[0]SeatIndex = -1
Objectives[47]Task_List[0]TaskIndex = 0
Objectives[47]Task_List[0]Warp = False
Objectives[47]Task_List[1]Type = Drive
Objectives[47]Task_List[1]PositionX = -81,20371
Objectives[47]Task_List[1]PositionY = -781,1849
Objectives[47]Task_List[1]PositionZ = 38,03973
Objectives[47]Task_List[1]Speed = 100
Objectives[47]Task_List[1]StopBeforeVehicles = False
Objectives[47]Task_List[1]StopBeforeActors = False
Objectives[47]Task_List[1]AvoidVehicles = True
Objectives[47]Task_List[1]AvoidEmptyVehicles = True
Objectives[47]Task_List[1]AvoidActors = True
Objectives[47]Task_List[1]AvoidObjects = True
Objectives[47]Task_List[1]StopAtLights = False
Objectives[47]Task_List[1]UseBlinkers = True
Objectives[47]Task_List[1]AllowGoingWrongWay = True
Objectives[47]Task_List[1]Reverse = False
Objectives[47]Task_List[1]TakeShortestPath = True
Objectives[47]Task_List[1]IgnoreRoads = True
Objectives[47]Task_List[1]IgnoreAllPathing = True
Objectives[47]Task_List[1]AvoidHighWays = True
Objectives[47]Task_List[2]Type = Drive
Objectives[47]Task_List[2]PositionX = -89,73898
Objectives[47]Task_List[2]PositionY = -748,7671
Objectives[47]Task_List[2]PositionZ = 43,68612
Objectives[47]Task_List[2]Speed = 100
Objectives[47]Task_List[2]StopBeforeVehicles = False
Objectives[47]Task_List[2]StopBeforeActors = False
Objectives[47]Task_List[2]AvoidVehicles = True
Objectives[47]Task_List[2]AvoidEmptyVehicles = True
Objectives[47]Task_List[2]AvoidActors = True
Objectives[47]Task_List[2]AvoidObjects = True
Objectives[47]Task_List[2]StopAtLights = False
Objectives[47]Task_List[2]UseBlinkers = True
Objectives[47]Task_List[2]AllowGoingWrongWay = True
Objectives[47]Task_List[2]Reverse = False
Objectives[47]Task_List[2]TakeShortestPath = True
Objectives[47]Task_List[2]IgnoreRoads = True
Objectives[47]Task_List[2]IgnoreAllPathing = True
Objectives[47]Task_List[2]AvoidHighWays = True
Objectives[47]Task_List[3]Type = Drive
Objectives[47]Task_List[3]PositionX = -401,6045
Objectives[47]Task_List[3]PositionY = -1203,126
Objectives[47]Task_List[3]PositionZ = 45,47819
Objectives[47]Task_List[3]Speed = 100
Objectives[47]Task_List[3]StopBeforeVehicles = False
Objectives[47]Task_List[3]StopBeforeActors = False
Objectives[47]Task_List[3]AvoidVehicles = True
Objectives[47]Task_List[3]AvoidEmptyVehicles = True
Objectives[47]Task_List[3]AvoidActors = True
Objectives[47]Task_List[3]AvoidObjects = True
Objectives[47]Task_List[3]StopAtLights = False
Objectives[47]Task_List[3]UseBlinkers = True
Objectives[47]Task_List[3]AllowGoingWrongWay = True
Objectives[47]Task_List[3]Reverse = False
Objectives[47]Task_List[3]TakeShortestPath = False
Objectives[47]Task_List[3]IgnoreRoads = False
Objectives[47]Task_List[3]IgnoreAllPathing = False
Objectives[47]Task_List[3]AvoidHighWays = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 0
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 0
Objectives[48]IconColorA = 255
Objectives[48]positionX = -401,5759
Objectives[48]positionY = -1203,124
Objectives[48]positionZ = 44,97773
Objectives[48]Heading = -28,9803
Objectives[48]Diameter = 2
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 4
Objectives[48]PlaySound = False
Objectives[48]LoseWanted = True
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 1
Objectives[48]mission_Vehicles[0]positionX = -419,1866
Objectives[48]mission_Vehicles[0]positionY = -1023,965
Objectives[48]mission_Vehicles[0]positionZ = 36,2482
Objectives[48]mission_Vehicles[0]Heading = 179,5219
Objectives[48]mission_Vehicles[0]Name = Tezeract
Objectives[48]mission_Vehicles[0]Model = tezeract
Objectives[48]mission_Vehicles[0]PrimaryColor = MetallicUltraBlue
Objectives[48]mission_Vehicles[0]SecondaryColor = MetallicMarinerBlue
Objectives[48]mission_Vehicles[0]PearlescentColor = MetallicChampagne
Objectives[48]mission_Vehicles[0]HasPearlescent = False
Objectives[48]mission_Vehicles[0]Livery = -1
Objectives[48]mission_Vehicles[0]DirtLevel = 0
Objectives[48]mission_Vehicles[0]LockedForPlayer = False
Objectives[48]mission_Vehicles[0]Locked = False
Objectives[48]mission_Vehicles[0]Alarm = False
Objectives[48]mission_Vehicles[0]HotWired = False
Objectives[48]mission_Vehicles[0]Invincible = True
Objectives[48]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[48]mission_Vehicles[0]Remove_After = 0
Objectives[48]mission_Vehicles[0]Survive_Number = 0
Objectives[48]mission_Vehicles[0]Failed_Text = 
Objectives[48]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[48]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 49
Objectives[48]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[48]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[48]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[48]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 55
Objectives[48]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[48]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 56
Objectives[48]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[48]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[48]mission_Vehicles[0]NeededForObjectiveHint[0] = 49
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 1
Objectives[48]ObjectiveMessages[0]positionX = 2222,603
Objectives[48]ObjectiveMessages[0]positionY = -1668,338
Objectives[48]ObjectiveMessages[0]positionZ = 143,2517
Objectives[48]ObjectiveMessages[0]Message = ~g~Okay... the bridge on La Puerta freeway, go.
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[49]Type = Hint_Objective
Objectives[49]Text = 
Objectives[49]positionX = -410,3592
Objectives[49]positionY = -1021,767
Objectives[49]positionZ = 36,21993
Objectives[49]Hint_Time = 6
Objectives[49]Hint_FOV = 20
Objectives[49]Hint_Use_Position = False
Objectives[49]Hint_Use_Player = False
Objectives[49]Hint_Use_Actor = False
Objectives[49]Hint_Use_Vehicle = True
Objectives[49]mission_ActorsCount = 2
Objectives[49]mission_Actors[0]SpawnInVehicle = True
Objectives[49]mission_Actors[0]SeatIndex = 0
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 0
Objectives[49]mission_Actors[0]positionX = -419,1866
Objectives[49]mission_Actors[0]positionY = -1023,965
Objectives[49]mission_Actors[0]positionZ = 36,2482
Objectives[49]mission_Actors[0]Heading = 179,5219
Objectives[49]mission_Actors[0]String_Name = a_m_y_bevhills_02
Objectives[49]mission_Actors[0]Relationship_Group = Enemy1
Objectives[49]mission_Actors[0]AddBlip = False
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]SetHealth = 100
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Offensive
Objectives[49]mission_Actors[0]weapon = Pistol
Objectives[49]mission_Actors[0]Variation = Random
Objectives[49]mission_Actors[0]Task = 0
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[1]SpawnInVehicle = True
Objectives[49]mission_Actors[1]SeatIndex = -1
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 0
Objectives[49]mission_Actors[1]positionX = -419,1866
Objectives[49]mission_Actors[1]positionY = -1023,965
Objectives[49]mission_Actors[1]positionZ = 36,2482
Objectives[49]mission_Actors[1]Heading = 179,5219
Objectives[49]mission_Actors[1]String_Name = a_f_m_bevhills_02
Objectives[49]mission_Actors[1]Relationship_Group = Enemy1
Objectives[49]mission_Actors[1]AddBlip = False
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = False
Objectives[49]mission_Actors[1]SetHealth = 200
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Offensive
Objectives[49]mission_Actors[1]weapon = Pistol
Objectives[49]mission_Actors[1]Variation = Random
Objectives[49]mission_Actors[1]Task = 99
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[1]Task_List_Count = 8
Objectives[49]mission_Actors[1]Task_Repeat = True
Objectives[49]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]mission_Actors[1]Task_List[0]PositionX = -418,0512
Objectives[49]mission_Actors[1]Task_List[0]PositionY = -1025,104
Objectives[49]mission_Actors[1]Task_List[0]PositionZ = 36,57151
Objectives[49]mission_Actors[1]Task_List[0]Block = True
Objectives[49]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[49]mission_Actors[1]Task_List[1]PositionX = -418,0512
Objectives[49]mission_Actors[1]Task_List[1]PositionY = -1025,104
Objectives[49]mission_Actors[1]Task_List[1]PositionZ = 36,57151
Objectives[49]mission_Actors[1]Task_List[1]Speed = 1
Objectives[49]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[49]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[49]mission_Actors[1]Task_List[2]Type = Drive
Objectives[49]mission_Actors[1]Task_List[2]PositionX = -414,5762
Objectives[49]mission_Actors[1]Task_List[2]PositionY = -1491,806
Objectives[49]mission_Actors[1]Task_List[2]PositionZ = 36,94043
Objectives[49]mission_Actors[1]Task_List[2]Speed = 100
Objectives[49]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[2]Reverse = False
Objectives[49]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[49]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[49]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[49]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[49]mission_Actors[1]Task_List[3]Type = Drive
Objectives[49]mission_Actors[1]Task_List[3]PositionX = -745,8314
Objectives[49]mission_Actors[1]Task_List[3]PositionY = -2101,614
Objectives[49]mission_Actors[1]Task_List[3]PositionZ = 36,84832
Objectives[49]mission_Actors[1]Task_List[3]Speed = 35
Objectives[49]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[49]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[3]Reverse = False
Objectives[49]mission_Actors[1]Task_List[3]TakeShortestPath = False
Objectives[49]mission_Actors[1]Task_List[3]IgnoreRoads = False
Objectives[49]mission_Actors[1]Task_List[3]IgnoreAllPathing = False
Objectives[49]mission_Actors[1]Task_List[3]AvoidHighWays = False
Objectives[49]mission_Actors[1]Task_List[4]Type = Drive
Objectives[49]mission_Actors[1]Task_List[4]PositionX = 427,565
Objectives[49]mission_Actors[1]Task_List[4]PositionY = -2689,031
Objectives[49]mission_Actors[1]Task_List[4]PositionZ = 24,55599
Objectives[49]mission_Actors[1]Task_List[4]Speed = 35
Objectives[49]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[49]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[4]Reverse = False
Objectives[49]mission_Actors[1]Task_List[4]TakeShortestPath = False
Objectives[49]mission_Actors[1]Task_List[4]IgnoreRoads = False
Objectives[49]mission_Actors[1]Task_List[4]IgnoreAllPathing = False
Objectives[49]mission_Actors[1]Task_List[4]AvoidHighWays = False
Objectives[49]mission_Actors[1]Task_List[5]Type = Drive
Objectives[49]mission_Actors[1]Task_List[5]PositionX = 1321,346
Objectives[49]mission_Actors[1]Task_List[5]PositionY = -2240,061
Objectives[49]mission_Actors[1]Task_List[5]PositionZ = 51,05153
Objectives[49]mission_Actors[1]Task_List[5]Speed = 35
Objectives[49]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[49]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[5]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[5]Reverse = False
Objectives[49]mission_Actors[1]Task_List[5]TakeShortestPath = False
Objectives[49]mission_Actors[1]Task_List[5]IgnoreRoads = False
Objectives[49]mission_Actors[1]Task_List[5]IgnoreAllPathing = False
Objectives[49]mission_Actors[1]Task_List[5]AvoidHighWays = False
Objectives[49]mission_Actors[1]Task_List[6]Type = Drive
Objectives[49]mission_Actors[1]Task_List[6]PositionX = 1071,97
Objectives[49]mission_Actors[1]Task_List[6]PositionY = -1240,255
Objectives[49]mission_Actors[1]Task_List[6]PositionZ = 37,37792
Objectives[49]mission_Actors[1]Task_List[6]Speed = 35
Objectives[49]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[49]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[6]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[6]Reverse = False
Objectives[49]mission_Actors[1]Task_List[6]TakeShortestPath = False
Objectives[49]mission_Actors[1]Task_List[6]IgnoreRoads = False
Objectives[49]mission_Actors[1]Task_List[6]IgnoreAllPathing = False
Objectives[49]mission_Actors[1]Task_List[6]AvoidHighWays = False
Objectives[49]mission_Actors[1]Task_List[7]Type = Drive
Objectives[49]mission_Actors[1]Task_List[7]PositionX = -384,7145
Objectives[49]mission_Actors[1]Task_List[7]PositionY = -1205,139
Objectives[49]mission_Actors[1]Task_List[7]PositionZ = 44,57086
Objectives[49]mission_Actors[1]Task_List[7]Speed = 35
Objectives[49]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[49]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[49]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[49]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[1]Task_List[7]AvoidActors = True
Objectives[49]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[49]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[49]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[49]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[49]mission_Actors[1]Task_List[7]Reverse = False
Objectives[49]mission_Actors[1]Task_List[7]TakeShortestPath = False
Objectives[49]mission_Actors[1]Task_List[7]IgnoreRoads = False
Objectives[49]mission_Actors[1]Task_List[7]IgnoreAllPathing = False
Objectives[49]mission_Actors[1]Task_List[7]AvoidHighWays = False
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskCount = 5
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[0] = 54
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[1] = 53
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[2] = 52
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[3] = 51
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskIndex[3] = 1
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskObjectiveNumber[4] = 50
Objectives[49]mission_Actors[1]NeededForSetPlayerActorTaskIndex[4] = 1
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 1
Objectives[49]ObjectiveMessages[0]positionX = 2230,016
Objectives[49]ObjectiveMessages[0]positionY = -1661,221
Objectives[49]ObjectiveMessages[0]positionZ = 132,8167
Objectives[49]ObjectiveMessages[0]Message = ~o~Here we are, and that's the car, let's go.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = -73,35889
Objectives[50]positionY = -802,0221
Objectives[50]positionZ = 35,82611
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 2
Objectives[50]Task_List[0]Type = EnterVehicle
Objectives[50]Task_List[0]PositionX = -75,83031
Objectives[50]Task_List[0]PositionY = -807,2491
Objectives[50]Task_List[0]PositionZ = 36,05866
Objectives[50]Task_List[0]Speed = 2
Objectives[50]Task_List[0]SeatIndex = -1
Objectives[50]Task_List[0]TaskIndex = 0
Objectives[50]Task_List[0]Warp = False
Objectives[50]Task_List[1]Type = VehicleFollowActor
Objectives[50]Task_List[1]positionX = -417,7868
Objectives[50]Task_List[1]positionY = -1024,986
Objectives[50]Task_List[1]positionZ = 36,58541
Objectives[50]Task_List[1]minDistance = 5
Objectives[50]Task_List[1]TaskIndex = 1
Objectives[50]Task_List[1]Speed = 100
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Set_Player_Actor_Objective
Objectives[51]Text = 
Objectives[51]positionX = -76,38229
Objectives[51]positionY = -801,2684
Objectives[51]positionZ = 35,83552
Objectives[51]SetPlayerActor_Use_Player = False
Objectives[51]SetPlayerActor_Player_Controllable = True
Objectives[51]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[51]SetPlayerActor_Use_Actor = True
Objectives[51]SetPlayerActor_RelationshipGroup_Change = False
Objectives[51]SetPlayerActor_RelationshipGroup = Neutral
Objectives[51]SetPlayerActor_Invincible_Change = False
Objectives[51]SetPlayerActor_Invincible = False
Objectives[51]SetPlayerActor_NewTask = True
Objectives[51]Int_Task = 99
Objectives[51]Task_Repeat = False
Objectives[51]Task_Timeout = False
Objectives[51]Task_Guard_Range = 10
Objectives[51]Task_Stay_In_Range = True
Objectives[51]Task_Wander_Range = 10
Objectives[51]Task_Scenario = NONE
Objectives[51]Task_TalkingAnimation = mic_chatter
Objectives[51]Task_Time = 1
Objectives[51]TaskListCount = 2
Objectives[51]Task_List[0]Type = EnterVehicle
Objectives[51]Task_List[0]PositionX = -77,99519
Objectives[51]Task_List[0]PositionY = -805,0784
Objectives[51]Task_List[0]PositionZ = 36,14274
Objectives[51]Task_List[0]Speed = 2
Objectives[51]Task_List[0]SeatIndex = -1
Objectives[51]Task_List[0]TaskIndex = 0
Objectives[51]Task_List[0]Warp = False
Objectives[51]Task_List[1]Type = VehicleFollowActor
Objectives[51]Task_List[1]positionX = -417,7868
Objectives[51]Task_List[1]positionY = -1024,986
Objectives[51]Task_List[1]positionZ = 36,58541
Objectives[51]Task_List[1]minDistance = 5
Objectives[51]Task_List[1]TaskIndex = 1
Objectives[51]Task_List[1]Speed = 100
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = -73,96426
Objectives[52]positionY = -798,3035
Objectives[52]positionZ = 37,05387
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]TaskListCount = 2
Objectives[52]Task_List[0]Type = EnterVehicle
Objectives[52]Task_List[0]PositionX = -80,15672
Objectives[52]Task_List[0]PositionY = -805,3839
Objectives[52]Task_List[0]PositionZ = 36,10936
Objectives[52]Task_List[0]Speed = 2
Objectives[52]Task_List[0]SeatIndex = -1
Objectives[52]Task_List[0]TaskIndex = 0
Objectives[52]Task_List[0]Warp = False
Objectives[52]Task_List[1]Type = VehicleFollowActor
Objectives[52]Task_List[1]positionX = -417,7868
Objectives[52]Task_List[1]positionY = -1024,986
Objectives[52]Task_List[1]positionZ = 36,58541
Objectives[52]Task_List[1]minDistance = 5
Objectives[52]Task_List[1]TaskIndex = 1
Objectives[52]Task_List[1]Speed = 100
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = -87,19571
Objectives[53]positionY = -798,0585
Objectives[53]positionZ = 36,88023
Objectives[53]SetPlayerActor_Use_Player = False
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[53]SetPlayerActor_Use_Actor = True
Objectives[53]SetPlayerActor_RelationshipGroup_Change = False
Objectives[53]SetPlayerActor_RelationshipGroup = Neutral
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = True
Objectives[53]Int_Task = 99
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 10
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]TaskListCount = 2
Objectives[53]Task_List[0]Type = EnterVehicle
Objectives[53]Task_List[0]PositionX = -82,00732
Objectives[53]Task_List[0]PositionY = -804,789
Objectives[53]Task_List[0]PositionZ = 36,12223
Objectives[53]Task_List[0]Speed = 2
Objectives[53]Task_List[0]SeatIndex = -1
Objectives[53]Task_List[0]TaskIndex = 0
Objectives[53]Task_List[0]Warp = False
Objectives[53]Task_List[1]Type = VehicleFollowActor
Objectives[53]Task_List[1]positionX = -417,7868
Objectives[53]Task_List[1]positionY = -1024,986
Objectives[53]Task_List[1]positionZ = 36,58541
Objectives[53]Task_List[1]minDistance = 5
Objectives[53]Task_List[1]TaskIndex = 1
Objectives[53]Task_List[1]Speed = 100
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Set_Player_Actor_Objective
Objectives[54]Text = 
Objectives[54]positionX = -90,23611
Objectives[54]positionY = -800,7167
Objectives[54]positionZ = 35,74754
Objectives[54]SetPlayerActor_Use_Player = False
Objectives[54]SetPlayerActor_Player_Controllable = True
Objectives[54]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[54]SetPlayerActor_Use_Actor = True
Objectives[54]SetPlayerActor_RelationshipGroup_Change = False
Objectives[54]SetPlayerActor_RelationshipGroup = Neutral
Objectives[54]SetPlayerActor_Invincible_Change = False
Objectives[54]SetPlayerActor_Invincible = False
Objectives[54]SetPlayerActor_NewTask = True
Objectives[54]Int_Task = 99
Objectives[54]Task_Repeat = False
Objectives[54]Task_Timeout = False
Objectives[54]Task_Guard_Range = 10
Objectives[54]Task_Stay_In_Range = True
Objectives[54]Task_Wander_Range = 10
Objectives[54]Task_Scenario = NONE
Objectives[54]Task_TalkingAnimation = mic_chatter
Objectives[54]Task_Time = 1
Objectives[54]TaskListCount = 2
Objectives[54]Task_List[0]Type = EnterVehicle
Objectives[54]Task_List[0]PositionX = -84,74752
Objectives[54]Task_List[0]PositionY = -805,2391
Objectives[54]Task_List[0]PositionZ = 36,07894
Objectives[54]Task_List[0]Speed = 2
Objectives[54]Task_List[0]SeatIndex = -1
Objectives[54]Task_List[0]TaskIndex = 0
Objectives[54]Task_List[0]Warp = False
Objectives[54]Task_List[1]Type = VehicleFollowActor
Objectives[54]Task_List[1]positionX = -417,8665
Objectives[54]Task_List[1]positionY = -1024,505
Objectives[54]Task_List[1]positionZ = 36,58121
Objectives[54]Task_List[1]minDistance = 5
Objectives[54]Task_List[1]TaskIndex = 1
Objectives[54]Task_List[1]Speed = 100
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = 
Objectives[55]FaildText = 
Objectives[55]Type = Enter_Vehicle
Objectives[55]positionX = -417,5861
Objectives[55]positionY = -1021,406
Objectives[55]positionZ = 36,09596
Objectives[55]EnterVehicle_AsPassenger = False
Objectives[55]EnterVehicle_CanExit = True
Objectives[55]EnterVehicle_SetIsWanted = False
Objectives[55]EnterVehicle_SeatIndex = 0
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Text = 
Objectives[56]Text2 = 
Objectives[56]Text3 = 
Objectives[56]Failed_Text = 
Objectives[56]Type = Checkpoint
Objectives[56]Checkpoint_Type = 45
Objectives[56]Reserved = 1
Objectives[56]ColorR = 255
Objectives[56]ColorG = 255
Objectives[56]ColorB = 0
Objectives[56]ColorA = 255
Objectives[56]IconColorR = 255
Objectives[56]IconColorG = 255
Objectives[56]IconColorB = 0
Objectives[56]IconColorA = 255
Objectives[56]positionX = -84,30754
Objectives[56]positionY = -822,4337
Objectives[56]positionZ = 35,02805
Objectives[56]Heading = -118,9803
Objectives[56]Diameter = 3
Objectives[56]minimum_hight = 1
Objectives[56]maximum_hight = 10
Objectives[56]TriggerDistance = 2
Objectives[56]PlaySound = False
Objectives[56]LoseWanted = True
Objectives[56]Stop_Vehicle = False
Objectives[56]DeliverVehicleOnly = True
Objectives[56]DeliverTrailor = False
Objectives[56]DeliverTowTruck = False
Objectives[56]DeliverVehicleCargobob = False
Objectives[56]DeliverPropCargobob = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 1
Objectives[56]ObjectiveMessages[0]positionX = 2249,861
Objectives[56]ObjectiveMessages[0]positionY = -1650,771
Objectives[56]ObjectiveMessages[0]positionZ = 112,1337
Objectives[56]ObjectiveMessages[0]Message = ~b~Okay... you know what to do, hurry up.
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = False
Objectives[56]ObjectiveMessages[0]Delay = True
Objectives[56]ObjectiveMessages[0]DelayTime = 10
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[57]Text = 
Objectives[57]Text2 = 
Objectives[57]Text3 = 
Objectives[57]Failed_Text = 
Objectives[57]Type = Checkpoint
Objectives[57]Checkpoint_Type = 45
Objectives[57]Reserved = 1
Objectives[57]ColorR = 255
Objectives[57]ColorG = 255
Objectives[57]ColorB = 0
Objectives[57]ColorA = 255
Objectives[57]IconColorR = 255
Objectives[57]IconColorG = 255
Objectives[57]IconColorB = 0
Objectives[57]IconColorA = 255
Objectives[57]positionX = -69,1199
Objectives[57]positionY = -821,2195
Objectives[57]positionZ = 284,0001
Objectives[57]Heading = 155,5453
Objectives[57]Diameter = 3
Objectives[57]minimum_hight = 1
Objectives[57]maximum_hight = 10
Objectives[57]TriggerDistance = 2
Objectives[57]PlaySound = False
Objectives[57]LoseWanted = False
Objectives[57]Stop_Vehicle = False
Objectives[57]DeliverVehicleOnly = False
Objectives[57]DeliverTrailor = False
Objectives[57]DeliverTowTruck = False
Objectives[57]DeliverVehicleCargobob = False
Objectives[57]DeliverPropCargobob = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 1
Objectives[57]ObjectiveMessages[0]positionX = 2259,654
Objectives[57]ObjectiveMessages[0]positionY = -1642,737
Objectives[57]ObjectiveMessages[0]positionZ = 106,651
Objectives[57]ObjectiveMessages[0]Message = ~r~Emh... park there.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = False
Objectives[57]ObjectiveMessages[0]Delay = True
Objectives[57]ObjectiveMessages[0]DelayTime = 6
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[58]Type = GoTo_Actor
Objectives[58]Text = 
Objectives[58]positionX = -63,21908
Objectives[58]positionY = -825,5213
Objectives[58]positionZ = 284,6001
Objectives[58]GoTo_Actor_ChangToCompanion = False
Objectives[58]GoTo_Actor_Distance = 3
Objectives[58]GoTo_Actor_Remove_Blip = True
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Hint_Objective
Objectives[59]Text = 
Objectives[59]positionX = -58,52636
Objectives[59]positionY = -824,6551
Objectives[59]positionZ = 285,6138
Objectives[59]Hint_Time = 16
Objectives[59]Hint_FOV = 40
Objectives[59]Hint_Use_Position = False
Objectives[59]Hint_Use_Player = False
Objectives[59]Hint_Use_Actor = True
Objectives[59]Hint_Use_Vehicle = False
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 4
Objectives[59]ObjectiveMessages[0]positionX = 2268,753
Objectives[59]ObjectiveMessages[0]positionY = -1645,145
Objectives[59]ObjectiveMessages[0]positionZ = 102,5127
Objectives[59]ObjectiveMessages[0]Message = ~y~And the Tezeract... great.
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = 2273,517
Objectives[59]ObjectiveMessages[1]positionY = -1645,868
Objectives[59]ObjectiveMessages[1]positionZ = 100,6532
Objectives[59]ObjectiveMessages[1]Message = ~y~Girls, this has its own telephone connection, find it and disconnect it.
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 3
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = True
Objectives[59]ObjectiveMessages[1]TypeTextMesage = False
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[2]positionX = 2280,218
Objectives[59]ObjectiveMessages[2]positionY = -1647,501
Objectives[59]ObjectiveMessages[2]positionZ = 98,14029
Objectives[59]ObjectiveMessages[2]Message = ~y~You are done, you can go home.
Objectives[59]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[2]Sender = 
Objectives[59]ObjectiveMessages[2]Subject = 
Objectives[59]ObjectiveMessages[2]MessageColor = White
Objectives[59]ObjectiveMessages[2]PlayFromStart = False
Objectives[59]ObjectiveMessages[2]Delay = True
Objectives[59]ObjectiveMessages[2]DelayTime = 10
Objectives[59]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[2]TypeSubtitle = True
Objectives[59]ObjectiveMessages[2]TypeTextMesage = False
Objectives[59]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[3]positionX = 2289,223
Objectives[59]ObjectiveMessages[3]positionY = -1649,734
Objectives[59]ObjectiveMessages[3]positionZ = 94,56528
Objectives[59]ObjectiveMessages[3]Message = ~p~Okay, see you soon, bye girls.
Objectives[59]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[3]Sender = 
Objectives[59]ObjectiveMessages[3]Subject = 
Objectives[59]ObjectiveMessages[3]MessageColor = White
Objectives[59]ObjectiveMessages[3]PlayFromStart = False
Objectives[59]ObjectiveMessages[3]Delay = True
Objectives[59]ObjectiveMessages[3]DelayTime = 13
Objectives[59]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[3]TypeSubtitle = True
Objectives[59]ObjectiveMessages[3]TypeTextMesage = False
Objectives[59]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[60]Text = 
Objectives[60]Text2 = 
Objectives[60]Text3 = 
Objectives[60]Failed_Text = 
Objectives[60]Type = Checkpoint
Objectives[60]Checkpoint_Type = 45
Objectives[60]Reserved = 1
Objectives[60]ColorR = 255
Objectives[60]ColorG = 255
Objectives[60]ColorB = 0
Objectives[60]ColorA = 255
Objectives[60]IconColorR = 255
Objectives[60]IconColorG = 255
Objectives[60]IconColorB = 0
Objectives[60]IconColorA = 255
Objectives[60]positionX = -81,24833
Objectives[60]positionY = -808,9976
Objectives[60]positionZ = 35,42809
Objectives[60]Heading = -128,9803
Objectives[60]Diameter = 1
Objectives[60]minimum_hight = 1
Objectives[60]maximum_hight = 10
Objectives[60]TriggerDistance = 12,5
Objectives[60]PlaySound = False
Objectives[60]LoseWanted = False
Objectives[60]Stop_Vehicle = False
Objectives[60]DeliverVehicleOnly = False
Objectives[60]DeliverTrailor = False
Objectives[60]DeliverTowTruck = False
Objectives[60]DeliverVehicleCargobob = False
Objectives[60]DeliverPropCargobob = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = 
Objectives[61]Type = Timeout_Objective
Objectives[61]positionX = -92,71632
Objectives[61]positionY = -801,999
Objectives[61]positionZ = 35,66634
Objectives[61]Timeout_Min = 0
Objectives[61]Timeout_Sec = 1
Objectives[61]mission_ActorsCount = 1
Objectives[61]mission_Actors[0]Survive_Number = 0
Objectives[61]mission_Actors[0]Failed_Text = 
Objectives[61]mission_Actors[0]Remove_After = 0
Objectives[61]mission_Actors[0]positionX = -90,51324
Objectives[61]mission_Actors[0]positionY = -813,9818
Objectives[61]mission_Actors[0]positionZ = 36,11731
Objectives[61]mission_Actors[0]Heading = 306,0197
Objectives[61]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[61]mission_Actors[0]Relationship_Group = Companion
Objectives[61]mission_Actors[0]AddBlip = False
Objectives[61]mission_Actors[0]ShowCone = False
Objectives[61]mission_Actors[0]Invincible = True
Objectives[61]mission_Actors[0]SetHealth = 100
Objectives[61]mission_Actors[0]DieFromHeadShot = True
Objectives[61]mission_Actors[0]CanExitVehicle = True
Objectives[61]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[0]AlwaysFight = True
Objectives[61]mission_Actors[0]Seeing_Range = 30
Objectives[61]mission_Actors[0]Hearing_Range = 30
Objectives[61]mission_Actors[0]CombatMovement = Offensive
Objectives[61]mission_Actors[0]weapon = MicroSMG
Objectives[61]mission_Actors[0]Variation = Random
Objectives[61]mission_Actors[0]Task = 0
Objectives[61]mission_Actors[0]Task_Guard_Range = 5
Objectives[61]mission_Actors[0]Task_Stay_In_Range = True
Objectives[61]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[0]Task_Scenario = NONE
Objectives[61]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[61]mission_Actors[0]NeededForObjectiveHint[0] = 62
Objectives[61]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[61]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 67
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Hint_Objective
Objectives[62]Text = 
Objectives[62]positionX = -77,32649
Objectives[62]positionY = -824,105
Objectives[62]positionZ = 34,74873
Objectives[62]Hint_Time = 14
Objectives[62]Hint_FOV = 40
Objectives[62]Hint_Use_Position = False
Objectives[62]Hint_Use_Player = False
Objectives[62]Hint_Use_Actor = True
Objectives[62]Hint_Use_Vehicle = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 1
Objectives[62]ObjectiveMessages[0]positionX = 2322,231
Objectives[62]ObjectiveMessages[0]positionY = -1636,796
Objectives[62]ObjectiveMessages[0]positionZ = 78,11961
Objectives[62]ObjectiveMessages[0]Message = ~o~Hey wait... there is a problem, the girls need backup, they're coming to get us, let's hurry.
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = White
Objectives[62]ObjectiveMessages[0]PlayFromStart = False
Objectives[62]ObjectiveMessages[0]Delay = True
Objectives[62]ObjectiveMessages[0]DelayTime = 6
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = True
Objectives[62]ObjectiveMessages[0]TypeTextMesage = False
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[63]Text = 
Objectives[63]Text2 = 
Objectives[63]Text3 = 
Objectives[63]Failed_Text = 
Objectives[63]Type = Checkpoint
Objectives[63]Checkpoint_Type = 45
Objectives[63]Reserved = 1
Objectives[63]ColorR = 255
Objectives[63]ColorG = 255
Objectives[63]ColorB = 0
Objectives[63]ColorA = 255
Objectives[63]IconColorR = 255
Objectives[63]IconColorG = 255
Objectives[63]IconColorB = 0
Objectives[63]IconColorA = 255
Objectives[63]positionX = -84,72663
Objectives[63]positionY = -740,1719
Objectives[63]positionZ = 43,05522
Objectives[63]Heading = 346,0197
Objectives[63]Diameter = 2
Objectives[63]minimum_hight = 1
Objectives[63]maximum_hight = 10
Objectives[63]TriggerDistance = 2,5
Objectives[63]PlaySound = False
Objectives[63]LoseWanted = False
Objectives[63]Stop_Vehicle = False
Objectives[63]DeliverVehicleOnly = False
Objectives[63]DeliverTrailor = False
Objectives[63]DeliverTowTruck = False
Objectives[63]DeliverVehicleCargobob = False
Objectives[63]DeliverPropCargobob = False
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 1
Objectives[63]ObjectiveMessages[0]positionX = 2341,6
Objectives[63]ObjectiveMessages[0]positionY = -1632,71
Objectives[63]ObjectiveMessages[0]positionZ = 73,9122
Objectives[63]ObjectiveMessages[0]Message = ~p~Okay.
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = True
Objectives[63]ObjectiveMessages[0]TypeTextMesage = False
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[64]Text = 
Objectives[64]Type = Timeout_Objective
Objectives[64]positionX = -98,95111
Objectives[64]positionY = -737,8812
Objectives[64]positionZ = 43,19285
Objectives[64]Timeout_Min = 0
Objectives[64]Timeout_Sec = 1
Objectives[64]mission_ActorsCount = 8
Objectives[64]mission_Actors[0]SpawnInVehicle = True
Objectives[64]mission_Actors[0]SeatIndex = 0
Objectives[64]mission_Actors[0]Survive_Number = 0
Objectives[64]mission_Actors[0]Failed_Text = 
Objectives[64]mission_Actors[0]Remove_After = 0
Objectives[64]mission_Actors[0]positionX = -200,0428
Objectives[64]mission_Actors[0]positionY = -690,8295
Objectives[64]mission_Actors[0]positionZ = 33,47905
Objectives[64]mission_Actors[0]Heading = 349,8338
Objectives[64]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[64]mission_Actors[0]Relationship_Group = Friend
Objectives[64]mission_Actors[0]AddBlip = False
Objectives[64]mission_Actors[0]ShowCone = False
Objectives[64]mission_Actors[0]Invincible = True
Objectives[64]mission_Actors[0]SetHealth = 100
Objectives[64]mission_Actors[0]DieFromHeadShot = True
Objectives[64]mission_Actors[0]CanExitVehicle = False
Objectives[64]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[0]AlwaysFight = True
Objectives[64]mission_Actors[0]Seeing_Range = 30
Objectives[64]mission_Actors[0]Hearing_Range = 30
Objectives[64]mission_Actors[0]CombatMovement = Offensive
Objectives[64]mission_Actors[0]weapon = MicroSMG
Objectives[64]mission_Actors[0]Variation = Random
Objectives[64]mission_Actors[0]Task = 0
Objectives[64]mission_Actors[0]Task_Guard_Range = 5
Objectives[64]mission_Actors[0]Task_Stay_In_Range = True
Objectives[64]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[0]Task_Scenario = NONE
Objectives[64]mission_Actors[1]SpawnInVehicle = True
Objectives[64]mission_Actors[1]SeatIndex = 0
Objectives[64]mission_Actors[1]Survive_Number = 0
Objectives[64]mission_Actors[1]Failed_Text = 
Objectives[64]mission_Actors[1]Remove_After = 0
Objectives[64]mission_Actors[1]positionX = -198,1373
Objectives[64]mission_Actors[1]positionY = -691,4578
Objectives[64]mission_Actors[1]positionZ = 33,50737
Objectives[64]mission_Actors[1]Heading = 349,8741
Objectives[64]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[64]mission_Actors[1]Relationship_Group = Friend
Objectives[64]mission_Actors[1]AddBlip = False
Objectives[64]mission_Actors[1]ShowCone = False
Objectives[64]mission_Actors[1]Invincible = True
Objectives[64]mission_Actors[1]SetHealth = 100
Objectives[64]mission_Actors[1]DieFromHeadShot = True
Objectives[64]mission_Actors[1]CanExitVehicle = False
Objectives[64]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[1]AlwaysFight = True
Objectives[64]mission_Actors[1]Seeing_Range = 30
Objectives[64]mission_Actors[1]Hearing_Range = 30
Objectives[64]mission_Actors[1]CombatMovement = Offensive
Objectives[64]mission_Actors[1]weapon = MicroSMG
Objectives[64]mission_Actors[1]Variation = Random
Objectives[64]mission_Actors[1]Task = 0
Objectives[64]mission_Actors[1]Task_Guard_Range = 5
Objectives[64]mission_Actors[1]Task_Stay_In_Range = True
Objectives[64]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[1]Task_Scenario = NONE
Objectives[64]mission_Actors[2]SpawnInVehicle = True
Objectives[64]mission_Actors[2]SeatIndex = 0
Objectives[64]mission_Actors[2]Survive_Number = 0
Objectives[64]mission_Actors[2]Failed_Text = 
Objectives[64]mission_Actors[2]Remove_After = 0
Objectives[64]mission_Actors[2]positionX = -196,2787
Objectives[64]mission_Actors[2]positionY = -692,1204
Objectives[64]mission_Actors[2]positionZ = 33,56976
Objectives[64]mission_Actors[2]Heading = 349,8302
Objectives[64]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[64]mission_Actors[2]Relationship_Group = Friend
Objectives[64]mission_Actors[2]AddBlip = False
Objectives[64]mission_Actors[2]ShowCone = False
Objectives[64]mission_Actors[2]Invincible = True
Objectives[64]mission_Actors[2]SetHealth = 100
Objectives[64]mission_Actors[2]DieFromHeadShot = True
Objectives[64]mission_Actors[2]CanExitVehicle = False
Objectives[64]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[2]AlwaysFight = True
Objectives[64]mission_Actors[2]Seeing_Range = 30
Objectives[64]mission_Actors[2]Hearing_Range = 30
Objectives[64]mission_Actors[2]CombatMovement = Offensive
Objectives[64]mission_Actors[2]weapon = MicroSMG
Objectives[64]mission_Actors[2]Variation = Random
Objectives[64]mission_Actors[2]Task = 0
Objectives[64]mission_Actors[2]Task_Guard_Range = 5
Objectives[64]mission_Actors[2]Task_Stay_In_Range = True
Objectives[64]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[2]Task_Scenario = NONE
Objectives[64]mission_Actors[3]SpawnInVehicle = True
Objectives[64]mission_Actors[3]SeatIndex = -1
Objectives[64]mission_Actors[3]Survive_Number = 0
Objectives[64]mission_Actors[3]Failed_Text = 
Objectives[64]mission_Actors[3]Remove_After = 0
Objectives[64]mission_Actors[3]positionX = -200,0428
Objectives[64]mission_Actors[3]positionY = -690,8295
Objectives[64]mission_Actors[3]positionZ = 33,47905
Objectives[64]mission_Actors[3]Heading = 349,8338
Objectives[64]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[64]mission_Actors[3]Relationship_Group = Friend
Objectives[64]mission_Actors[3]AddBlip = True
Objectives[64]mission_Actors[3]ShowCone = False
Objectives[64]mission_Actors[3]Invincible = True
Objectives[64]mission_Actors[3]SetHealth = 100
Objectives[64]mission_Actors[3]DieFromHeadShot = True
Objectives[64]mission_Actors[3]CanExitVehicle = True
Objectives[64]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[3]AlwaysFight = True
Objectives[64]mission_Actors[3]Seeing_Range = 100
Objectives[64]mission_Actors[3]Hearing_Range = 100
Objectives[64]mission_Actors[3]CombatMovement = Offensive
Objectives[64]mission_Actors[3]weapon = MicroSMG
Objectives[64]mission_Actors[3]Variation = Random
Objectives[64]mission_Actors[3]Task = 99
Objectives[64]mission_Actors[3]Task_Guard_Range = 5
Objectives[64]mission_Actors[3]Task_Stay_In_Range = True
Objectives[64]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[3]Task_Scenario = NONE
Objectives[64]mission_Actors[3]Task_List_Count = 2
Objectives[64]mission_Actors[3]Task_Repeat = False
Objectives[64]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[64]mission_Actors[3]Task_List[0]PositionX = -201,2003
Objectives[64]mission_Actors[3]Task_List[0]PositionY = -689,8278
Objectives[64]mission_Actors[3]Task_List[0]PositionZ = 33,43871
Objectives[64]mission_Actors[3]Task_List[0]Speed = 1
Objectives[64]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[64]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[64]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[64]mission_Actors[3]Task_List[1]PositionX = -200,8203
Objectives[64]mission_Actors[3]Task_List[1]PositionY = -688,562
Objectives[64]mission_Actors[3]Task_List[1]PositionZ = 33,42359
Objectives[64]mission_Actors[3]Task_List[1]speed = 40
Objectives[64]mission_Actors[3]Task_List[1]minDistance = 5
Objectives[64]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 3
Objectives[64]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 68
Objectives[64]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 76
Objectives[64]mission_Actors[3]NeededForObjectiveSetPlayerActor[2] = 84
Objectives[64]mission_Actors[4]SpawnInVehicle = True
Objectives[64]mission_Actors[4]SeatIndex = -1
Objectives[64]mission_Actors[4]Survive_Number = 0
Objectives[64]mission_Actors[4]Failed_Text = 
Objectives[64]mission_Actors[4]Remove_After = 0
Objectives[64]mission_Actors[4]positionX = -198,1373
Objectives[64]mission_Actors[4]positionY = -691,4578
Objectives[64]mission_Actors[4]positionZ = 33,50737
Objectives[64]mission_Actors[4]Heading = 349,8741
Objectives[64]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[64]mission_Actors[4]Relationship_Group = Friend
Objectives[64]mission_Actors[4]AddBlip = True
Objectives[64]mission_Actors[4]ShowCone = False
Objectives[64]mission_Actors[4]Invincible = True
Objectives[64]mission_Actors[4]SetHealth = 100
Objectives[64]mission_Actors[4]DieFromHeadShot = True
Objectives[64]mission_Actors[4]CanExitVehicle = True
Objectives[64]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[4]AlwaysFight = True
Objectives[64]mission_Actors[4]Seeing_Range = 100
Objectives[64]mission_Actors[4]Hearing_Range = 100
Objectives[64]mission_Actors[4]CombatMovement = Offensive
Objectives[64]mission_Actors[4]weapon = MicroSMG
Objectives[64]mission_Actors[4]Variation = Random
Objectives[64]mission_Actors[4]Task = 99
Objectives[64]mission_Actors[4]Task_Guard_Range = 5
Objectives[64]mission_Actors[4]Task_Stay_In_Range = True
Objectives[64]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[4]Task_Scenario = NONE
Objectives[64]mission_Actors[4]Task_List_Count = 2
Objectives[64]mission_Actors[4]Task_Repeat = False
Objectives[64]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[64]mission_Actors[4]Task_List[0]PositionX = -197,9393
Objectives[64]mission_Actors[4]Task_List[0]PositionY = -689,9094
Objectives[64]mission_Actors[4]Task_List[0]PositionZ = 33,48215
Objectives[64]mission_Actors[4]Task_List[0]Speed = 1
Objectives[64]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[64]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[64]mission_Actors[4]Task_List[1]Type = VehicleFollow(Player)
Objectives[64]mission_Actors[4]Task_List[1]PositionX = -197,9393
Objectives[64]mission_Actors[4]Task_List[1]PositionY = -689,9094
Objectives[64]mission_Actors[4]Task_List[1]PositionZ = 33,48215
Objectives[64]mission_Actors[4]Task_List[1]speed = 40
Objectives[64]mission_Actors[4]Task_List[1]minDistance = 5
Objectives[64]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 3
Objectives[64]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 69
Objectives[64]mission_Actors[4]NeededForObjectiveSetPlayerActor[1] = 77
Objectives[64]mission_Actors[4]NeededForObjectiveSetPlayerActor[2] = 85
Objectives[64]mission_Actors[5]SpawnInVehicle = True
Objectives[64]mission_Actors[5]SeatIndex = -1
Objectives[64]mission_Actors[5]Survive_Number = 0
Objectives[64]mission_Actors[5]Failed_Text = 
Objectives[64]mission_Actors[5]Remove_After = 0
Objectives[64]mission_Actors[5]positionX = -196,2787
Objectives[64]mission_Actors[5]positionY = -692,1204
Objectives[64]mission_Actors[5]positionZ = 33,56976
Objectives[64]mission_Actors[5]Heading = 349,8302
Objectives[64]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[64]mission_Actors[5]Relationship_Group = Friend
Objectives[64]mission_Actors[5]AddBlip = True
Objectives[64]mission_Actors[5]ShowCone = False
Objectives[64]mission_Actors[5]Invincible = True
Objectives[64]mission_Actors[5]SetHealth = 100
Objectives[64]mission_Actors[5]DieFromHeadShot = True
Objectives[64]mission_Actors[5]CanExitVehicle = True
Objectives[64]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[5]AlwaysFight = True
Objectives[64]mission_Actors[5]Seeing_Range = 100
Objectives[64]mission_Actors[5]Hearing_Range = 100
Objectives[64]mission_Actors[5]CombatMovement = Offensive
Objectives[64]mission_Actors[5]weapon = MicroSMG
Objectives[64]mission_Actors[5]Variation = Random
Objectives[64]mission_Actors[5]Task = 99
Objectives[64]mission_Actors[5]Task_Guard_Range = 5
Objectives[64]mission_Actors[5]Task_Stay_In_Range = True
Objectives[64]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[5]Task_Scenario = NONE
Objectives[64]mission_Actors[5]Task_List_Count = 2
Objectives[64]mission_Actors[5]Task_Repeat = False
Objectives[64]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[64]mission_Actors[5]Task_List[0]PositionX = -195,9724
Objectives[64]mission_Actors[5]Task_List[0]PositionY = -690,8996
Objectives[64]mission_Actors[5]Task_List[0]PositionZ = 33,52325
Objectives[64]mission_Actors[5]Task_List[0]Speed = 1
Objectives[64]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[64]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[64]mission_Actors[5]Task_List[1]Type = VehicleFollow(Player)
Objectives[64]mission_Actors[5]Task_List[1]PositionX = -195,9724
Objectives[64]mission_Actors[5]Task_List[1]PositionY = -690,8996
Objectives[64]mission_Actors[5]Task_List[1]PositionZ = 33,52325
Objectives[64]mission_Actors[5]Task_List[1]speed = 40
Objectives[64]mission_Actors[5]Task_List[1]minDistance = 5
Objectives[64]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 3
Objectives[64]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 70
Objectives[64]mission_Actors[5]NeededForObjectiveSetPlayerActor[1] = 78
Objectives[64]mission_Actors[5]NeededForObjectiveSetPlayerActor[2] = 86
Objectives[64]mission_Actors[6]SpawnInVehicle = True
Objectives[64]mission_Actors[6]SeatIndex = -1
Objectives[64]mission_Actors[6]Survive_Number = 0
Objectives[64]mission_Actors[6]Failed_Text = 
Objectives[64]mission_Actors[6]Remove_After = 0
Objectives[64]mission_Actors[6]positionX = -194,0057
Objectives[64]mission_Actors[6]positionY = -692,7792
Objectives[64]mission_Actors[6]positionZ = 33,42753
Objectives[64]mission_Actors[6]Heading = 348,7322
Objectives[64]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[64]mission_Actors[6]Relationship_Group = Friend
Objectives[64]mission_Actors[6]AddBlip = True
Objectives[64]mission_Actors[6]ShowCone = False
Objectives[64]mission_Actors[6]Invincible = True
Objectives[64]mission_Actors[6]SetHealth = 100
Objectives[64]mission_Actors[6]DieFromHeadShot = True
Objectives[64]mission_Actors[6]CanExitVehicle = True
Objectives[64]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[6]AlwaysFight = True
Objectives[64]mission_Actors[6]Seeing_Range = 100
Objectives[64]mission_Actors[6]Hearing_Range = 100
Objectives[64]mission_Actors[6]CombatMovement = Offensive
Objectives[64]mission_Actors[6]weapon = MicroSMG
Objectives[64]mission_Actors[6]Variation = Random
Objectives[64]mission_Actors[6]Task = 99
Objectives[64]mission_Actors[6]Task_Guard_Range = 5
Objectives[64]mission_Actors[6]Task_Stay_In_Range = True
Objectives[64]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[6]Task_Scenario = NONE
Objectives[64]mission_Actors[6]Task_List_Count = 2
Objectives[64]mission_Actors[6]Task_Repeat = False
Objectives[64]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[64]mission_Actors[6]Task_List[0]PositionX = -193,9488
Objectives[64]mission_Actors[6]Task_List[0]PositionY = -691,4304
Objectives[64]mission_Actors[6]Task_List[0]PositionZ = 33,55778
Objectives[64]mission_Actors[6]Task_List[0]Speed = 1
Objectives[64]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[64]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[64]mission_Actors[6]Task_List[1]Type = VehicleFollow(Player)
Objectives[64]mission_Actors[6]Task_List[1]PositionX = -193,9488
Objectives[64]mission_Actors[6]Task_List[1]PositionY = -691,4304
Objectives[64]mission_Actors[6]Task_List[1]PositionZ = 33,55778
Objectives[64]mission_Actors[6]Task_List[1]speed = 40
Objectives[64]mission_Actors[6]Task_List[1]minDistance = 5
Objectives[64]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 3
Objectives[64]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 71
Objectives[64]mission_Actors[6]NeededForObjectiveSetPlayerActor[1] = 79
Objectives[64]mission_Actors[6]NeededForObjectiveSetPlayerActor[2] = 87
Objectives[64]mission_Actors[7]SpawnInVehicle = True
Objectives[64]mission_Actors[7]SeatIndex = -1
Objectives[64]mission_Actors[7]Survive_Number = 0
Objectives[64]mission_Actors[7]Failed_Text = 
Objectives[64]mission_Actors[7]Remove_After = 0
Objectives[64]mission_Actors[7]positionX = -192,4447
Objectives[64]mission_Actors[7]positionY = -693,345
Objectives[64]mission_Actors[7]positionZ = 33,61712
Objectives[64]mission_Actors[7]Heading = 349,7225
Objectives[64]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[64]mission_Actors[7]Relationship_Group = Friend
Objectives[64]mission_Actors[7]AddBlip = True
Objectives[64]mission_Actors[7]ShowCone = False
Objectives[64]mission_Actors[7]Invincible = True
Objectives[64]mission_Actors[7]SetHealth = 100
Objectives[64]mission_Actors[7]DieFromHeadShot = True
Objectives[64]mission_Actors[7]CanExitVehicle = True
Objectives[64]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[64]mission_Actors[7]AlwaysFight = True
Objectives[64]mission_Actors[7]Seeing_Range = 100
Objectives[64]mission_Actors[7]Hearing_Range = 95
Objectives[64]mission_Actors[7]CombatMovement = Offensive
Objectives[64]mission_Actors[7]weapon = MicroSMG
Objectives[64]mission_Actors[7]Variation = Random
Objectives[64]mission_Actors[7]Task = 99
Objectives[64]mission_Actors[7]Task_Guard_Range = 5
Objectives[64]mission_Actors[7]Task_Stay_In_Range = True
Objectives[64]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[64]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[64]mission_Actors[7]Task_Scenario = NONE
Objectives[64]mission_Actors[7]Task_List_Count = 2
Objectives[64]mission_Actors[7]Task_Repeat = False
Objectives[64]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[64]mission_Actors[7]Task_List[0]PositionX = -191,4856
Objectives[64]mission_Actors[7]Task_List[0]PositionY = -692,4556
Objectives[64]mission_Actors[7]Task_List[0]PositionZ = 33,61159
Objectives[64]mission_Actors[7]Task_List[0]Speed = 1
Objectives[64]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[64]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[64]mission_Actors[7]Task_List[1]Type = VehicleFollow(Player)
Objectives[64]mission_Actors[7]Task_List[1]PositionX = -191,4856
Objectives[64]mission_Actors[7]Task_List[1]PositionY = -692,4556
Objectives[64]mission_Actors[7]Task_List[1]PositionZ = 33,61159
Objectives[64]mission_Actors[7]Task_List[1]speed = 40
Objectives[64]mission_Actors[7]Task_List[1]minDistance = 5
Objectives[64]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 3
Objectives[64]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 72
Objectives[64]mission_Actors[7]NeededForObjectiveSetPlayerActor[1] = 80
Objectives[64]mission_Actors[7]NeededForObjectiveSetPlayerActor[2] = 88
Objectives[64]mission_Vehicles = 5
Objectives[64]mission_Vehicles[0]positionX = -192,4447
Objectives[64]mission_Vehicles[0]positionY = -693,345
Objectives[64]mission_Vehicles[0]positionZ = 33,61712
Objectives[64]mission_Vehicles[0]Heading = 349,7225
Objectives[64]mission_Vehicles[0]Name = Akuma
Objectives[64]mission_Vehicles[0]Model = akuma
Objectives[64]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[64]mission_Vehicles[0]SecondaryColor = MetallicLime
Objectives[64]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[64]mission_Vehicles[0]HasPearlescent = False
Objectives[64]mission_Vehicles[0]Livery = 0
Objectives[64]mission_Vehicles[0]DirtLevel = 0
Objectives[64]mission_Vehicles[0]LockedForPlayer = False
Objectives[64]mission_Vehicles[0]Locked = False
Objectives[64]mission_Vehicles[0]Alarm = False
Objectives[64]mission_Vehicles[0]HotWired = False
Objectives[64]mission_Vehicles[0]Invincible = True
Objectives[64]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[64]mission_Vehicles[0]Remove_After = 0
Objectives[64]mission_Vehicles[0]Survive_Number = 0
Objectives[64]mission_Vehicles[0]Failed_Text = 
Objectives[64]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[64]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 64
Objectives[64]mission_Vehicles[0]NeededForActorIndex[0] = 7
Objectives[64]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[64]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 66
Objectives[64]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 72
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 80
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 88
Objectives[64]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[64]mission_Vehicles[1]positionX = -194,0057
Objectives[64]mission_Vehicles[1]positionY = -692,7792
Objectives[64]mission_Vehicles[1]positionZ = 33,42753
Objectives[64]mission_Vehicles[1]Heading = 348,7322
Objectives[64]mission_Vehicles[1]Name = Akuma
Objectives[64]mission_Vehicles[1]Model = bati
Objectives[64]mission_Vehicles[1]PrimaryColor = HotPink
Objectives[64]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[64]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[64]mission_Vehicles[1]HasPearlescent = False
Objectives[64]mission_Vehicles[1]Livery = 0
Objectives[64]mission_Vehicles[1]DirtLevel = 0
Objectives[64]mission_Vehicles[1]LockedForPlayer = False
Objectives[64]mission_Vehicles[1]Locked = False
Objectives[64]mission_Vehicles[1]Alarm = False
Objectives[64]mission_Vehicles[1]HotWired = False
Objectives[64]mission_Vehicles[1]Invincible = True
Objectives[64]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[64]mission_Vehicles[1]Remove_After = 0
Objectives[64]mission_Vehicles[1]Survive_Number = 0
Objectives[64]mission_Vehicles[1]Failed_Text = 
Objectives[64]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[64]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 64
Objectives[64]mission_Vehicles[1]NeededForActorIndex[0] = 6
Objectives[64]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorCount = 4
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 67
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 71
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[2] = 79
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[3] = 87
Objectives[64]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[64]mission_Vehicles[2]positionX = -196,2787
Objectives[64]mission_Vehicles[2]positionY = -692,1204
Objectives[64]mission_Vehicles[2]positionZ = 33,56976
Objectives[64]mission_Vehicles[2]Heading = 349,8302
Objectives[64]mission_Vehicles[2]Name = Akuma
Objectives[64]mission_Vehicles[2]Model = lectro
Objectives[64]mission_Vehicles[2]PrimaryColor = HotPink
Objectives[64]mission_Vehicles[2]SecondaryColor = MetallicLime
Objectives[64]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[64]mission_Vehicles[2]HasPearlescent = False
Objectives[64]mission_Vehicles[2]Livery = 0
Objectives[64]mission_Vehicles[2]DirtLevel = 0
Objectives[64]mission_Vehicles[2]LockedForPlayer = False
Objectives[64]mission_Vehicles[2]Locked = False
Objectives[64]mission_Vehicles[2]Alarm = False
Objectives[64]mission_Vehicles[2]HotWired = False
Objectives[64]mission_Vehicles[2]Invincible = True
Objectives[64]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[64]mission_Vehicles[2]Remove_After = 0
Objectives[64]mission_Vehicles[2]Survive_Number = 0
Objectives[64]mission_Vehicles[2]Failed_Text = 
Objectives[64]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[64]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 64
Objectives[64]mission_Vehicles[2]NeededForActorIndex[0] = 5
Objectives[64]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[2]NeededForSetPlayerActorCount = 3
Objectives[64]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 70
Objectives[64]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[1] = 78
Objectives[64]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[64]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[2] = 86
Objectives[64]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[64]mission_Vehicles[3]positionX = -198,1373
Objectives[64]mission_Vehicles[3]positionY = -691,4578
Objectives[64]mission_Vehicles[3]positionZ = 33,50737
Objectives[64]mission_Vehicles[3]Heading = 349,8741
Objectives[64]mission_Vehicles[3]Name = Akuma
Objectives[64]mission_Vehicles[3]Model = pcj
Objectives[64]mission_Vehicles[3]PrimaryColor = HotPink
Objectives[64]mission_Vehicles[3]SecondaryColor = MetallicLime
Objectives[64]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[64]mission_Vehicles[3]HasPearlescent = False
Objectives[64]mission_Vehicles[3]Livery = 0
Objectives[64]mission_Vehicles[3]DirtLevel = 0
Objectives[64]mission_Vehicles[3]LockedForPlayer = False
Objectives[64]mission_Vehicles[3]Locked = False
Objectives[64]mission_Vehicles[3]Alarm = False
Objectives[64]mission_Vehicles[3]HotWired = False
Objectives[64]mission_Vehicles[3]Invincible = True
Objectives[64]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[64]mission_Vehicles[3]Remove_After = 0
Objectives[64]mission_Vehicles[3]Survive_Number = 0
Objectives[64]mission_Vehicles[3]Failed_Text = 
Objectives[64]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[64]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 64
Objectives[64]mission_Vehicles[3]NeededForActorIndex[0] = 4
Objectives[64]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[3]NeededForSetPlayerActorCount = 3
Objectives[64]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 69
Objectives[64]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[1] = 77
Objectives[64]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[64]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[2] = 85
Objectives[64]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[64]mission_Vehicles[4]positionX = -200,0428
Objectives[64]mission_Vehicles[4]positionY = -690,8295
Objectives[64]mission_Vehicles[4]positionZ = 33,47905
Objectives[64]mission_Vehicles[4]Heading = 349,8338
Objectives[64]mission_Vehicles[4]Name = Akuma
Objectives[64]mission_Vehicles[4]Model = ruffian
Objectives[64]mission_Vehicles[4]PrimaryColor = HotPink
Objectives[64]mission_Vehicles[4]SecondaryColor = MetallicLime
Objectives[64]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[64]mission_Vehicles[4]HasPearlescent = False
Objectives[64]mission_Vehicles[4]Livery = 0
Objectives[64]mission_Vehicles[4]DirtLevel = 0
Objectives[64]mission_Vehicles[4]LockedForPlayer = False
Objectives[64]mission_Vehicles[4]Locked = False
Objectives[64]mission_Vehicles[4]Alarm = False
Objectives[64]mission_Vehicles[4]HotWired = False
Objectives[64]mission_Vehicles[4]Invincible = True
Objectives[64]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[64]mission_Vehicles[4]Remove_After = 0
Objectives[64]mission_Vehicles[4]Survive_Number = 0
Objectives[64]mission_Vehicles[4]Failed_Text = 
Objectives[64]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[64]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 64
Objectives[64]mission_Vehicles[4]NeededForActorIndex[0] = 3
Objectives[64]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[4]NeededForSetPlayerActorCount = 3
Objectives[64]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 68
Objectives[64]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[64]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[1] = 76
Objectives[64]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[64]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[2] = 84
Objectives[64]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Mission_Settings_Objective
Objectives[65]positionX = 2410,371
Objectives[65]positionY = -1859,109
Objectives[65]positionZ = 65,58276
Objectives[65]MissionSettings_TimesOfDay = Current
Objectives[65]MissionSettings_Weather = Current
Objectives[65]MissionSettings_WantedLevel = 0
Objectives[65]MissionSettings_SetWantedLevelNow = Current
Objectives[65]MissionSettings_StartNightvision = False
Objectives[65]MissionSettings_StopNightvision = False
Objectives[65]MissionSettings_StartSeethrough = False
Objectives[65]MissionSettings_StopSeethrough = False
Objectives[65]MissionSettings_StartMusic = False
Objectives[65]MissionSettings_StopMusic = False
Objectives[65]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Text = 
Objectives[66]FaildText = 
Objectives[66]Type = Enter_Vehicle
Objectives[66]positionX = -189,8458
Objectives[66]positionY = -693,7084
Objectives[66]positionZ = 33,15672
Objectives[66]EnterVehicle_AsPassenger = True
Objectives[66]EnterVehicle_CanExit = True
Objectives[66]EnterVehicle_SetIsWanted = False
Objectives[66]EnterVehicle_SeatIndex = 0
Objectives[66]mission_ActorsCount = 6
Objectives[66]mission_Actors[0]SpawnInVehicle = True
Objectives[66]mission_Actors[0]SeatIndex = 0
Objectives[66]mission_Actors[0]Survive_Number = 0
Objectives[66]mission_Actors[0]Failed_Text = 
Objectives[66]mission_Actors[0]Remove_After = 0
Objectives[66]mission_Actors[0]positionX = 298,6208
Objectives[66]mission_Actors[0]positionY = -536,1266
Objectives[66]mission_Actors[0]positionZ = 33,25105
Objectives[66]mission_Actors[0]Heading = 271,0459
Objectives[66]mission_Actors[0]String_Name = u_f_y_dancelthr_01
Objectives[66]mission_Actors[0]Relationship_Group = Enemy1
Objectives[66]mission_Actors[0]AddBlip = False
Objectives[66]mission_Actors[0]ShowCone = False
Objectives[66]mission_Actors[0]Invincible = False
Objectives[66]mission_Actors[0]SetHealth = 200
Objectives[66]mission_Actors[0]DieFromHeadShot = True
Objectives[66]mission_Actors[0]CanExitVehicle = False
Objectives[66]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[0]AlwaysFight = True
Objectives[66]mission_Actors[0]Seeing_Range = 30
Objectives[66]mission_Actors[0]Hearing_Range = 30
Objectives[66]mission_Actors[0]CombatMovement = Offensive
Objectives[66]mission_Actors[0]weapon = Pistol
Objectives[66]mission_Actors[0]Variation = Random
Objectives[66]mission_Actors[0]Task = 0
Objectives[66]mission_Actors[0]Task_Guard_Range = 5
Objectives[66]mission_Actors[0]Task_Stay_In_Range = True
Objectives[66]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[0]Task_Scenario = NONE
Objectives[66]mission_Actors[1]SpawnInVehicle = True
Objectives[66]mission_Actors[1]SeatIndex = 0
Objectives[66]mission_Actors[1]Survive_Number = 0
Objectives[66]mission_Actors[1]Failed_Text = 
Objectives[66]mission_Actors[1]Remove_After = 0
Objectives[66]mission_Actors[1]positionX = 292,1152
Objectives[66]mission_Actors[1]positionY = -535,664
Objectives[66]mission_Actors[1]positionZ = 33,56925
Objectives[66]mission_Actors[1]Heading = 271,0064
Objectives[66]mission_Actors[1]String_Name = u_f_y_dancelthr_01
Objectives[66]mission_Actors[1]Relationship_Group = Enemy1
Objectives[66]mission_Actors[1]AddBlip = False
Objectives[66]mission_Actors[1]ShowCone = False
Objectives[66]mission_Actors[1]Invincible = False
Objectives[66]mission_Actors[1]SetHealth = 200
Objectives[66]mission_Actors[1]DieFromHeadShot = True
Objectives[66]mission_Actors[1]CanExitVehicle = False
Objectives[66]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[1]AlwaysFight = True
Objectives[66]mission_Actors[1]Seeing_Range = 30
Objectives[66]mission_Actors[1]Hearing_Range = 30
Objectives[66]mission_Actors[1]CombatMovement = Offensive
Objectives[66]mission_Actors[1]weapon = Pistol
Objectives[66]mission_Actors[1]Variation = Random
Objectives[66]mission_Actors[1]Task = 0
Objectives[66]mission_Actors[1]Task_Guard_Range = 5
Objectives[66]mission_Actors[1]Task_Stay_In_Range = True
Objectives[66]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[1]Task_Scenario = NONE
Objectives[66]mission_Actors[2]SpawnInVehicle = True
Objectives[66]mission_Actors[2]SeatIndex = 0
Objectives[66]mission_Actors[2]Survive_Number = 0
Objectives[66]mission_Actors[2]Failed_Text = 
Objectives[66]mission_Actors[2]Remove_After = 0
Objectives[66]mission_Actors[2]positionX = 285,8399
Objectives[66]mission_Actors[2]positionY = -535,9266
Objectives[66]mission_Actors[2]positionZ = 33,33844
Objectives[66]mission_Actors[2]Heading = 273,6418
Objectives[66]mission_Actors[2]String_Name = u_f_y_dancelthr_01
Objectives[66]mission_Actors[2]Relationship_Group = Enemy1
Objectives[66]mission_Actors[2]AddBlip = False
Objectives[66]mission_Actors[2]ShowCone = False
Objectives[66]mission_Actors[2]Invincible = False
Objectives[66]mission_Actors[2]SetHealth = 200
Objectives[66]mission_Actors[2]DieFromHeadShot = True
Objectives[66]mission_Actors[2]CanExitVehicle = False
Objectives[66]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[2]AlwaysFight = True
Objectives[66]mission_Actors[2]Seeing_Range = 30
Objectives[66]mission_Actors[2]Hearing_Range = 30
Objectives[66]mission_Actors[2]CombatMovement = Offensive
Objectives[66]mission_Actors[2]weapon = Pistol
Objectives[66]mission_Actors[2]Variation = Random
Objectives[66]mission_Actors[2]Task = 0
Objectives[66]mission_Actors[2]Task_Guard_Range = 5
Objectives[66]mission_Actors[2]Task_Stay_In_Range = True
Objectives[66]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[2]Task_Scenario = NONE
Objectives[66]mission_Actors[3]SpawnInVehicle = True
Objectives[66]mission_Actors[3]SeatIndex = -1
Objectives[66]mission_Actors[3]Survive_Number = 0
Objectives[66]mission_Actors[3]Failed_Text = 
Objectives[66]mission_Actors[3]Remove_After = 0
Objectives[66]mission_Actors[3]positionX = 298,6208
Objectives[66]mission_Actors[3]positionY = -536,1266
Objectives[66]mission_Actors[3]positionZ = 33,25105
Objectives[66]mission_Actors[3]Heading = 271,0459
Objectives[66]mission_Actors[3]String_Name = u_f_y_dancelthr_01
Objectives[66]mission_Actors[3]Relationship_Group = Enemy1
Objectives[66]mission_Actors[3]AddBlip = False
Objectives[66]mission_Actors[3]ShowCone = False
Objectives[66]mission_Actors[3]Invincible = False
Objectives[66]mission_Actors[3]SetHealth = 200
Objectives[66]mission_Actors[3]DieFromHeadShot = True
Objectives[66]mission_Actors[3]CanExitVehicle = True
Objectives[66]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[3]AlwaysFight = True
Objectives[66]mission_Actors[3]Seeing_Range = 30
Objectives[66]mission_Actors[3]Hearing_Range = 30
Objectives[66]mission_Actors[3]CombatMovement = Offensive
Objectives[66]mission_Actors[3]weapon = Pistol
Objectives[66]mission_Actors[3]Variation = Random
Objectives[66]mission_Actors[3]Task = 99
Objectives[66]mission_Actors[3]Task_Guard_Range = 5
Objectives[66]mission_Actors[3]Task_Stay_In_Range = True
Objectives[66]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[3]Task_Scenario = NONE
Objectives[66]mission_Actors[3]Task_List_Count = 6
Objectives[66]mission_Actors[3]Task_Repeat = True
Objectives[66]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[66]mission_Actors[3]Task_List[0]PositionX = 299,3537
Objectives[66]mission_Actors[3]Task_List[0]PositionY = -534,7462
Objectives[66]mission_Actors[3]Task_List[0]PositionZ = 33,4304
Objectives[66]mission_Actors[3]Task_List[0]Block = True
Objectives[66]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[66]mission_Actors[3]Task_List[1]PositionX = 299,3537
Objectives[66]mission_Actors[3]Task_List[1]PositionY = -534,7462
Objectives[66]mission_Actors[3]Task_List[1]PositionZ = 33,4304
Objectives[66]mission_Actors[3]Task_List[1]Speed = 1
Objectives[66]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[66]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[66]mission_Actors[3]Task_List[2]Type = Drive
Objectives[66]mission_Actors[3]Task_List[2]PositionX = 776,3094
Objectives[66]mission_Actors[3]Task_List[2]PositionY = -657,2066
Objectives[66]mission_Actors[3]Task_List[2]PositionZ = 38,5587
Objectives[66]mission_Actors[3]Task_List[2]Speed = 30
Objectives[66]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[66]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[66]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[66]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[66]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[66]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[66]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[66]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[66]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[66]mission_Actors[3]Task_List[2]Reverse = False
Objectives[66]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[66]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[66]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[66]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[66]mission_Actors[3]Task_List[3]Type = Drive
Objectives[66]mission_Actors[3]Task_List[3]PositionX = 977,0297
Objectives[66]mission_Actors[3]Task_List[3]PositionY = -1137,443
Objectives[66]mission_Actors[3]Task_List[3]PositionZ = 38,24583
Objectives[66]mission_Actors[3]Task_List[3]Speed = 30
Objectives[66]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[66]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[66]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[66]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[66]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[66]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[66]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[66]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[66]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[66]mission_Actors[3]Task_List[3]Reverse = False
Objectives[66]mission_Actors[3]Task_List[3]TakeShortestPath = False
Objectives[66]mission_Actors[3]Task_List[3]IgnoreRoads = False
Objectives[66]mission_Actors[3]Task_List[3]IgnoreAllPathing = False
Objectives[66]mission_Actors[3]Task_List[3]AvoidHighWays = False
Objectives[66]mission_Actors[3]Task_List[4]Type = Drive
Objectives[66]mission_Actors[3]Task_List[4]PositionX = -352,0962
Objectives[66]mission_Actors[3]Task_List[4]PositionY = -1165,092
Objectives[66]mission_Actors[3]Task_List[4]PositionZ = 36,85215
Objectives[66]mission_Actors[3]Task_List[4]Speed = 30
Objectives[66]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[66]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[66]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[66]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[66]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[66]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[66]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[66]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[66]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[66]mission_Actors[3]Task_List[4]Reverse = False
Objectives[66]mission_Actors[3]Task_List[4]TakeShortestPath = False
Objectives[66]mission_Actors[3]Task_List[4]IgnoreRoads = False
Objectives[66]mission_Actors[3]Task_List[4]IgnoreAllPathing = False
Objectives[66]mission_Actors[3]Task_List[4]AvoidHighWays = False
Objectives[66]mission_Actors[3]Task_List[5]Type = Drive
Objectives[66]mission_Actors[3]Task_List[5]PositionX = -92,84472
Objectives[66]mission_Actors[3]Task_List[5]PositionY = -527,0096
Objectives[66]mission_Actors[3]Task_List[5]PositionZ = 30,59442
Objectives[66]mission_Actors[3]Task_List[5]Speed = 30
Objectives[66]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[66]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[66]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[66]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[66]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[66]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[66]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[66]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[66]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[66]mission_Actors[3]Task_List[5]Reverse = False
Objectives[66]mission_Actors[3]Task_List[5]TakeShortestPath = False
Objectives[66]mission_Actors[3]Task_List[5]IgnoreRoads = False
Objectives[66]mission_Actors[3]Task_List[5]IgnoreAllPathing = False
Objectives[66]mission_Actors[3]Task_List[5]AvoidHighWays = False
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskCount = 7
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[0] = 73
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[1] = 74
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskIndex[1] = 2
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[2] = 72
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[3] = 71
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskIndex[3] = 2
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[4] = 70
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskIndex[4] = 1
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[5] = 69
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskIndex[5] = 1
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskObjectiveNumber[6] = 68
Objectives[66]mission_Actors[3]NeededForSetPlayerActorTaskIndex[6] = 1
Objectives[66]mission_Actors[4]SpawnInVehicle = True
Objectives[66]mission_Actors[4]SeatIndex = -1
Objectives[66]mission_Actors[4]Survive_Number = 0
Objectives[66]mission_Actors[4]Failed_Text = 
Objectives[66]mission_Actors[4]Remove_After = 0
Objectives[66]mission_Actors[4]positionX = 292,1152
Objectives[66]mission_Actors[4]positionY = -535,664
Objectives[66]mission_Actors[4]positionZ = 33,56925
Objectives[66]mission_Actors[4]Heading = 271,0064
Objectives[66]mission_Actors[4]String_Name = u_f_y_dancelthr_01
Objectives[66]mission_Actors[4]Relationship_Group = Enemy1
Objectives[66]mission_Actors[4]AddBlip = False
Objectives[66]mission_Actors[4]ShowCone = False
Objectives[66]mission_Actors[4]Invincible = False
Objectives[66]mission_Actors[4]SetHealth = 200
Objectives[66]mission_Actors[4]DieFromHeadShot = True
Objectives[66]mission_Actors[4]CanExitVehicle = True
Objectives[66]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[4]AlwaysFight = True
Objectives[66]mission_Actors[4]Seeing_Range = 30
Objectives[66]mission_Actors[4]Hearing_Range = 30
Objectives[66]mission_Actors[4]CombatMovement = Offensive
Objectives[66]mission_Actors[4]weapon = Pistol
Objectives[66]mission_Actors[4]Variation = Random
Objectives[66]mission_Actors[4]Task = 0
Objectives[66]mission_Actors[4]Task_Guard_Range = 5
Objectives[66]mission_Actors[4]Task_Stay_In_Range = True
Objectives[66]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[4]Task_Scenario = NONE
Objectives[66]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[66]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[66]mission_Actors[5]SpawnInVehicle = True
Objectives[66]mission_Actors[5]SeatIndex = -1
Objectives[66]mission_Actors[5]Survive_Number = 0
Objectives[66]mission_Actors[5]Failed_Text = 
Objectives[66]mission_Actors[5]Remove_After = 0
Objectives[66]mission_Actors[5]positionX = 285,8399
Objectives[66]mission_Actors[5]positionY = -535,9266
Objectives[66]mission_Actors[5]positionZ = 33,33844
Objectives[66]mission_Actors[5]Heading = 273,6418
Objectives[66]mission_Actors[5]String_Name = u_f_y_dancelthr_01
Objectives[66]mission_Actors[5]Relationship_Group = Enemy1
Objectives[66]mission_Actors[5]AddBlip = False
Objectives[66]mission_Actors[5]ShowCone = False
Objectives[66]mission_Actors[5]Invincible = False
Objectives[66]mission_Actors[5]SetHealth = 200
Objectives[66]mission_Actors[5]DieFromHeadShot = True
Objectives[66]mission_Actors[5]CanExitVehicle = True
Objectives[66]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[66]mission_Actors[5]AlwaysFight = True
Objectives[66]mission_Actors[5]Seeing_Range = 30
Objectives[66]mission_Actors[5]Hearing_Range = 30
Objectives[66]mission_Actors[5]CombatMovement = Offensive
Objectives[66]mission_Actors[5]weapon = Pistol
Objectives[66]mission_Actors[5]Variation = Random
Objectives[66]mission_Actors[5]Task = 0
Objectives[66]mission_Actors[5]Task_Guard_Range = 5
Objectives[66]mission_Actors[5]Task_Stay_In_Range = True
Objectives[66]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[66]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[66]mission_Actors[5]Task_Scenario = NONE
Objectives[66]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[66]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 73
Objectives[66]mission_Vehicles = 3
Objectives[66]mission_Vehicles[0]positionX = 298,6208
Objectives[66]mission_Vehicles[0]positionY = -536,1266
Objectives[66]mission_Vehicles[0]positionZ = 33,25105
Objectives[66]mission_Vehicles[0]Heading = 271,0459
Objectives[66]mission_Vehicles[0]Name = Gauntlet Hellfire
Objectives[66]mission_Vehicles[0]Model = gauntlet4
Objectives[66]mission_Vehicles[0]PrimaryColor = MetallicBlackRed
Objectives[66]mission_Vehicles[0]SecondaryColor = MetallicMarinerBlue
Objectives[66]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[66]mission_Vehicles[0]HasPearlescent = False
Objectives[66]mission_Vehicles[0]Livery = -1
Objectives[66]mission_Vehicles[0]DirtLevel = 0
Objectives[66]mission_Vehicles[0]LockedForPlayer = False
Objectives[66]mission_Vehicles[0]Locked = False
Objectives[66]mission_Vehicles[0]Alarm = False
Objectives[66]mission_Vehicles[0]HotWired = False
Objectives[66]mission_Vehicles[0]Invincible = False
Objectives[66]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[66]mission_Vehicles[0]Remove_After = 0
Objectives[66]mission_Vehicles[0]Survive_Number = 0
Objectives[66]mission_Vehicles[0]Failed_Text = 
Objectives[66]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[66]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 66
Objectives[66]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[66]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[66]mission_Vehicles[1]positionX = 285,8399
Objectives[66]mission_Vehicles[1]positionY = -535,9266
Objectives[66]mission_Vehicles[1]positionZ = 33,33844
Objectives[66]mission_Vehicles[1]Heading = 273,6418
Objectives[66]mission_Vehicles[1]Name = Tampa
Objectives[66]mission_Vehicles[1]Model = tampa
Objectives[66]mission_Vehicles[1]PrimaryColor = MetallicLavaRed
Objectives[66]mission_Vehicles[1]SecondaryColor = MetallicMidnightBlue
Objectives[66]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[66]mission_Vehicles[1]HasPearlescent = False
Objectives[66]mission_Vehicles[1]Livery = 0
Objectives[66]mission_Vehicles[1]DirtLevel = 0
Objectives[66]mission_Vehicles[1]LockedForPlayer = False
Objectives[66]mission_Vehicles[1]Locked = False
Objectives[66]mission_Vehicles[1]Alarm = False
Objectives[66]mission_Vehicles[1]HotWired = False
Objectives[66]mission_Vehicles[1]Invincible = False
Objectives[66]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[66]mission_Vehicles[1]Remove_After = 0
Objectives[66]mission_Vehicles[1]Survive_Number = 0
Objectives[66]mission_Vehicles[1]Failed_Text = 
Objectives[66]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[66]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 73
Objectives[66]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[66]mission_Vehicles[2]positionX = 292,1152
Objectives[66]mission_Vehicles[2]positionY = -535,664
Objectives[66]mission_Vehicles[2]positionZ = 33,56925
Objectives[66]mission_Vehicles[2]Heading = 271,0064
Objectives[66]mission_Vehicles[2]Name = Vigero
Objectives[66]mission_Vehicles[2]Model = vigero
Objectives[66]mission_Vehicles[2]PrimaryColor = MetallicMidnightBlue
Objectives[66]mission_Vehicles[2]SecondaryColor = MetallicMidnightSilver
Objectives[66]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[66]mission_Vehicles[2]HasPearlescent = False
Objectives[66]mission_Vehicles[2]Livery = 0
Objectives[66]mission_Vehicles[2]DirtLevel = 0
Objectives[66]mission_Vehicles[2]LockedForPlayer = False
Objectives[66]mission_Vehicles[2]Locked = False
Objectives[66]mission_Vehicles[2]Alarm = False
Objectives[66]mission_Vehicles[2]HotWired = False
Objectives[66]mission_Vehicles[2]Invincible = False
Objectives[66]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[66]mission_Vehicles[2]Remove_After = 0
Objectives[66]mission_Vehicles[2]Survive_Number = 0
Objectives[66]mission_Vehicles[2]Failed_Text = 
Objectives[66]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[66]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 74
Objectives[66]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 2
Objectives[66]ObjectiveMessages[0]positionX = 2349,583
Objectives[66]ObjectiveMessages[0]positionY = -1632,649
Objectives[66]ObjectiveMessages[0]positionZ = 71,92432
Objectives[66]ObjectiveMessages[0]Message = ~p~Here they are.
Objectives[66]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[0]Sender = 
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = White
Objectives[66]ObjectiveMessages[0]PlayFromStart = True
Objectives[66]ObjectiveMessages[0]Delay = False
Objectives[66]ObjectiveMessages[0]DelayTime = 0
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = True
Objectives[66]ObjectiveMessages[0]TypeTextMesage = False
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = 2353,966
Objectives[66]ObjectiveMessages[1]positionY = -1634,01
Objectives[66]ObjectiveMessages[1]positionZ = 69,96484
Objectives[66]ObjectiveMessages[1]Message = ~g~Come on girls, get on the bike.
Objectives[66]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[66]ObjectiveMessages[1]Sender = 
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = White
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 2
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = True
Objectives[66]ObjectiveMessages[1]TypeTextMesage = False
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = 
Objectives[67]positionX = -186,1325
Objectives[67]positionY = -695,0921
Objectives[67]positionZ = 34,44364
Objectives[67]SetPlayerActor_Use_Player = False
Objectives[67]SetPlayerActor_Player_Controllable = True
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[67]SetPlayerActor_Use_Actor = True
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 99
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 1
Objectives[67]TaskListCount = 1
Objectives[67]Task_List[0]Type = EnterVehicle
Objectives[67]Task_List[0]PositionX = -193,0542
Objectives[67]Task_List[0]PositionY = -692,2817
Objectives[67]Task_List[0]PositionZ = 33,58276
Objectives[67]Task_List[0]Speed = 4
Objectives[67]Task_List[0]SeatIndex = 0
Objectives[67]Task_List[0]TaskIndex = 0
Objectives[67]Task_List[0]Warp = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Set_Player_Actor_Objective
Objectives[68]Text = 
Objectives[68]positionX = -200,204
Objectives[68]positionY = -688,7068
Objectives[68]positionZ = 32,93419
Objectives[68]SetPlayerActor_Use_Player = False
Objectives[68]SetPlayerActor_Player_Controllable = True
Objectives[68]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[68]SetPlayerActor_Use_Actor = True
Objectives[68]SetPlayerActor_RelationshipGroup_Change = False
Objectives[68]SetPlayerActor_RelationshipGroup = Neutral
Objectives[68]SetPlayerActor_Invincible_Change = False
Objectives[68]SetPlayerActor_Invincible = False
Objectives[68]SetPlayerActor_NewTask = True
Objectives[68]Int_Task = 99
Objectives[68]Task_Repeat = False
Objectives[68]Task_Timeout = False
Objectives[68]Task_Guard_Range = 10
Objectives[68]Task_Stay_In_Range = True
Objectives[68]Task_Wander_Range = 10
Objectives[68]Task_Scenario = NONE
Objectives[68]Task_TalkingAnimation = mic_chatter
Objectives[68]Task_Time = 1
Objectives[68]TaskListCount = 2
Objectives[68]Task_List[0]Type = EnterVehicle
Objectives[68]Task_List[0]PositionX = -200,669
Objectives[68]Task_List[0]PositionY = -689,9446
Objectives[68]Task_List[0]PositionZ = 33,44743
Objectives[68]Task_List[0]Speed = 4
Objectives[68]Task_List[0]SeatIndex = -1
Objectives[68]Task_List[0]TaskIndex = 0
Objectives[68]Task_List[0]Warp = False
Objectives[68]Task_List[1]Type = VehicleFollowActor
Objectives[68]Task_List[1]positionX = 298,9213
Objectives[68]Task_List[1]positionY = -534,5727
Objectives[68]Task_List[1]positionZ = 33,43549
Objectives[68]Task_List[1]minDistance = 5
Objectives[68]Task_List[1]TaskIndex = 1
Objectives[68]Task_List[1]Speed = 100
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = -198,2112
Objectives[69]positionY = -687,839
Objectives[69]positionZ = 32,95916
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 2
Objectives[69]Task_List[0]Type = EnterVehicle
Objectives[69]Task_List[0]PositionX = -196,5962
Objectives[69]Task_List[0]PositionY = -690,039
Objectives[69]Task_List[0]PositionZ = 33,50175
Objectives[69]Task_List[0]Speed = 4
Objectives[69]Task_List[0]SeatIndex = -1
Objectives[69]Task_List[0]TaskIndex = 0
Objectives[69]Task_List[0]Warp = False
Objectives[69]Task_List[1]Type = VehicleFollowActor
Objectives[69]Task_List[1]positionX = 298,9213
Objectives[69]Task_List[1]positionY = -534,5727
Objectives[69]Task_List[1]positionZ = 33,43549
Objectives[69]Task_List[1]minDistance = 5
Objectives[69]Task_List[1]TaskIndex = 1
Objectives[69]Task_List[1]Speed = 100
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Type = Set_Player_Actor_Objective
Objectives[70]Text = 
Objectives[70]positionX = -195,0042
Objectives[70]positionY = -689,0619
Objectives[70]positionZ = 33,01952
Objectives[70]SetPlayerActor_Use_Player = False
Objectives[70]SetPlayerActor_Player_Controllable = True
Objectives[70]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[70]SetPlayerActor_Use_Actor = True
Objectives[70]SetPlayerActor_RelationshipGroup_Change = False
Objectives[70]SetPlayerActor_RelationshipGroup = Neutral
Objectives[70]SetPlayerActor_Invincible_Change = False
Objectives[70]SetPlayerActor_Invincible = False
Objectives[70]SetPlayerActor_NewTask = True
Objectives[70]Int_Task = 99
Objectives[70]Task_Repeat = False
Objectives[70]Task_Timeout = False
Objectives[70]Task_Guard_Range = 10
Objectives[70]Task_Stay_In_Range = True
Objectives[70]Task_Wander_Range = 10
Objectives[70]Task_Scenario = NONE
Objectives[70]Task_TalkingAnimation = mic_chatter
Objectives[70]Task_Time = 1
Objectives[70]TaskListCount = 2
Objectives[70]Task_List[0]Type = EnterVehicle
Objectives[70]Task_List[0]PositionX = -195,6205
Objectives[70]Task_List[0]PositionY = -690,7495
Objectives[70]Task_List[0]PositionZ = 33,52543
Objectives[70]Task_List[0]Speed = 4
Objectives[70]Task_List[0]SeatIndex = -1
Objectives[70]Task_List[0]TaskIndex = 0
Objectives[70]Task_List[0]Warp = False
Objectives[70]Task_List[1]Type = VehicleFollowActor
Objectives[70]Task_List[1]positionX = 298,9213
Objectives[70]Task_List[1]positionY = -534,5727
Objectives[70]Task_List[1]positionZ = 33,43549
Objectives[70]Task_List[1]minDistance = 5
Objectives[70]Task_List[1]TaskIndex = 1
Objectives[70]Task_List[1]Speed = 100
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = 
Objectives[71]positionX = -193,6501
Objectives[71]positionY = -690,6074
Objectives[71]positionZ = 33,05334
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = True
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 99
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 1
Objectives[71]TaskListCount = 3
Objectives[71]Task_List[0]Type = EnterVehicle
Objectives[71]Task_List[0]PositionX = -193,5951
Objectives[71]Task_List[0]PositionY = -690,6228
Objectives[71]Task_List[0]PositionZ = 33,55436
Objectives[71]Task_List[0]Speed = 4
Objectives[71]Task_List[0]SeatIndex = -1
Objectives[71]Task_List[0]TaskIndex = 0
Objectives[71]Task_List[0]Warp = False
Objectives[71]Task_List[1]Type = Pause
Objectives[71]Task_List[1]positionX = -193,5951
Objectives[71]Task_List[1]positionY = -690,6228
Objectives[71]Task_List[1]positionZ = 33,55436
Objectives[71]Task_List[1]time = 4
Objectives[71]Task_List[2]Type = VehicleFollowActor
Objectives[71]Task_List[2]positionX = 298,9213
Objectives[71]Task_List[2]positionY = -534,5727
Objectives[71]Task_List[2]positionZ = 33,43549
Objectives[71]Task_List[2]minDistance = 5
Objectives[71]Task_List[2]TaskIndex = 2
Objectives[71]Task_List[2]Speed = 100
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Set_Player_Actor_Objective
Objectives[72]Text = 
Objectives[72]positionX = -190,9325
Objectives[72]positionY = -691,9107
Objectives[72]positionZ = 33,10126
Objectives[72]SetPlayerActor_Use_Player = False
Objectives[72]SetPlayerActor_Player_Controllable = True
Objectives[72]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[72]SetPlayerActor_Use_Actor = True
Objectives[72]SetPlayerActor_RelationshipGroup_Change = False
Objectives[72]SetPlayerActor_RelationshipGroup = Neutral
Objectives[72]SetPlayerActor_Invincible_Change = False
Objectives[72]SetPlayerActor_Invincible = False
Objectives[72]SetPlayerActor_NewTask = True
Objectives[72]Int_Task = 99
Objectives[72]Task_Repeat = False
Objectives[72]Task_Timeout = False
Objectives[72]Task_Guard_Range = 10
Objectives[72]Task_Stay_In_Range = True
Objectives[72]Task_Wander_Range = 10
Objectives[72]Task_Scenario = NONE
Objectives[72]Task_TalkingAnimation = mic_chatter
Objectives[72]Task_Time = 1
Objectives[72]TaskListCount = 2
Objectives[72]Task_List[0]Type = EnterVehicle
Objectives[72]Task_List[0]PositionX = -190,9427
Objectives[72]Task_List[0]PositionY = -691,9372
Objectives[72]Task_List[0]PositionZ = 33,60115
Objectives[72]Task_List[0]Speed = 4
Objectives[72]Task_List[0]SeatIndex = -1
Objectives[72]Task_List[0]TaskIndex = 0
Objectives[72]Task_List[0]Warp = False
Objectives[72]Task_List[1]Type = VehicleFollowActor
Objectives[72]Task_List[1]positionX = 298,9213
Objectives[72]Task_List[1]positionY = -534,5727
Objectives[72]Task_List[1]positionZ = 33,43549
Objectives[72]Task_List[1]minDistance = 5
Objectives[72]Task_List[1]TaskIndex = 1
Objectives[72]Task_List[1]Speed = 100
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Type = Set_Player_Actor_Objective
Objectives[73]Text = 
Objectives[73]positionX = 286,2729
Objectives[73]positionY = -534,5403
Objectives[73]positionZ = 32,9371
Objectives[73]SetPlayerActor_Use_Player = False
Objectives[73]SetPlayerActor_Player_Controllable = True
Objectives[73]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[73]SetPlayerActor_Use_Actor = True
Objectives[73]SetPlayerActor_RelationshipGroup_Change = False
Objectives[73]SetPlayerActor_RelationshipGroup = Neutral
Objectives[73]SetPlayerActor_Invincible_Change = False
Objectives[73]SetPlayerActor_Invincible = False
Objectives[73]SetPlayerActor_NewTask = True
Objectives[73]Int_Task = 99
Objectives[73]Task_Repeat = False
Objectives[73]Task_Timeout = False
Objectives[73]Task_Guard_Range = 10
Objectives[73]Task_Stay_In_Range = True
Objectives[73]Task_Wander_Range = 10
Objectives[73]Task_Scenario = NONE
Objectives[73]Task_TalkingAnimation = mic_chatter
Objectives[73]Task_Time = 1
Objectives[73]TaskListCount = 3
Objectives[73]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[73]Task_List[0]positionX = 286,5293
Objectives[73]Task_List[0]positionY = -534,8528
Objectives[73]Task_List[0]positionZ = 33,42795
Objectives[73]Task_List[0]Block = True
Objectives[73]Task_List[1]Type = EnterVehicle
Objectives[73]Task_List[1]PositionX = 286,5098
Objectives[73]Task_List[1]PositionY = -534,8436
Objectives[73]Task_List[1]PositionZ = 33,42822
Objectives[73]Task_List[1]Speed = 4
Objectives[73]Task_List[1]SeatIndex = -1
Objectives[73]Task_List[1]TaskIndex = 1
Objectives[73]Task_List[1]Warp = False
Objectives[73]Task_List[2]Type = VehicleFollowActor
Objectives[73]Task_List[2]positionX = 298,538
Objectives[73]Task_List[2]positionY = -535,3356
Objectives[73]Task_List[2]positionZ = 33,4132
Objectives[73]Task_List[2]minDistance = 5
Objectives[73]Task_List[2]TaskIndex = 2
Objectives[73]Task_List[2]Speed = 100
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = 291,6032
Objectives[74]positionY = -533,9155
Objectives[74]positionZ = 32,9551
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 3
Objectives[74]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[74]Task_List[0]positionX = 292,2334
Objectives[74]Task_List[0]positionY = -535,2961
Objectives[74]Task_List[0]positionZ = 33,41469
Objectives[74]Task_List[0]Block = True
Objectives[74]Task_List[1]Type = EnterVehicle
Objectives[74]Task_List[1]PositionX = 292,2452
Objectives[74]Task_List[1]PositionY = -535,3021
Objectives[74]Task_List[1]PositionZ = 33,41451
Objectives[74]Task_List[1]Speed = 4
Objectives[74]Task_List[1]SeatIndex = -1
Objectives[74]Task_List[1]TaskIndex = 1
Objectives[74]Task_List[1]Warp = False
Objectives[74]Task_List[2]Type = VehicleFollowActor
Objectives[74]Task_List[2]positionX = 298,4202
Objectives[74]Task_List[2]positionY = -535,749
Objectives[74]Task_List[2]positionZ = 33,40112
Objectives[74]Task_List[2]minDistance = 5
Objectives[74]Task_List[2]TaskIndex = 2
Objectives[74]Task_List[2]Speed = 100
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = 
Objectives[75]Text2 = 
Objectives[75]Type = Kill_Actors
Objectives[75]positionX = -90,94035
Objectives[75]positionY = -519,6234
Objectives[75]positionZ = 30,15604
Objectives[75]KillAll1 = True
Objectives[75]KillAll2 = False
Objectives[75]Kill_Actors_Add_Blips = True
Objectives[75]Kill_Actors_Add_Markers = False
Objectives[75]DropPickups = False
Objectives[75]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 5
Objectives[75]ObjectiveMessages[0]positionX = 2262,45
Objectives[75]ObjectiveMessages[0]positionY = -1828,545
Objectives[75]ObjectiveMessages[0]positionZ = 104,0944
Objectives[75]ObjectiveMessages[0]Message = ~o~Okay, let's go!
Objectives[75]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[75]ObjectiveMessages[0]Sender = 
Objectives[75]ObjectiveMessages[0]Subject = 
Objectives[75]ObjectiveMessages[0]MessageColor = White
Objectives[75]ObjectiveMessages[0]PlayFromStart = True
Objectives[75]ObjectiveMessages[0]Delay = False
Objectives[75]ObjectiveMessages[0]DelayTime = 0
Objectives[75]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[0]TypeSubtitle = True
Objectives[75]ObjectiveMessages[0]TypeTextMesage = False
Objectives[75]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[1]positionX = 2262,944
Objectives[75]ObjectiveMessages[1]positionY = -1832,014
Objectives[75]ObjectiveMessages[1]positionZ = 102,5037
Objectives[75]ObjectiveMessages[1]Message = ~p~What is happening?
Objectives[75]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[75]ObjectiveMessages[1]Sender = 
Objectives[75]ObjectiveMessages[1]Subject = 
Objectives[75]ObjectiveMessages[1]MessageColor = White
Objectives[75]ObjectiveMessages[1]PlayFromStart = False
Objectives[75]ObjectiveMessages[1]Delay = True
Objectives[75]ObjectiveMessages[1]DelayTime = 2
Objectives[75]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[1]TypeSubtitle = True
Objectives[75]ObjectiveMessages[1]TypeTextMesage = False
Objectives[75]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[2]positionX = 2263,468
Objectives[75]ObjectiveMessages[2]positionY = -1836,094
Objectives[75]ObjectiveMessages[2]positionZ = 100,6571
Objectives[75]ObjectiveMessages[2]Message = ~o~The leather bitches... they are patrolling the city and trying to intercept our girls.
Objectives[75]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[75]ObjectiveMessages[2]Sender = 
Objectives[75]ObjectiveMessages[2]Subject = 
Objectives[75]ObjectiveMessages[2]MessageColor = White
Objectives[75]ObjectiveMessages[2]PlayFromStart = False
Objectives[75]ObjectiveMessages[2]Delay = True
Objectives[75]ObjectiveMessages[2]DelayTime = 4
Objectives[75]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[2]TypeSubtitle = True
Objectives[75]ObjectiveMessages[2]TypeTextMesage = False
Objectives[75]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[3]positionX = 2264,017
Objectives[75]ObjectiveMessages[3]positionY = -1840,453
Objectives[75]ObjectiveMessages[3]positionZ = 98,78043
Objectives[75]ObjectiveMessages[3]Message = ~o~But we will intercept them... prepare to kill those bitches.
Objectives[75]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[75]ObjectiveMessages[3]Sender = 
Objectives[75]ObjectiveMessages[3]Subject = 
Objectives[75]ObjectiveMessages[3]MessageColor = White
Objectives[75]ObjectiveMessages[3]PlayFromStart = False
Objectives[75]ObjectiveMessages[3]Delay = True
Objectives[75]ObjectiveMessages[3]DelayTime = 12
Objectives[75]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[3]TypeSubtitle = True
Objectives[75]ObjectiveMessages[3]TypeTextMesage = False
Objectives[75]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[75]ObjectiveMessages[4]positionX = 2264,813
Objectives[75]ObjectiveMessages[4]positionY = -1846,934
Objectives[75]ObjectiveMessages[4]positionZ = 95,54034
Objectives[75]ObjectiveMessages[4]Message = ~p~Okay... let's do it!
Objectives[75]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[75]ObjectiveMessages[4]Sender = 
Objectives[75]ObjectiveMessages[4]Subject = 
Objectives[75]ObjectiveMessages[4]MessageColor = White
Objectives[75]ObjectiveMessages[4]PlayFromStart = False
Objectives[75]ObjectiveMessages[4]Delay = True
Objectives[75]ObjectiveMessages[4]DelayTime = 18
Objectives[75]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[4]TypeSubtitle = True
Objectives[75]ObjectiveMessages[4]TypeTextMesage = False
Objectives[75]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = -204,2926
Objectives[76]positionY = -671,3075
Objectives[76]positionZ = 32,79455
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Neutral
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]TaskListCount = 2
Objectives[76]Task_List[0]Type = EnterVehicle
Objectives[76]Task_List[0]PositionX = -200,2535
Objectives[76]Task_List[0]PositionY = -690,2915
Objectives[76]Task_List[0]PositionZ = 33,45829
Objectives[76]Task_List[0]Speed = 4
Objectives[76]Task_List[0]SeatIndex = -1
Objectives[76]Task_List[0]TaskIndex = 0
Objectives[76]Task_List[0]Warp = False
Objectives[76]Task_List[1]Type = Drive
Objectives[76]Task_List[1]PositionX = -110,2308
Objectives[76]Task_List[1]PositionY = -938,9928
Objectives[76]Task_List[1]PositionZ = 28,73582
Objectives[76]Task_List[1]Speed = 100
Objectives[76]Task_List[1]StopBeforeVehicles = False
Objectives[76]Task_List[1]StopBeforeActors = False
Objectives[76]Task_List[1]AvoidVehicles = True
Objectives[76]Task_List[1]AvoidEmptyVehicles = True
Objectives[76]Task_List[1]AvoidActors = True
Objectives[76]Task_List[1]AvoidObjects = True
Objectives[76]Task_List[1]StopAtLights = False
Objectives[76]Task_List[1]UseBlinkers = True
Objectives[76]Task_List[1]AllowGoingWrongWay = True
Objectives[76]Task_List[1]Reverse = False
Objectives[76]Task_List[1]TakeShortestPath = False
Objectives[76]Task_List[1]IgnoreRoads = False
Objectives[76]Task_List[1]IgnoreAllPathing = False
Objectives[76]Task_List[1]AvoidHighWays = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = 
Objectives[77]positionX = -198,7541
Objectives[77]positionY = -685,6993
Objectives[77]positionZ = 32,95072
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 99
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 1
Objectives[77]TaskListCount = 2
Objectives[77]Task_List[0]Type = EnterVehicle
Objectives[77]Task_List[0]PositionX = -197,5959
Objectives[77]Task_List[0]PositionY = -690,4448
Objectives[77]Task_List[0]PositionZ = 33,49507
Objectives[77]Task_List[0]Speed = 4
Objectives[77]Task_List[0]SeatIndex = -1
Objectives[77]Task_List[0]TaskIndex = 0
Objectives[77]Task_List[0]Warp = False
Objectives[77]Task_List[1]Type = Drive
Objectives[77]Task_List[1]PositionX = -110,2308
Objectives[77]Task_List[1]PositionY = -938,9928
Objectives[77]Task_List[1]PositionZ = 28,73582
Objectives[77]Task_List[1]Speed = 100
Objectives[77]Task_List[1]StopBeforeVehicles = False
Objectives[77]Task_List[1]StopBeforeActors = False
Objectives[77]Task_List[1]AvoidVehicles = True
Objectives[77]Task_List[1]AvoidEmptyVehicles = True
Objectives[77]Task_List[1]AvoidActors = True
Objectives[77]Task_List[1]AvoidObjects = True
Objectives[77]Task_List[1]StopAtLights = False
Objectives[77]Task_List[1]UseBlinkers = True
Objectives[77]Task_List[1]AllowGoingWrongWay = True
Objectives[77]Task_List[1]Reverse = False
Objectives[77]Task_List[1]TakeShortestPath = False
Objectives[77]Task_List[1]IgnoreRoads = False
Objectives[77]Task_List[1]IgnoreAllPathing = False
Objectives[77]Task_List[1]AvoidHighWays = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = 
Objectives[78]positionX = -191,3702
Objectives[78]positionY = -685,0076
Objectives[78]positionZ = 33,09924
Objectives[78]SetPlayerActor_Use_Player = False
Objectives[78]SetPlayerActor_Player_Controllable = True
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[78]SetPlayerActor_Use_Actor = True
Objectives[78]SetPlayerActor_RelationshipGroup_Change = False
Objectives[78]SetPlayerActor_RelationshipGroup = Neutral
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = True
Objectives[78]Int_Task = 99
Objectives[78]Task_Repeat = False
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = mic_chatter
Objectives[78]Task_Time = 1
Objectives[78]TaskListCount = 2
Objectives[78]Task_List[0]Type = EnterVehicle
Objectives[78]Task_List[0]PositionX = -195,6552
Objectives[78]Task_List[0]PositionY = -691,7882
Objectives[78]Task_List[0]PositionZ = 33,54142
Objectives[78]Task_List[0]Speed = 4
Objectives[78]Task_List[0]SeatIndex = -1
Objectives[78]Task_List[0]TaskIndex = 0
Objectives[78]Task_List[0]Warp = False
Objectives[78]Task_List[1]Type = Drive
Objectives[78]Task_List[1]PositionX = -110,2308
Objectives[78]Task_List[1]PositionY = -938,9928
Objectives[78]Task_List[1]PositionZ = 28,73582
Objectives[78]Task_List[1]Speed = 100
Objectives[78]Task_List[1]StopBeforeVehicles = False
Objectives[78]Task_List[1]StopBeforeActors = False
Objectives[78]Task_List[1]AvoidVehicles = True
Objectives[78]Task_List[1]AvoidEmptyVehicles = True
Objectives[78]Task_List[1]AvoidActors = True
Objectives[78]Task_List[1]AvoidObjects = True
Objectives[78]Task_List[1]StopAtLights = False
Objectives[78]Task_List[1]UseBlinkers = True
Objectives[78]Task_List[1]AllowGoingWrongWay = True
Objectives[78]Task_List[1]Reverse = False
Objectives[78]Task_List[1]TakeShortestPath = False
Objectives[78]Task_List[1]IgnoreRoads = False
Objectives[78]Task_List[1]IgnoreAllPathing = False
Objectives[78]Task_List[1]AvoidHighWays = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = -189,0798
Objectives[79]positionY = -680,9748
Objectives[79]positionZ = 33,09937
Objectives[79]SetPlayerActor_Use_Player = False
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[79]SetPlayerActor_Use_Actor = True
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 2
Objectives[79]Task_List[0]Type = EnterVehicle
Objectives[79]Task_List[0]PositionX = -193,8472
Objectives[79]Task_List[0]PositionY = -691,8484
Objectives[79]Task_List[0]PositionZ = 33,5657
Objectives[79]Task_List[0]Speed = 4
Objectives[79]Task_List[0]SeatIndex = -1
Objectives[79]Task_List[0]TaskIndex = 0
Objectives[79]Task_List[0]Warp = False
Objectives[79]Task_List[1]Type = Drive
Objectives[79]Task_List[1]PositionX = -110,2308
Objectives[79]Task_List[1]PositionY = -938,9928
Objectives[79]Task_List[1]PositionZ = 28,73582
Objectives[79]Task_List[1]Speed = 100
Objectives[79]Task_List[1]StopBeforeVehicles = False
Objectives[79]Task_List[1]StopBeforeActors = False
Objectives[79]Task_List[1]AvoidVehicles = True
Objectives[79]Task_List[1]AvoidEmptyVehicles = True
Objectives[79]Task_List[1]AvoidActors = True
Objectives[79]Task_List[1]AvoidObjects = True
Objectives[79]Task_List[1]StopAtLights = False
Objectives[79]Task_List[1]UseBlinkers = True
Objectives[79]Task_List[1]AllowGoingWrongWay = True
Objectives[79]Task_List[1]Reverse = False
Objectives[79]Task_List[1]TakeShortestPath = False
Objectives[79]Task_List[1]IgnoreRoads = False
Objectives[79]Task_List[1]IgnoreAllPathing = False
Objectives[79]Task_List[1]AvoidHighWays = False
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Set_Player_Actor_Objective
Objectives[80]Text = 
Objectives[80]positionX = -188,2677
Objectives[80]positionY = -687,2419
Objectives[80]positionZ = 33,09785
Objectives[80]SetPlayerActor_Use_Player = False
Objectives[80]SetPlayerActor_Player_Controllable = True
Objectives[80]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[80]SetPlayerActor_Use_Actor = True
Objectives[80]SetPlayerActor_RelationshipGroup_Change = False
Objectives[80]SetPlayerActor_RelationshipGroup = Neutral
Objectives[80]SetPlayerActor_Invincible_Change = False
Objectives[80]SetPlayerActor_Invincible = False
Objectives[80]SetPlayerActor_NewTask = True
Objectives[80]Int_Task = 99
Objectives[80]Task_Repeat = False
Objectives[80]Task_Timeout = False
Objectives[80]Task_Guard_Range = 10
Objectives[80]Task_Stay_In_Range = True
Objectives[80]Task_Wander_Range = 10
Objectives[80]Task_Scenario = NONE
Objectives[80]Task_TalkingAnimation = mic_chatter
Objectives[80]Task_Time = 1
Objectives[80]TaskListCount = 2
Objectives[80]Task_List[0]Type = EnterVehicle
Objectives[80]Task_List[0]PositionX = -191,7228
Objectives[80]Task_List[0]PositionY = -692,6368
Objectives[80]Task_List[0]PositionZ = 33,60652
Objectives[80]Task_List[0]Speed = 4
Objectives[80]Task_List[0]SeatIndex = -1
Objectives[80]Task_List[0]TaskIndex = 0
Objectives[80]Task_List[0]Warp = False
Objectives[80]Task_List[1]Type = Drive
Objectives[80]Task_List[1]PositionX = -110,2308
Objectives[80]Task_List[1]PositionY = -938,9928
Objectives[80]Task_List[1]PositionZ = 28,73582
Objectives[80]Task_List[1]Speed = 100
Objectives[80]Task_List[1]StopBeforeVehicles = False
Objectives[80]Task_List[1]StopBeforeActors = False
Objectives[80]Task_List[1]AvoidVehicles = True
Objectives[80]Task_List[1]AvoidEmptyVehicles = True
Objectives[80]Task_List[1]AvoidActors = True
Objectives[80]Task_List[1]AvoidObjects = True
Objectives[80]Task_List[1]StopAtLights = False
Objectives[80]Task_List[1]UseBlinkers = True
Objectives[80]Task_List[1]AllowGoingWrongWay = True
Objectives[80]Task_List[1]Reverse = False
Objectives[80]Task_List[1]TakeShortestPath = False
Objectives[80]Task_List[1]IgnoreRoads = False
Objectives[80]Task_List[1]IgnoreAllPathing = False
Objectives[80]Task_List[1]AvoidHighWays = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Text = 
Objectives[81]Text2 = 
Objectives[81]Text3 = 
Objectives[81]Failed_Text = 
Objectives[81]Type = Checkpoint
Objectives[81]Checkpoint_Type = 45
Objectives[81]Reserved = 1
Objectives[81]ColorR = 255
Objectives[81]ColorG = 255
Objectives[81]ColorB = 0
Objectives[81]ColorA = 255
Objectives[81]IconColorR = 255
Objectives[81]IconColorG = 255
Objectives[81]IconColorB = 0
Objectives[81]IconColorA = 255
Objectives[81]positionX = -110,2308
Objectives[81]positionY = -938,9928
Objectives[81]positionZ = 28,23582
Objectives[81]Heading = 0
Objectives[81]Diameter = 5
Objectives[81]minimum_hight = 1
Objectives[81]maximum_hight = 10
Objectives[81]TriggerDistance = 25
Objectives[81]PlaySound = False
Objectives[81]LoseWanted = False
Objectives[81]Stop_Vehicle = False
Objectives[81]DeliverVehicleOnly = False
Objectives[81]DeliverTrailor = False
Objectives[81]DeliverTowTruck = False
Objectives[81]DeliverVehicleCargobob = False
Objectives[81]DeliverPropCargobob = False
Objectives[81]mission_ActorsCount = 3
Objectives[81]mission_Actors[0]SpawnInVehicle = True
Objectives[81]mission_Actors[0]SeatIndex = -1
Objectives[81]mission_Actors[0]Survive_Number = 0
Objectives[81]mission_Actors[0]Failed_Text = 
Objectives[81]mission_Actors[0]Remove_After = 96
Objectives[81]mission_Actors[0]positionX = -134,4578
Objectives[81]mission_Actors[0]positionY = -985,3286
Objectives[81]mission_Actors[0]positionZ = 27,34544
Objectives[81]mission_Actors[0]Heading = 339,9468
Objectives[81]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[81]mission_Actors[0]Relationship_Group = Friend
Objectives[81]mission_Actors[0]AddBlip = False
Objectives[81]mission_Actors[0]ShowCone = False
Objectives[81]mission_Actors[0]Invincible = True
Objectives[81]mission_Actors[0]SetHealth = 100
Objectives[81]mission_Actors[0]DieFromHeadShot = True
Objectives[81]mission_Actors[0]CanExitVehicle = True
Objectives[81]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[81]mission_Actors[0]AlwaysFight = True
Objectives[81]mission_Actors[0]Seeing_Range = 30
Objectives[81]mission_Actors[0]Hearing_Range = 30
Objectives[81]mission_Actors[0]CombatMovement = Offensive
Objectives[81]mission_Actors[0]weapon = MicroSMG
Objectives[81]mission_Actors[0]Variation = Random
Objectives[81]mission_Actors[0]Task = 0
Objectives[81]mission_Actors[0]Task_Guard_Range = 5
Objectives[81]mission_Actors[0]Task_Stay_In_Range = True
Objectives[81]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[81]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[81]mission_Actors[0]Task_Scenario = NONE
Objectives[81]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[81]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 89
Objectives[81]mission_Actors[1]SpawnInVehicle = True
Objectives[81]mission_Actors[1]SeatIndex = 0
Objectives[81]mission_Actors[1]Survive_Number = 0
Objectives[81]mission_Actors[1]Failed_Text = 
Objectives[81]mission_Actors[1]Remove_After = 0
Objectives[81]mission_Actors[1]positionX = -134,4578
Objectives[81]mission_Actors[1]positionY = -985,3286
Objectives[81]mission_Actors[1]positionZ = 27,34544
Objectives[81]mission_Actors[1]Heading = 339,9468
Objectives[81]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[81]mission_Actors[1]Relationship_Group = Friend
Objectives[81]mission_Actors[1]AddBlip = False
Objectives[81]mission_Actors[1]ShowCone = False
Objectives[81]mission_Actors[1]Invincible = True
Objectives[81]mission_Actors[1]SetHealth = 100
Objectives[81]mission_Actors[1]DieFromHeadShot = True
Objectives[81]mission_Actors[1]CanExitVehicle = True
Objectives[81]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[81]mission_Actors[1]AlwaysFight = True
Objectives[81]mission_Actors[1]Seeing_Range = 30
Objectives[81]mission_Actors[1]Hearing_Range = 30
Objectives[81]mission_Actors[1]CombatMovement = Offensive
Objectives[81]mission_Actors[1]weapon = MicroSMG
Objectives[81]mission_Actors[1]Variation = Random
Objectives[81]mission_Actors[1]Task = 0
Objectives[81]mission_Actors[1]Task_Guard_Range = 5
Objectives[81]mission_Actors[1]Task_Stay_In_Range = True
Objectives[81]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[81]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[81]mission_Actors[1]Task_Scenario = NONE
Objectives[81]mission_Actors[2]SpawnInVehicle = True
Objectives[81]mission_Actors[2]SeatIndex = 0
Objectives[81]mission_Actors[2]Survive_Number = 0
Objectives[81]mission_Actors[2]Failed_Text = 
Objectives[81]mission_Actors[2]Remove_After = 0
Objectives[81]mission_Actors[2]positionX = -126,0519
Objectives[81]mission_Actors[2]positionY = -960,7659
Objectives[81]mission_Actors[2]positionZ = 27,34589
Objectives[81]mission_Actors[2]Heading = 340,7643
Objectives[81]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[81]mission_Actors[2]Relationship_Group = Friend
Objectives[81]mission_Actors[2]AddBlip = False
Objectives[81]mission_Actors[2]ShowCone = False
Objectives[81]mission_Actors[2]Invincible = True
Objectives[81]mission_Actors[2]SetHealth = 100
Objectives[81]mission_Actors[2]DieFromHeadShot = True
Objectives[81]mission_Actors[2]CanExitVehicle = True
Objectives[81]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[81]mission_Actors[2]AlwaysFight = True
Objectives[81]mission_Actors[2]Seeing_Range = 30
Objectives[81]mission_Actors[2]Hearing_Range = 30
Objectives[81]mission_Actors[2]CombatMovement = Offensive
Objectives[81]mission_Actors[2]weapon = MicroSMG
Objectives[81]mission_Actors[2]Variation = Random
Objectives[81]mission_Actors[2]Task = 0
Objectives[81]mission_Actors[2]Task_Guard_Range = 5
Objectives[81]mission_Actors[2]Task_Stay_In_Range = True
Objectives[81]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[81]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[81]mission_Actors[2]Task_Scenario = NONE
Objectives[81]mission_Vehicles = 4
Objectives[81]mission_Vehicles[0]positionX = -126,0519
Objectives[81]mission_Vehicles[0]positionY = -960,7659
Objectives[81]mission_Vehicles[0]positionZ = 27,34589
Objectives[81]mission_Vehicles[0]Heading = 340,7643
Objectives[81]mission_Vehicles[0]Name = Packer
Objectives[81]mission_Vehicles[0]Model = packer
Objectives[81]mission_Vehicles[0]PrimaryColor = MetallicNauticalBlue
Objectives[81]mission_Vehicles[0]SecondaryColor = MetallicMossBrown
Objectives[81]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[81]mission_Vehicles[0]HasPearlescent = False
Objectives[81]mission_Vehicles[0]Livery = 0
Objectives[81]mission_Vehicles[0]DirtLevel = 0
Objectives[81]mission_Vehicles[0]LockedForPlayer = False
Objectives[81]mission_Vehicles[0]Locked = False
Objectives[81]mission_Vehicles[0]Alarm = False
Objectives[81]mission_Vehicles[0]HotWired = False
Objectives[81]mission_Vehicles[0]Invincible = False
Objectives[81]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[81]mission_Vehicles[0]Remove_After = 0
Objectives[81]mission_Vehicles[0]Survive_Number = 0
Objectives[81]mission_Vehicles[0]Failed_Text = 
Objectives[81]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[81]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 83
Objectives[81]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[81]mission_Vehicles[1]positionX = -129,2407
Objectives[81]mission_Vehicles[1]positionY = -969,8796
Objectives[81]mission_Vehicles[1]positionZ = 27,43871
Objectives[81]mission_Vehicles[1]Heading = 340,6923
Objectives[81]mission_Vehicles[1]Name = Rimorchio
Objectives[81]mission_Vehicles[1]Model = tr4
Objectives[81]mission_Vehicles[1]PrimaryColor = MetallicNauticalBlue
Objectives[81]mission_Vehicles[1]SecondaryColor = MetallicMossBrown
Objectives[81]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[81]mission_Vehicles[1]HasPearlescent = False
Objectives[81]mission_Vehicles[1]Livery = 0
Objectives[81]mission_Vehicles[1]DirtLevel = 0
Objectives[81]mission_Vehicles[1]LockedForPlayer = False
Objectives[81]mission_Vehicles[1]Locked = False
Objectives[81]mission_Vehicles[1]Alarm = False
Objectives[81]mission_Vehicles[1]HotWired = False
Objectives[81]mission_Vehicles[1]Invincible = False
Objectives[81]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[81]mission_Vehicles[1]Remove_After = 0
Objectives[81]mission_Vehicles[1]Survive_Number = 0
Objectives[81]mission_Vehicles[1]Failed_Text = 
Objectives[81]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[81]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 93
Objectives[81]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[81]mission_Vehicles[2]positionX = -134,4578
Objectives[81]mission_Vehicles[2]positionY = -985,3286
Objectives[81]mission_Vehicles[2]positionZ = 27,34544
Objectives[81]mission_Vehicles[2]Heading = 339,9468
Objectives[81]mission_Vehicles[2]Name = Packer
Objectives[81]mission_Vehicles[2]Model = packer
Objectives[81]mission_Vehicles[2]PrimaryColor = MetallicPuebloBeige
Objectives[81]mission_Vehicles[2]SecondaryColor = MetallicMossBrown
Objectives[81]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[81]mission_Vehicles[2]HasPearlescent = False
Objectives[81]mission_Vehicles[2]Livery = 0
Objectives[81]mission_Vehicles[2]DirtLevel = 0
Objectives[81]mission_Vehicles[2]LockedForPlayer = False
Objectives[81]mission_Vehicles[2]Locked = False
Objectives[81]mission_Vehicles[2]Alarm = False
Objectives[81]mission_Vehicles[2]HotWired = False
Objectives[81]mission_Vehicles[2]Invincible = True
Objectives[81]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[81]mission_Vehicles[2]Remove_After = 0
Objectives[81]mission_Vehicles[2]Survive_Number = 0
Objectives[81]mission_Vehicles[2]Failed_Text = 
Objectives[81]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[81]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 89
Objectives[81]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[81]mission_Vehicles[3]positionX = -137,7912
Objectives[81]mission_Vehicles[3]positionY = -994,3903
Objectives[81]mission_Vehicles[3]positionZ = 27,43949
Objectives[81]mission_Vehicles[3]Heading = 339,7401
Objectives[81]mission_Vehicles[3]Name = Rimorchio
Objectives[81]mission_Vehicles[3]Model = tr4
Objectives[81]mission_Vehicles[3]PrimaryColor = MetallicPuebloBeige
Objectives[81]mission_Vehicles[3]SecondaryColor = MetallicMossBrown
Objectives[81]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[81]mission_Vehicles[3]HasPearlescent = False
Objectives[81]mission_Vehicles[3]Livery = 0
Objectives[81]mission_Vehicles[3]DirtLevel = 0
Objectives[81]mission_Vehicles[3]LockedForPlayer = False
Objectives[81]mission_Vehicles[3]Locked = False
Objectives[81]mission_Vehicles[3]Alarm = False
Objectives[81]mission_Vehicles[3]HotWired = False
Objectives[81]mission_Vehicles[3]Invincible = True
Objectives[81]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[81]mission_Vehicles[3]Remove_After = 0
Objectives[81]mission_Vehicles[3]Survive_Number = 0
Objectives[81]mission_Vehicles[3]Failed_Text = 
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 5
Objectives[81]ObjectiveMessages[0]positionX = 2269,479
Objectives[81]ObjectiveMessages[0]positionY = -1868,889
Objectives[81]ObjectiveMessages[0]positionZ = 85,06234
Objectives[81]ObjectiveMessages[0]Message = ~o~Okay, they're gone, girls let's get out of here.
Objectives[81]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[0]Sender = 
Objectives[81]ObjectiveMessages[0]Subject = 
Objectives[81]ObjectiveMessages[0]MessageColor = White
Objectives[81]ObjectiveMessages[0]PlayFromStart = True
Objectives[81]ObjectiveMessages[0]Delay = False
Objectives[81]ObjectiveMessages[0]DelayTime = 0
Objectives[81]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[0]TypeSubtitle = True
Objectives[81]ObjectiveMessages[0]TypeTextMesage = False
Objectives[81]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[1]positionX = 2270,307
Objectives[81]ObjectiveMessages[1]positionY = -1872,614
Objectives[81]ObjectiveMessages[1]positionZ = 83,39194
Objectives[81]ObjectiveMessages[1]Message = ~b~Girls, a transport is bloked, the driver has been killed, can any of you drive a truck?
Objectives[81]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[1]Sender = 
Objectives[81]ObjectiveMessages[1]Subject = 
Objectives[81]ObjectiveMessages[1]MessageColor = White
Objectives[81]ObjectiveMessages[1]PlayFromStart = False
Objectives[81]ObjectiveMessages[1]Delay = True
Objectives[81]ObjectiveMessages[1]DelayTime = 5
Objectives[81]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[1]TypeSubtitle = True
Objectives[81]ObjectiveMessages[1]TypeTextMesage = False
Objectives[81]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[2]positionX = 2272,282
Objectives[81]ObjectiveMessages[2]positionY = -1877,871
Objectives[81]ObjectiveMessages[2]positionZ = 81,14352
Objectives[81]ObjectiveMessages[2]Message = ~p~I can do it.
Objectives[81]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[2]Sender = 
Objectives[81]ObjectiveMessages[2]Subject = 
Objectives[81]ObjectiveMessages[2]MessageColor = White
Objectives[81]ObjectiveMessages[2]PlayFromStart = False
Objectives[81]ObjectiveMessages[2]Delay = True
Objectives[81]ObjectiveMessages[2]DelayTime = 13
Objectives[81]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[2]TypeSubtitle = True
Objectives[81]ObjectiveMessages[2]TypeTextMesage = False
Objectives[81]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[3]positionX = 2275,063
Objectives[81]ObjectiveMessages[3]positionY = -1885,374
Objectives[81]ObjectiveMessages[3]positionZ = 77,81263
Objectives[81]ObjectiveMessages[3]Message = ~b~Well, so go to the construction site, the truck is ready to go, hurry up.
Objectives[81]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[3]Sender = 
Objectives[81]ObjectiveMessages[3]Subject = 
Objectives[81]ObjectiveMessages[3]MessageColor = White
Objectives[81]ObjectiveMessages[3]PlayFromStart = False
Objectives[81]ObjectiveMessages[3]Delay = True
Objectives[81]ObjectiveMessages[3]DelayTime = 15
Objectives[81]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[3]TypeSubtitle = True
Objectives[81]ObjectiveMessages[3]TypeTextMesage = False
Objectives[81]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[81]ObjectiveMessages[4]positionX = 2278,757
Objectives[81]ObjectiveMessages[4]positionY = -1894,506
Objectives[81]ObjectiveMessages[4]positionZ = 73,78561
Objectives[81]ObjectiveMessages[4]Message = ~p~Okay, we're coming.
Objectives[81]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[81]ObjectiveMessages[4]Sender = 
Objectives[81]ObjectiveMessages[4]Subject = 
Objectives[81]ObjectiveMessages[4]MessageColor = White
Objectives[81]ObjectiveMessages[4]PlayFromStart = False
Objectives[81]ObjectiveMessages[4]Delay = True
Objectives[81]ObjectiveMessages[4]DelayTime = 22
Objectives[81]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[81]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[81]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[81]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[81]ObjectiveMessages[4]TypeSubtitle = True
Objectives[81]ObjectiveMessages[4]TypeTextMesage = False
Objectives[81]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[81]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = 
Objectives[82]positionX = -107,5649
Objectives[82]positionY = -957,373
Objectives[82]positionZ = 26,25526
Objectives[82]SetPlayerActor_Use_Player = True
Objectives[82]SetPlayerActor_Player_Controllable = True
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[82]SetPlayerActor_Use_Actor = False
Objectives[82]SetPlayerActor_RelationshipGroup_Change = False
Objectives[82]SetPlayerActor_RelationshipGroup = Neutral
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 99
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 1
Objectives[82]TaskListCount = 1
Objectives[82]Task_List[0]Type = Pause
Objectives[82]Task_List[0]positionX = -107,1513
Objectives[82]Task_List[0]positionY = -957,6619
Objectives[82]Task_List[0]positionZ = 26,75328
Objectives[82]Task_List[0]time = 1
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Text = 
Objectives[83]FaildText = 
Objectives[83]Type = Enter_Vehicle
Objectives[83]positionX = -138,9775
Objectives[83]positionY = -974,699
Objectives[83]positionZ = 26,18753
Objectives[83]EnterVehicle_AsPassenger = False
Objectives[83]EnterVehicle_CanExit = True
Objectives[83]EnterVehicle_SetIsWanted = False
Objectives[83]EnterVehicle_SeatIndex = 0
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 2
Objectives[83]ObjectiveMessages[0]positionX = 2339,286
Objectives[83]ObjectiveMessages[0]positionY = -1721,577
Objectives[83]ObjectiveMessages[0]positionZ = 105,0877
Objectives[83]ObjectiveMessages[0]Message = ~o~Here we are, come on, get the truck.
Objectives[83]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[0]Sender = 
Objectives[83]ObjectiveMessages[0]Subject = 
Objectives[83]ObjectiveMessages[0]MessageColor = White
Objectives[83]ObjectiveMessages[0]PlayFromStart = True
Objectives[83]ObjectiveMessages[0]Delay = False
Objectives[83]ObjectiveMessages[0]DelayTime = 0
Objectives[83]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[0]TypeSubtitle = True
Objectives[83]ObjectiveMessages[0]TypeTextMesage = False
Objectives[83]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[1]positionX = 2342,715
Objectives[83]ObjectiveMessages[1]positionY = -1719,189
Objectives[83]ObjectiveMessages[1]positionZ = 102,932
Objectives[83]ObjectiveMessages[1]Message = ~p~Okay.
Objectives[83]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[1]Sender = 
Objectives[83]ObjectiveMessages[1]Subject = 
Objectives[83]ObjectiveMessages[1]MessageColor = White
Objectives[83]ObjectiveMessages[1]PlayFromStart = False
Objectives[83]ObjectiveMessages[1]Delay = True
Objectives[83]ObjectiveMessages[1]DelayTime = 4
Objectives[83]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[1]TypeSubtitle = True
Objectives[83]ObjectiveMessages[1]TypeTextMesage = False
Objectives[83]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[84]Type = Set_Player_Actor_Objective
Objectives[84]Text = 
Objectives[84]positionX = -215,7036
Objectives[84]positionY = -676,743
Objectives[84]positionZ = 32,66174
Objectives[84]SetPlayerActor_Use_Player = False
Objectives[84]SetPlayerActor_Player_Controllable = True
Objectives[84]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[84]SetPlayerActor_Use_Actor = True
Objectives[84]SetPlayerActor_RelationshipGroup_Change = False
Objectives[84]SetPlayerActor_RelationshipGroup = Neutral
Objectives[84]SetPlayerActor_Invincible_Change = False
Objectives[84]SetPlayerActor_Invincible = False
Objectives[84]SetPlayerActor_NewTask = True
Objectives[84]Int_Task = 99
Objectives[84]Task_Repeat = False
Objectives[84]Task_Timeout = False
Objectives[84]Task_Guard_Range = 10
Objectives[84]Task_Stay_In_Range = True
Objectives[84]Task_Wander_Range = 10
Objectives[84]Task_Scenario = NONE
Objectives[84]Task_TalkingAnimation = mic_chatter
Objectives[84]Task_Time = 1
Objectives[84]TaskListCount = 2
Objectives[84]Task_List[0]Type = EnterVehicle
Objectives[84]Task_List[0]PositionX = -200,5305
Objectives[84]Task_List[0]PositionY = -689,3239
Objectives[84]Task_List[0]PositionZ = 33,43939
Objectives[84]Task_List[0]Speed = 4
Objectives[84]Task_List[0]SeatIndex = -1
Objectives[84]Task_List[0]TaskIndex = 0
Objectives[84]Task_List[0]Warp = False
Objectives[84]Task_List[1]Type = VehicleFollow(Player)
Objectives[84]Task_List[1]positionX = -201,0418
Objectives[84]Task_List[1]positionY = -689,5536
Objectives[84]Task_List[1]positionZ = 33,43642
Objectives[84]Task_List[1]speed = 100
Objectives[84]Task_List[1]minDistance = 20
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Set_Player_Actor_Objective
Objectives[85]Text = 
Objectives[85]positionX = -202,1129
Objectives[85]positionY = -685,8248
Objectives[85]positionZ = 32,88188
Objectives[85]SetPlayerActor_Use_Player = False
Objectives[85]SetPlayerActor_Player_Controllable = True
Objectives[85]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[85]SetPlayerActor_Use_Actor = True
Objectives[85]SetPlayerActor_RelationshipGroup_Change = False
Objectives[85]SetPlayerActor_RelationshipGroup = Neutral
Objectives[85]SetPlayerActor_Invincible_Change = False
Objectives[85]SetPlayerActor_Invincible = False
Objectives[85]SetPlayerActor_NewTask = True
Objectives[85]Int_Task = 99
Objectives[85]Task_Repeat = False
Objectives[85]Task_Timeout = False
Objectives[85]Task_Guard_Range = 10
Objectives[85]Task_Stay_In_Range = True
Objectives[85]Task_Wander_Range = 10
Objectives[85]Task_Scenario = NONE
Objectives[85]Task_TalkingAnimation = mic_chatter
Objectives[85]Task_Time = 1
Objectives[85]TaskListCount = 2
Objectives[85]Task_List[0]Type = EnterVehicle
Objectives[85]Task_List[0]PositionX = -197,7044
Objectives[85]Task_List[0]PositionY = -690,7147
Objectives[85]Task_List[0]PositionZ = 33,49794
Objectives[85]Task_List[0]Speed = 4
Objectives[85]Task_List[0]SeatIndex = -1
Objectives[85]Task_List[0]TaskIndex = 0
Objectives[85]Task_List[0]Warp = False
Objectives[85]Task_List[1]Type = VehicleFollow(Player)
Objectives[85]Task_List[1]positionX = -197,7044
Objectives[85]Task_List[1]positionY = -690,7147
Objectives[85]Task_List[1]positionZ = 33,49794
Objectives[85]Task_List[1]speed = 100
Objectives[85]Task_List[1]minDistance = 20
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Set_Player_Actor_Objective
Objectives[86]Text = 
Objectives[86]positionX = -195,2702
Objectives[86]positionY = -683,8126
Objectives[86]positionZ = 33,04181
Objectives[86]SetPlayerActor_Use_Player = False
Objectives[86]SetPlayerActor_Player_Controllable = True
Objectives[86]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[86]SetPlayerActor_Use_Actor = True
Objectives[86]SetPlayerActor_RelationshipGroup_Change = False
Objectives[86]SetPlayerActor_RelationshipGroup = Neutral
Objectives[86]SetPlayerActor_Invincible_Change = False
Objectives[86]SetPlayerActor_Invincible = False
Objectives[86]SetPlayerActor_NewTask = True
Objectives[86]Int_Task = 99
Objectives[86]Task_Repeat = False
Objectives[86]Task_Timeout = False
Objectives[86]Task_Guard_Range = 10
Objectives[86]Task_Stay_In_Range = True
Objectives[86]Task_Wander_Range = 10
Objectives[86]Task_Scenario = NONE
Objectives[86]Task_TalkingAnimation = mic_chatter
Objectives[86]Task_Time = 1
Objectives[86]TaskListCount = 2
Objectives[86]Task_List[0]Type = EnterVehicle
Objectives[86]Task_List[0]PositionX = -195,6767
Objectives[86]Task_List[0]PositionY = -691,7878
Objectives[86]Task_List[0]PositionZ = 33,54113
Objectives[86]Task_List[0]Speed = 4
Objectives[86]Task_List[0]SeatIndex = -1
Objectives[86]Task_List[0]TaskIndex = 0
Objectives[86]Task_List[0]Warp = False
Objectives[86]Task_List[1]Type = VehicleFollow(Player)
Objectives[86]Task_List[1]positionX = -195,6941
Objectives[86]Task_List[1]positionY = -691,7875
Objectives[86]Task_List[1]positionZ = 33,5409
Objectives[86]Task_List[1]speed = 100
Objectives[86]Task_List[1]minDistance = 20
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Type = Set_Player_Actor_Objective
Objectives[87]Text = 
Objectives[87]positionX = -193,09
Objectives[87]positionY = -679,421
Objectives[87]positionZ = 33,04573
Objectives[87]SetPlayerActor_Use_Player = False
Objectives[87]SetPlayerActor_Player_Controllable = True
Objectives[87]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[87]SetPlayerActor_Use_Actor = True
Objectives[87]SetPlayerActor_RelationshipGroup_Change = False
Objectives[87]SetPlayerActor_RelationshipGroup = Neutral
Objectives[87]SetPlayerActor_Invincible_Change = False
Objectives[87]SetPlayerActor_Invincible = False
Objectives[87]SetPlayerActor_NewTask = True
Objectives[87]Int_Task = 99
Objectives[87]Task_Repeat = False
Objectives[87]Task_Timeout = False
Objectives[87]Task_Guard_Range = 10
Objectives[87]Task_Stay_In_Range = True
Objectives[87]Task_Wander_Range = 10
Objectives[87]Task_Scenario = NONE
Objectives[87]Task_TalkingAnimation = mic_chatter
Objectives[87]Task_Time = 1
Objectives[87]TaskListCount = 2
Objectives[87]Task_List[0]Type = EnterVehicle
Objectives[87]Task_List[0]PositionX = -193,5742
Objectives[87]Task_List[0]PositionY = -692,179
Objectives[87]Task_List[0]PositionZ = 33,57444
Objectives[87]Task_List[0]Speed = 4
Objectives[87]Task_List[0]SeatIndex = -1
Objectives[87]Task_List[0]TaskIndex = 0
Objectives[87]Task_List[0]Warp = False
Objectives[87]Task_List[1]Type = VehicleFollow(Player)
Objectives[87]Task_List[1]positionX = -193,5742
Objectives[87]Task_List[1]positionY = -692,179
Objectives[87]Task_List[1]positionZ = 33,57444
Objectives[87]Task_List[1]speed = 100
Objectives[87]Task_List[1]minDistance = 20
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

Objectives[88]Type = Set_Player_Actor_Objective
Objectives[88]Text = 
Objectives[88]positionX = -188,2202
Objectives[88]positionY = -683,4312
Objectives[88]positionZ = 33,10946
Objectives[88]SetPlayerActor_Use_Player = False
Objectives[88]SetPlayerActor_Player_Controllable = True
Objectives[88]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[88]SetPlayerActor_Use_Actor = True
Objectives[88]SetPlayerActor_RelationshipGroup_Change = False
Objectives[88]SetPlayerActor_RelationshipGroup = Neutral
Objectives[88]SetPlayerActor_Invincible_Change = False
Objectives[88]SetPlayerActor_Invincible = False
Objectives[88]SetPlayerActor_NewTask = True
Objectives[88]Int_Task = 99
Objectives[88]Task_Repeat = False
Objectives[88]Task_Timeout = False
Objectives[88]Task_Guard_Range = 10
Objectives[88]Task_Stay_In_Range = True
Objectives[88]Task_Wander_Range = 10
Objectives[88]Task_Scenario = NONE
Objectives[88]Task_TalkingAnimation = mic_chatter
Objectives[88]Task_Time = 1
Objectives[88]TaskListCount = 2
Objectives[88]Task_List[0]Type = EnterVehicle
Objectives[88]Task_List[0]PositionX = -191,8282
Objectives[88]Task_List[0]PositionY = -692,6137
Objectives[88]Task_List[0]PositionZ = 33,60411
Objectives[88]Task_List[0]Speed = 4
Objectives[88]Task_List[0]SeatIndex = -1
Objectives[88]Task_List[0]TaskIndex = 0
Objectives[88]Task_List[0]Warp = False
Objectives[88]Task_List[1]Type = VehicleFollow(Player)
Objectives[88]Task_List[1]positionX = -191,8155
Objectives[88]Task_List[1]positionY = -692,6021
Objectives[88]Task_List[1]positionZ = 33,60439
Objectives[88]Task_List[1]speed = 100
Objectives[88]Task_List[1]minDistance = 20
Objectives[88]mission_ActorsCount = 0
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 0

Objectives[89]Type = Set_Player_Actor_Objective
Objectives[89]Text = 
Objectives[89]positionX = -145,4161
Objectives[89]positionY = -1005,148
Objectives[89]positionZ = 26,27523
Objectives[89]SetPlayerActor_Use_Player = False
Objectives[89]SetPlayerActor_Player_Controllable = True
Objectives[89]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[89]SetPlayerActor_Use_Actor = True
Objectives[89]SetPlayerActor_RelationshipGroup_Change = False
Objectives[89]SetPlayerActor_RelationshipGroup = Neutral
Objectives[89]SetPlayerActor_Invincible_Change = False
Objectives[89]SetPlayerActor_Invincible = False
Objectives[89]SetPlayerActor_NewTask = True
Objectives[89]Int_Task = 99
Objectives[89]Task_Repeat = False
Objectives[89]Task_Timeout = False
Objectives[89]Task_Guard_Range = 10
Objectives[89]Task_Stay_In_Range = True
Objectives[89]Task_Wander_Range = 10
Objectives[89]Task_Scenario = NONE
Objectives[89]Task_TalkingAnimation = mic_chatter
Objectives[89]Task_Time = 1
Objectives[89]TaskListCount = 6
Objectives[89]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[89]Task_List[0]positionX = -142,8953
Objectives[89]Task_List[0]positionY = -1005,143
Objectives[89]Task_List[0]positionZ = 26,77523
Objectives[89]Task_List[0]Block = True
Objectives[89]Task_List[1]Type = EnterVehicle
Objectives[89]Task_List[1]PositionX = -142,9222
Objectives[89]Task_List[1]PositionY = -1005,156
Objectives[89]Task_List[1]PositionZ = 26,77523
Objectives[89]Task_List[1]Speed = 4
Objectives[89]Task_List[1]SeatIndex = -1
Objectives[89]Task_List[1]TaskIndex = 1
Objectives[89]Task_List[1]Warp = False
Objectives[89]Task_List[2]Type = Drive
Objectives[89]Task_List[2]PositionX = -119,1275
Objectives[89]Task_List[2]PositionY = -943,3774
Objectives[89]Task_List[2]PositionZ = 28,50591
Objectives[89]Task_List[2]Speed = 10
Objectives[89]Task_List[2]StopBeforeVehicles = True
Objectives[89]Task_List[2]StopBeforeActors = True
Objectives[89]Task_List[2]AvoidVehicles = False
Objectives[89]Task_List[2]AvoidEmptyVehicles = True
Objectives[89]Task_List[2]AvoidActors = False
Objectives[89]Task_List[2]AvoidObjects = True
Objectives[89]Task_List[2]StopAtLights = False
Objectives[89]Task_List[2]UseBlinkers = True
Objectives[89]Task_List[2]AllowGoingWrongWay = True
Objectives[89]Task_List[2]Reverse = False
Objectives[89]Task_List[2]TakeShortestPath = True
Objectives[89]Task_List[2]IgnoreRoads = True
Objectives[89]Task_List[2]IgnoreAllPathing = True
Objectives[89]Task_List[2]AvoidHighWays = True
Objectives[89]Task_List[3]Type = Drive
Objectives[89]Task_List[3]PositionX = 752,735
Objectives[89]Task_List[3]PositionY = -3300,875
Objectives[89]Task_List[3]PositionZ = 17,79348
Objectives[89]Task_List[3]Speed = 100
Objectives[89]Task_List[3]StopBeforeVehicles = False
Objectives[89]Task_List[3]StopBeforeActors = False
Objectives[89]Task_List[3]AvoidVehicles = False
Objectives[89]Task_List[3]AvoidEmptyVehicles = False
Objectives[89]Task_List[3]AvoidActors = False
Objectives[89]Task_List[3]AvoidObjects = True
Objectives[89]Task_List[3]StopAtLights = False
Objectives[89]Task_List[3]UseBlinkers = True
Objectives[89]Task_List[3]AllowGoingWrongWay = True
Objectives[89]Task_List[3]Reverse = False
Objectives[89]Task_List[3]TakeShortestPath = False
Objectives[89]Task_List[3]IgnoreRoads = False
Objectives[89]Task_List[3]IgnoreAllPathing = False
Objectives[89]Task_List[3]AvoidHighWays = False
Objectives[89]Task_List[4]Type = Drive
Objectives[89]Task_List[4]PositionX = 1200,763
Objectives[89]Task_List[4]PositionY = -3044,79
Objectives[89]Task_List[4]PositionZ = 5,402143
Objectives[89]Task_List[4]Speed = 100
Objectives[89]Task_List[4]StopBeforeVehicles = False
Objectives[89]Task_List[4]StopBeforeActors = False
Objectives[89]Task_List[4]AvoidVehicles = False
Objectives[89]Task_List[4]AvoidEmptyVehicles = False
Objectives[89]Task_List[4]AvoidActors = False
Objectives[89]Task_List[4]AvoidObjects = True
Objectives[89]Task_List[4]StopAtLights = False
Objectives[89]Task_List[4]UseBlinkers = True
Objectives[89]Task_List[4]AllowGoingWrongWay = True
Objectives[89]Task_List[4]Reverse = False
Objectives[89]Task_List[4]TakeShortestPath = False
Objectives[89]Task_List[4]IgnoreRoads = False
Objectives[89]Task_List[4]IgnoreAllPathing = False
Objectives[89]Task_List[4]AvoidHighWays = False
Objectives[89]Task_List[5]Type = Drive
Objectives[89]Task_List[5]PositionX = 1207,293
Objectives[89]Task_List[5]PositionY = -2971,752
Objectives[89]Task_List[5]PositionZ = 5,371742
Objectives[89]Task_List[5]Speed = 10
Objectives[89]Task_List[5]StopBeforeVehicles = False
Objectives[89]Task_List[5]StopBeforeActors = False
Objectives[89]Task_List[5]AvoidVehicles = False
Objectives[89]Task_List[5]AvoidEmptyVehicles = False
Objectives[89]Task_List[5]AvoidActors = False
Objectives[89]Task_List[5]AvoidObjects = True
Objectives[89]Task_List[5]StopAtLights = False
Objectives[89]Task_List[5]UseBlinkers = True
Objectives[89]Task_List[5]AllowGoingWrongWay = True
Objectives[89]Task_List[5]Reverse = False
Objectives[89]Task_List[5]TakeShortestPath = False
Objectives[89]Task_List[5]IgnoreRoads = False
Objectives[89]Task_List[5]IgnoreAllPathing = False
Objectives[89]Task_List[5]AvoidHighWays = False
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 0

Objectives[90]Type = Random_Spawn_Objective
Objectives[90]positionX = -109,1624
Objectives[90]positionY = -936,4125
Objectives[90]positionZ = 28,24365
Objectives[90]Random_Actors_Actor_Model_Name = u_f_y_dancelthr_01
Objectives[90]Random_Actors_Vehicle_Model_Name = gauntlet4
Objectives[90]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[90]Random_Actors_Vehicle_Secondary_Color = MetallicBlack
Objectives[90]Random_Actors_Weapon_Model_Name = Pistol
Objectives[90]Random_Actors_Passenger = True
Objectives[90]Random_Actors_Fill_With_Occupants = True
Objectives[90]Random_Actors_Max_Count = 1
Objectives[90]Random_Actors_Max_ReSpawn = 20
Objectives[90]Random_Actors_Spawn_End = False
Objectives[90]Random_Actors_Spawn_Actors_Only = False
Objectives[90]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[90]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[90]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[90]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[90]mission_ActorsCount = 0
Objectives[90]mission_Vehicles = 0
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 0
Objectives[90]ObjectiveMessages = 0

Objectives[91]Type = Random_Spawn_Objective
Objectives[91]positionX = -112,0538
Objectives[91]positionY = -929,2551
Objectives[91]positionZ = 28,29855
Objectives[91]Random_Actors_Actor_Model_Name = u_f_y_dancelthr_01
Objectives[91]Random_Actors_Vehicle_Model_Name = tampa
Objectives[91]Random_Actors_Vehicle_Primary_Color = MetallicBlazeRed
Objectives[91]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[91]Random_Actors_Weapon_Model_Name = Pistol
Objectives[91]Random_Actors_Passenger = True
Objectives[91]Random_Actors_Fill_With_Occupants = True
Objectives[91]Random_Actors_Max_Count = 1
Objectives[91]Random_Actors_Max_ReSpawn = 20
Objectives[91]Random_Actors_Spawn_End = False
Objectives[91]Random_Actors_Spawn_Actors_Only = False
Objectives[91]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[91]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[91]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[91]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 0

Objectives[92]Type = Random_Spawn_Objective
Objectives[92]positionX = -103,5576
Objectives[92]positionY = -926,5229
Objectives[92]positionZ = 28,33142
Objectives[92]Random_Actors_Actor_Model_Name = u_f_y_dancelthr_01
Objectives[92]Random_Actors_Vehicle_Model_Name = vigero
Objectives[92]Random_Actors_Vehicle_Primary_Color = MetallicDarkGreen
Objectives[92]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[92]Random_Actors_Weapon_Model_Name = Pistol
Objectives[92]Random_Actors_Passenger = True
Objectives[92]Random_Actors_Fill_With_Occupants = True
Objectives[92]Random_Actors_Max_Count = 1
Objectives[92]Random_Actors_Max_ReSpawn = 20
Objectives[92]Random_Actors_Spawn_End = False
Objectives[92]Random_Actors_Spawn_Actors_Only = False
Objectives[92]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[92]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[92]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[92]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 0

Objectives[93]Text = 
Objectives[93]Text2 = 
Objectives[93]Text3 = 
Objectives[93]Failed_Text = 
Objectives[93]Type = Checkpoint
Objectives[93]Checkpoint_Type = 45
Objectives[93]Reserved = 1
Objectives[93]ColorR = 255
Objectives[93]ColorG = 255
Objectives[93]ColorB = 0
Objectives[93]ColorA = 255
Objectives[93]IconColorR = 255
Objectives[93]IconColorG = 255
Objectives[93]IconColorB = 0
Objectives[93]IconColorA = 255
Objectives[93]positionX = 1216,794
Objectives[93]positionY = -2977,779
Objectives[93]positionZ = 4,865349
Objectives[93]Heading = 346,0197
Objectives[93]Diameter = 10
Objectives[93]minimum_hight = 1
Objectives[93]maximum_hight = 10
Objectives[93]TriggerDistance = 12,5
Objectives[93]PlaySound = False
Objectives[93]LoseWanted = False
Objectives[93]Stop_Vehicle = False
Objectives[93]DeliverVehicleOnly = False
Objectives[93]DeliverTrailor = True
Objectives[93]DeliverTowTruck = False
Objectives[93]DeliverVehicleCargobob = False
Objectives[93]DeliverPropCargobob = False
Objectives[93]mission_ActorsCount = 11
Objectives[93]mission_Actors[0]Survive_Number = 0
Objectives[93]mission_Actors[0]Failed_Text = 
Objectives[93]mission_Actors[0]Remove_After = 0
Objectives[93]mission_Actors[0]positionX = 1222,417
Objectives[93]mission_Actors[0]positionY = -2995,892
Objectives[93]mission_Actors[0]positionZ = 5,865356
Objectives[93]mission_Actors[0]Heading = 71,01969
Objectives[93]mission_Actors[0]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[0]Relationship_Group = Friend
Objectives[93]mission_Actors[0]AddBlip = False
Objectives[93]mission_Actors[0]ShowCone = False
Objectives[93]mission_Actors[0]Invincible = True
Objectives[93]mission_Actors[0]SetHealth = 100
Objectives[93]mission_Actors[0]DieFromHeadShot = True
Objectives[93]mission_Actors[0]CanExitVehicle = True
Objectives[93]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[0]AlwaysFight = True
Objectives[93]mission_Actors[0]Seeing_Range = 30
Objectives[93]mission_Actors[0]Hearing_Range = 30
Objectives[93]mission_Actors[0]CombatMovement = Offensive
Objectives[93]mission_Actors[0]weapon = SMG
Objectives[93]mission_Actors[0]Variation = Random
Objectives[93]mission_Actors[0]Task = 0
Objectives[93]mission_Actors[0]Task_Guard_Range = 5
Objectives[93]mission_Actors[0]Task_Stay_In_Range = True
Objectives[93]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[0]Task_Scenario = NONE
Objectives[93]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[93]mission_Actors[0]NeededForObjectiveHint[0] = 97
Objectives[93]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[93]mission_Actors[0]NeededForObjectiveGoToActor[0] = 96
Objectives[93]mission_Actors[1]Survive_Number = 0
Objectives[93]mission_Actors[1]Failed_Text = 
Objectives[93]mission_Actors[1]Remove_After = 0
Objectives[93]mission_Actors[1]positionX = 1220,926
Objectives[93]mission_Actors[1]positionY = -2999,673
Objectives[93]mission_Actors[1]positionZ = 5,865356
Objectives[93]mission_Actors[1]Heading = 71,01969
Objectives[93]mission_Actors[1]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[1]Relationship_Group = Friend
Objectives[93]mission_Actors[1]AddBlip = False
Objectives[93]mission_Actors[1]ShowCone = False
Objectives[93]mission_Actors[1]Invincible = True
Objectives[93]mission_Actors[1]SetHealth = 100
Objectives[93]mission_Actors[1]DieFromHeadShot = True
Objectives[93]mission_Actors[1]CanExitVehicle = True
Objectives[93]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[1]AlwaysFight = True
Objectives[93]mission_Actors[1]Seeing_Range = 30
Objectives[93]mission_Actors[1]Hearing_Range = 30
Objectives[93]mission_Actors[1]CombatMovement = Offensive
Objectives[93]mission_Actors[1]weapon = SMG
Objectives[93]mission_Actors[1]Variation = Random
Objectives[93]mission_Actors[1]Task = 0
Objectives[93]mission_Actors[1]Task_Guard_Range = 5
Objectives[93]mission_Actors[1]Task_Stay_In_Range = True
Objectives[93]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[1]Task_Scenario = NONE
Objectives[93]mission_Actors[2]Survive_Number = 0
Objectives[93]mission_Actors[2]Failed_Text = 
Objectives[93]mission_Actors[2]Remove_After = 0
Objectives[93]mission_Actors[2]positionX = 1222,576
Objectives[93]mission_Actors[2]positionY = -2986,49
Objectives[93]mission_Actors[2]positionZ = 5,865356
Objectives[93]mission_Actors[2]Heading = 111,0197
Objectives[93]mission_Actors[2]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[2]Relationship_Group = Friend
Objectives[93]mission_Actors[2]AddBlip = False
Objectives[93]mission_Actors[2]ShowCone = False
Objectives[93]mission_Actors[2]Invincible = False
Objectives[93]mission_Actors[2]SetHealth = 100
Objectives[93]mission_Actors[2]DieFromHeadShot = True
Objectives[93]mission_Actors[2]CanExitVehicle = True
Objectives[93]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[2]AlwaysFight = True
Objectives[93]mission_Actors[2]Seeing_Range = 30
Objectives[93]mission_Actors[2]Hearing_Range = 30
Objectives[93]mission_Actors[2]CombatMovement = Offensive
Objectives[93]mission_Actors[2]weapon = SMG
Objectives[93]mission_Actors[2]Variation = Random
Objectives[93]mission_Actors[2]Task = 0
Objectives[93]mission_Actors[2]Task_Guard_Range = 5
Objectives[93]mission_Actors[2]Task_Stay_In_Range = True
Objectives[93]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[2]Task_Scenario = NONE
Objectives[93]mission_Actors[3]Survive_Number = 0
Objectives[93]mission_Actors[3]Failed_Text = 
Objectives[93]mission_Actors[3]Remove_After = 0
Objectives[93]mission_Actors[3]positionX = 1223,628
Objectives[93]mission_Actors[3]positionY = -2969,644
Objectives[93]mission_Actors[3]positionZ = 5,866062
Objectives[93]mission_Actors[3]Heading = 111,0197
Objectives[93]mission_Actors[3]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[3]Relationship_Group = Friend
Objectives[93]mission_Actors[3]AddBlip = False
Objectives[93]mission_Actors[3]ShowCone = False
Objectives[93]mission_Actors[3]Invincible = True
Objectives[93]mission_Actors[3]SetHealth = 100
Objectives[93]mission_Actors[3]DieFromHeadShot = True
Objectives[93]mission_Actors[3]CanExitVehicle = True
Objectives[93]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[3]AlwaysFight = True
Objectives[93]mission_Actors[3]Seeing_Range = 30
Objectives[93]mission_Actors[3]Hearing_Range = 30
Objectives[93]mission_Actors[3]CombatMovement = Offensive
Objectives[93]mission_Actors[3]weapon = SMG
Objectives[93]mission_Actors[3]Variation = Random
Objectives[93]mission_Actors[3]Task = 0
Objectives[93]mission_Actors[3]Task_Guard_Range = 5
Objectives[93]mission_Actors[3]Task_Stay_In_Range = True
Objectives[93]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[3]Task_Scenario = NONE
Objectives[93]mission_Actors[4]Survive_Number = 0
Objectives[93]mission_Actors[4]Failed_Text = 
Objectives[93]mission_Actors[4]Remove_After = 0
Objectives[93]mission_Actors[4]positionX = 1222,786
Objectives[93]mission_Actors[4]positionY = -2956,292
Objectives[93]mission_Actors[4]positionZ = 5,866062
Objectives[93]mission_Actors[4]Heading = 111,0197
Objectives[93]mission_Actors[4]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[4]Relationship_Group = Friend
Objectives[93]mission_Actors[4]AddBlip = False
Objectives[93]mission_Actors[4]ShowCone = False
Objectives[93]mission_Actors[4]Invincible = True
Objectives[93]mission_Actors[4]SetHealth = 100
Objectives[93]mission_Actors[4]DieFromHeadShot = True
Objectives[93]mission_Actors[4]CanExitVehicle = True
Objectives[93]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[4]AlwaysFight = True
Objectives[93]mission_Actors[4]Seeing_Range = 30
Objectives[93]mission_Actors[4]Hearing_Range = 30
Objectives[93]mission_Actors[4]CombatMovement = Offensive
Objectives[93]mission_Actors[4]weapon = SMG
Objectives[93]mission_Actors[4]Variation = Random
Objectives[93]mission_Actors[4]Task = 0
Objectives[93]mission_Actors[4]Task_Guard_Range = 5
Objectives[93]mission_Actors[4]Task_Stay_In_Range = True
Objectives[93]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[4]Task_Scenario = NONE
Objectives[93]mission_Actors[5]Survive_Number = 0
Objectives[93]mission_Actors[5]Failed_Text = 
Objectives[93]mission_Actors[5]Remove_After = 0
Objectives[93]mission_Actors[5]positionX = 1225,888
Objectives[93]mission_Actors[5]positionY = -3001,982
Objectives[93]mission_Actors[5]positionZ = 9,47828
Objectives[93]mission_Actors[5]Heading = 111,0197
Objectives[93]mission_Actors[5]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[5]Relationship_Group = Friend
Objectives[93]mission_Actors[5]AddBlip = False
Objectives[93]mission_Actors[5]ShowCone = False
Objectives[93]mission_Actors[5]Invincible = True
Objectives[93]mission_Actors[5]SetHealth = 100
Objectives[93]mission_Actors[5]DieFromHeadShot = True
Objectives[93]mission_Actors[5]CanExitVehicle = True
Objectives[93]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[5]AlwaysFight = True
Objectives[93]mission_Actors[5]Seeing_Range = 30
Objectives[93]mission_Actors[5]Hearing_Range = 30
Objectives[93]mission_Actors[5]CombatMovement = Offensive
Objectives[93]mission_Actors[5]weapon = SMG
Objectives[93]mission_Actors[5]Variation = Random
Objectives[93]mission_Actors[5]Task = 0
Objectives[93]mission_Actors[5]Task_Guard_Range = 5
Objectives[93]mission_Actors[5]Task_Stay_In_Range = True
Objectives[93]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[5]Task_Scenario = NONE
Objectives[93]mission_Actors[6]Survive_Number = 0
Objectives[93]mission_Actors[6]Failed_Text = 
Objectives[93]mission_Actors[6]Remove_After = 0
Objectives[93]mission_Actors[6]positionX = 1227,651
Objectives[93]mission_Actors[6]positionY = -3009,264
Objectives[93]mission_Actors[6]positionZ = 9,319259
Objectives[93]mission_Actors[6]Heading = 111,0197
Objectives[93]mission_Actors[6]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[6]Relationship_Group = Friend
Objectives[93]mission_Actors[6]AddBlip = False
Objectives[93]mission_Actors[6]ShowCone = False
Objectives[93]mission_Actors[6]Invincible = True
Objectives[93]mission_Actors[6]SetHealth = 100
Objectives[93]mission_Actors[6]DieFromHeadShot = True
Objectives[93]mission_Actors[6]CanExitVehicle = True
Objectives[93]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[6]AlwaysFight = True
Objectives[93]mission_Actors[6]Seeing_Range = 30
Objectives[93]mission_Actors[6]Hearing_Range = 30
Objectives[93]mission_Actors[6]CombatMovement = Offensive
Objectives[93]mission_Actors[6]weapon = SMG
Objectives[93]mission_Actors[6]Variation = Random
Objectives[93]mission_Actors[6]Task = 0
Objectives[93]mission_Actors[6]Task_Guard_Range = 5
Objectives[93]mission_Actors[6]Task_Stay_In_Range = True
Objectives[93]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[6]Task_Scenario = NONE
Objectives[93]mission_Actors[7]Survive_Number = 0
Objectives[93]mission_Actors[7]Failed_Text = 
Objectives[93]mission_Actors[7]Remove_After = 0
Objectives[93]mission_Actors[7]positionX = 1228,014
Objectives[93]mission_Actors[7]positionY = -2992,954
Objectives[93]mission_Actors[7]positionZ = 9,319259
Objectives[93]mission_Actors[7]Heading = 111,0197
Objectives[93]mission_Actors[7]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[7]Relationship_Group = Friend
Objectives[93]mission_Actors[7]AddBlip = False
Objectives[93]mission_Actors[7]ShowCone = False
Objectives[93]mission_Actors[7]Invincible = True
Objectives[93]mission_Actors[7]SetHealth = 100
Objectives[93]mission_Actors[7]DieFromHeadShot = True
Objectives[93]mission_Actors[7]CanExitVehicle = True
Objectives[93]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[7]AlwaysFight = True
Objectives[93]mission_Actors[7]Seeing_Range = 30
Objectives[93]mission_Actors[7]Hearing_Range = 30
Objectives[93]mission_Actors[7]CombatMovement = Offensive
Objectives[93]mission_Actors[7]weapon = SMG
Objectives[93]mission_Actors[7]Variation = Random
Objectives[93]mission_Actors[7]Task = 0
Objectives[93]mission_Actors[7]Task_Guard_Range = 5
Objectives[93]mission_Actors[7]Task_Stay_In_Range = True
Objectives[93]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[7]Task_Scenario = NONE
Objectives[93]mission_Actors[8]Survive_Number = 0
Objectives[93]mission_Actors[8]Failed_Text = 
Objectives[93]mission_Actors[8]Remove_After = 0
Objectives[93]mission_Actors[8]positionX = 1227,512
Objectives[93]mission_Actors[8]positionY = -2979,341
Objectives[93]mission_Actors[8]positionZ = 9,319259
Objectives[93]mission_Actors[8]Heading = 111,0197
Objectives[93]mission_Actors[8]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[8]Relationship_Group = Friend
Objectives[93]mission_Actors[8]AddBlip = False
Objectives[93]mission_Actors[8]ShowCone = False
Objectives[93]mission_Actors[8]Invincible = True
Objectives[93]mission_Actors[8]SetHealth = 100
Objectives[93]mission_Actors[8]DieFromHeadShot = True
Objectives[93]mission_Actors[8]CanExitVehicle = True
Objectives[93]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[8]AlwaysFight = True
Objectives[93]mission_Actors[8]Seeing_Range = 30
Objectives[93]mission_Actors[8]Hearing_Range = 30
Objectives[93]mission_Actors[8]CombatMovement = Offensive
Objectives[93]mission_Actors[8]weapon = SMG
Objectives[93]mission_Actors[8]Variation = Random
Objectives[93]mission_Actors[8]Task = 0
Objectives[93]mission_Actors[8]Task_Guard_Range = 5
Objectives[93]mission_Actors[8]Task_Stay_In_Range = True
Objectives[93]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[8]Task_Scenario = NONE
Objectives[93]mission_Actors[9]Survive_Number = 0
Objectives[93]mission_Actors[9]Failed_Text = 
Objectives[93]mission_Actors[9]Remove_After = 0
Objectives[93]mission_Actors[9]positionX = 1227,496
Objectives[93]mission_Actors[9]positionY = -2965,728
Objectives[93]mission_Actors[9]positionZ = 9,319259
Objectives[93]mission_Actors[9]Heading = 111,0197
Objectives[93]mission_Actors[9]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[9]Relationship_Group = Friend
Objectives[93]mission_Actors[9]AddBlip = False
Objectives[93]mission_Actors[9]ShowCone = False
Objectives[93]mission_Actors[9]Invincible = True
Objectives[93]mission_Actors[9]SetHealth = 100
Objectives[93]mission_Actors[9]DieFromHeadShot = True
Objectives[93]mission_Actors[9]CanExitVehicle = True
Objectives[93]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[9]AlwaysFight = True
Objectives[93]mission_Actors[9]Seeing_Range = 30
Objectives[93]mission_Actors[9]Hearing_Range = 30
Objectives[93]mission_Actors[9]CombatMovement = Offensive
Objectives[93]mission_Actors[9]weapon = SMG
Objectives[93]mission_Actors[9]Variation = Random
Objectives[93]mission_Actors[9]Task = 0
Objectives[93]mission_Actors[9]Task_Guard_Range = 5
Objectives[93]mission_Actors[9]Task_Stay_In_Range = True
Objectives[93]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[9]Task_Scenario = NONE
Objectives[93]mission_Actors[10]SpawnInVehicle = True
Objectives[93]mission_Actors[10]SeatIndex = -1
Objectives[93]mission_Actors[10]Survive_Number = 0
Objectives[93]mission_Actors[10]Failed_Text = 
Objectives[93]mission_Actors[10]Remove_After = 0
Objectives[93]mission_Actors[10]positionX = 1218,379
Objectives[93]mission_Actors[10]positionY = -2999,716
Objectives[93]mission_Actors[10]positionZ = 5,161633
Objectives[93]mission_Actors[10]Heading = 0,7174625
Objectives[93]mission_Actors[10]String_Name = u_f_y_dancerave_01
Objectives[93]mission_Actors[10]Relationship_Group = Friend
Objectives[93]mission_Actors[10]AddBlip = False
Objectives[93]mission_Actors[10]ShowCone = False
Objectives[93]mission_Actors[10]Invincible = True
Objectives[93]mission_Actors[10]SetHealth = 100
Objectives[93]mission_Actors[10]DieFromHeadShot = True
Objectives[93]mission_Actors[10]CanExitVehicle = True
Objectives[93]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[93]mission_Actors[10]AlwaysFight = True
Objectives[93]mission_Actors[10]Seeing_Range = 30
Objectives[93]mission_Actors[10]Hearing_Range = 30
Objectives[93]mission_Actors[10]CombatMovement = Offensive
Objectives[93]mission_Actors[10]weapon = Unarmed
Objectives[93]mission_Actors[10]Variation = Random
Objectives[93]mission_Actors[10]Task = 99
Objectives[93]mission_Actors[10]Task_Guard_Range = 5
Objectives[93]mission_Actors[10]Task_Stay_In_Range = True
Objectives[93]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[93]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[93]mission_Actors[10]Task_Scenario = NONE
Objectives[93]mission_Actors[10]Task_List_Count = 1
Objectives[93]mission_Actors[10]Task_Repeat = False
Objectives[93]mission_Actors[10]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[93]mission_Actors[10]Task_List[0]PositionX = 1218,433
Objectives[93]mission_Actors[10]Task_List[0]PositionY = -2999,512
Objectives[93]mission_Actors[10]Task_List[0]PositionZ = 5,365356
Objectives[93]mission_Actors[10]Task_List[0]Block = True
Objectives[93]mission_Actors[10]NeededForObjectiveSetPlayerActorCount = 1
Objectives[93]mission_Actors[10]NeededForObjectiveSetPlayerActor[0] = 99
Objectives[93]mission_Vehicles = 1
Objectives[93]mission_Vehicles[0]positionX = 1218,379
Objectives[93]mission_Vehicles[0]positionY = -2999,716
Objectives[93]mission_Vehicles[0]positionZ = 5,161633
Objectives[93]mission_Vehicles[0]Heading = 0,7174625
Objectives[93]mission_Vehicles[0]Name = Coquette
Objectives[93]mission_Vehicles[0]Model = coquette
Objectives[93]mission_Vehicles[0]PrimaryColor = HotPink
Objectives[93]mission_Vehicles[0]SecondaryColor = MetallicLime
Objectives[93]mission_Vehicles[0]PearlescentColor = MetallicChampagne
Objectives[93]mission_Vehicles[0]HasPearlescent = False
Objectives[93]mission_Vehicles[0]Livery = 0
Objectives[93]mission_Vehicles[0]DirtLevel = 0
Objectives[93]mission_Vehicles[0]LockedForPlayer = False
Objectives[93]mission_Vehicles[0]Locked = False
Objectives[93]mission_Vehicles[0]Alarm = False
Objectives[93]mission_Vehicles[0]HotWired = False
Objectives[93]mission_Vehicles[0]Invincible = True
Objectives[93]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[93]mission_Vehicles[0]Remove_After = 0
Objectives[93]mission_Vehicles[0]Survive_Number = 0
Objectives[93]mission_Vehicles[0]Failed_Text = 
Objectives[93]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[93]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 98
Objectives[93]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[93]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[93]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 99
Objectives[93]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 3
Objectives[93]ObjectiveMessages[0]positionX = 2353,885
Objectives[93]ObjectiveMessages[0]positionY = -1713,271
Objectives[93]ObjectiveMessages[0]positionZ = 97,24012
Objectives[93]ObjectiveMessages[0]Message = ~g~Okay, come on, let's go, we need to get to the ship.
Objectives[93]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[0]Sender = 
Objectives[93]ObjectiveMessages[0]Subject = 
Objectives[93]ObjectiveMessages[0]MessageColor = White
Objectives[93]ObjectiveMessages[0]PlayFromStart = True
Objectives[93]ObjectiveMessages[0]Delay = False
Objectives[93]ObjectiveMessages[0]DelayTime = 0
Objectives[93]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[0]TypeSubtitle = True
Objectives[93]ObjectiveMessages[0]TypeTextMesage = False
Objectives[93]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[1]positionX = 2357,92
Objectives[93]ObjectiveMessages[1]positionY = -1711,076
Objectives[93]ObjectiveMessages[1]positionZ = 95,41599
Objectives[93]ObjectiveMessages[1]Message = ~b~Girls, the leather bitches are coming, don't let them stop you, be careful, we'll be waiting for you at the ship.
Objectives[93]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[1]Sender = 
Objectives[93]ObjectiveMessages[1]Subject = 
Objectives[93]ObjectiveMessages[1]MessageColor = White
Objectives[93]ObjectiveMessages[1]PlayFromStart = False
Objectives[93]ObjectiveMessages[1]Delay = True
Objectives[93]ObjectiveMessages[1]DelayTime = 6
Objectives[93]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[1]TypeSubtitle = True
Objectives[93]ObjectiveMessages[1]TypeTextMesage = False
Objectives[93]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[2]positionX = 2362,995
Objectives[93]ObjectiveMessages[2]positionY = -1708,327
Objectives[93]ObjectiveMessages[2]positionZ = 92,16946
Objectives[93]ObjectiveMessages[2]Message = ~p~We're coming.
Objectives[93]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[2]Sender = 
Objectives[93]ObjectiveMessages[2]Subject = 
Objectives[93]ObjectiveMessages[2]MessageColor = White
Objectives[93]ObjectiveMessages[2]PlayFromStart = False
Objectives[93]ObjectiveMessages[2]Delay = True
Objectives[93]ObjectiveMessages[2]DelayTime = 16
Objectives[93]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[2]TypeSubtitle = True
Objectives[93]ObjectiveMessages[2]TypeTextMesage = False
Objectives[93]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[94]Type = Random_Spawn_Objective
Objectives[94]positionX = -88,98116
Objectives[94]positionY = -918,2028
Objectives[94]positionZ = 28,33247
Objectives[94]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[94]Random_Actors_Vehicle_Model_Name = blista
Objectives[94]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[94]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[94]Random_Actors_Weapon_Model_Name = Pistol
Objectives[94]Random_Actors_Passenger = True
Objectives[94]Random_Actors_Fill_With_Occupants = True
Objectives[94]Random_Actors_Max_Count = 3
Objectives[94]Random_Actors_Max_ReSpawn = 3
Objectives[94]Random_Actors_Spawn_End = True
Objectives[94]Random_Actors_Spawn_Actors_Only = False
Objectives[94]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[94]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[94]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[94]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[94]mission_ActorsCount = 0
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 0

Objectives[95]Type = Random_Spawn_Objective
Objectives[95]positionX = -92,41853
Objectives[95]positionY = -913,2558
Objectives[95]positionZ = 28,19249
Objectives[95]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[95]Random_Actors_Vehicle_Model_Name = blista
Objectives[95]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[95]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[95]Random_Actors_Weapon_Model_Name = Pistol
Objectives[95]Random_Actors_Passenger = True
Objectives[95]Random_Actors_Fill_With_Occupants = True
Objectives[95]Random_Actors_Max_Count = 3
Objectives[95]Random_Actors_Max_ReSpawn = 3
Objectives[95]Random_Actors_Spawn_End = True
Objectives[95]Random_Actors_Spawn_Actors_Only = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[95]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[95]mission_ActorsCount = 0
Objectives[95]mission_Vehicles = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 0

Objectives[96]Type = GoTo_Actor
Objectives[96]Text = 
Objectives[96]positionX = 1222,224
Objectives[96]positionY = -2996,437
Objectives[96]positionZ = 4,865356
Objectives[96]GoTo_Actor_ChangToCompanion = False
Objectives[96]GoTo_Actor_Distance = 3
Objectives[96]GoTo_Actor_Remove_Blip = True
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Type = Hint_Objective
Objectives[97]Text = 
Objectives[97]positionX = 1226,694
Objectives[97]positionY = -2992,166
Objectives[97]positionZ = -0,4751352
Objectives[97]Hint_Time = 8
Objectives[97]Hint_FOV = 40
Objectives[97]Hint_Use_Position = False
Objectives[97]Hint_Use_Player = False
Objectives[97]Hint_Use_Actor = True
Objectives[97]Hint_Use_Vehicle = False
Objectives[97]mission_ActorsCount = 0
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 3
Objectives[97]ObjectiveMessages[0]positionX = 2381,679
Objectives[97]ObjectiveMessages[0]positionY = -1843,561
Objectives[97]ObjectiveMessages[0]positionZ = 75,3947
Objectives[97]ObjectiveMessages[0]Message = ~b~Good job, now will take care of it, you can go home.
Objectives[97]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[97]ObjectiveMessages[0]Sender = 
Objectives[97]ObjectiveMessages[0]Subject = 
Objectives[97]ObjectiveMessages[0]MessageColor = White
Objectives[97]ObjectiveMessages[0]PlayFromStart = True
Objectives[97]ObjectiveMessages[0]Delay = False
Objectives[97]ObjectiveMessages[0]DelayTime = 0
Objectives[97]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[0]TypeSubtitle = True
Objectives[97]ObjectiveMessages[0]TypeTextMesage = False
Objectives[97]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[1]positionX = 2386,458
Objectives[97]ObjectiveMessages[1]positionY = -1844,207
Objectives[97]ObjectiveMessages[1]positionZ = 73,36072
Objectives[97]ObjectiveMessages[1]Message = ~p~Finally.
Objectives[97]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[97]ObjectiveMessages[1]Sender = 
Objectives[97]ObjectiveMessages[1]Subject = 
Objectives[97]ObjectiveMessages[1]MessageColor = White
Objectives[97]ObjectiveMessages[1]PlayFromStart = False
Objectives[97]ObjectiveMessages[1]Delay = True
Objectives[97]ObjectiveMessages[1]DelayTime = 5
Objectives[97]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[1]TypeSubtitle = True
Objectives[97]ObjectiveMessages[1]TypeTextMesage = False
Objectives[97]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[97]ObjectiveMessages[2]positionX = 2391,605
Objectives[97]ObjectiveMessages[2]positionY = -1846,716
Objectives[97]ObjectiveMessages[2]positionZ = 71,37715
Objectives[97]ObjectiveMessages[2]Message = ~b~That car is for you.
Objectives[97]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[97]ObjectiveMessages[2]Sender = 
Objectives[97]ObjectiveMessages[2]Subject = 
Objectives[97]ObjectiveMessages[2]MessageColor = White
Objectives[97]ObjectiveMessages[2]PlayFromStart = False
Objectives[97]ObjectiveMessages[2]Delay = True
Objectives[97]ObjectiveMessages[2]DelayTime = 6
Objectives[97]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[2]TypeSubtitle = True
Objectives[97]ObjectiveMessages[2]TypeTextMesage = False
Objectives[97]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[98]Text = 
Objectives[98]FaildText = 
Objectives[98]Type = Enter_Vehicle
Objectives[98]positionX = 1218,273
Objectives[98]positionY = -2997,528
Objectives[98]positionZ = 4,865356
Objectives[98]EnterVehicle_AsPassenger = True
Objectives[98]EnterVehicle_CanExit = True
Objectives[98]EnterVehicle_SetIsWanted = False
Objectives[98]EnterVehicle_SeatIndex = 0
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 1
Objectives[98]ObjectiveMessages[0]positionX = 2405,07
Objectives[98]ObjectiveMessages[0]positionY = -1855,682
Objectives[98]ObjectiveMessages[0]positionZ = 67,08885
Objectives[98]ObjectiveMessages[0]Message = ~p~Thanks... see you soon... bye.
Objectives[98]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[98]ObjectiveMessages[0]Sender = 
Objectives[98]ObjectiveMessages[0]Subject = 
Objectives[98]ObjectiveMessages[0]MessageColor = White
Objectives[98]ObjectiveMessages[0]PlayFromStart = True
Objectives[98]ObjectiveMessages[0]Delay = False
Objectives[98]ObjectiveMessages[0]DelayTime = 0
Objectives[98]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[0]TypeSubtitle = True
Objectives[98]ObjectiveMessages[0]TypeTextMesage = False
Objectives[98]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[99]Type = Set_Player_Actor_Objective
Objectives[99]Text = 
Objectives[99]positionX = 1216,873
Objectives[99]positionY = -3000,118
Objectives[99]positionZ = 4,865356
Objectives[99]SetPlayerActor_Use_Player = False
Objectives[99]SetPlayerActor_Player_Controllable = True
Objectives[99]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[99]SetPlayerActor_Use_Actor = True
Objectives[99]SetPlayerActor_RelationshipGroup_Change = False
Objectives[99]SetPlayerActor_RelationshipGroup = Neutral
Objectives[99]SetPlayerActor_Invincible_Change = False
Objectives[99]SetPlayerActor_Invincible = False
Objectives[99]SetPlayerActor_NewTask = True
Objectives[99]Int_Task = 99
Objectives[99]Task_Repeat = False
Objectives[99]Task_Timeout = False
Objectives[99]Task_Guard_Range = 10
Objectives[99]Task_Stay_In_Range = True
Objectives[99]Task_Wander_Range = 10
Objectives[99]Task_Scenario = NONE
Objectives[99]Task_TalkingAnimation = mic_chatter
Objectives[99]Task_Time = 1
Objectives[99]TaskListCount = 3
Objectives[99]Task_List[0]Type = EnterVehicle
Objectives[99]Task_List[0]PositionX = 1217,385
Objectives[99]Task_List[0]PositionY = -2999,64
Objectives[99]Task_List[0]PositionZ = 5,365356
Objectives[99]Task_List[0]Speed = 4
Objectives[99]Task_List[0]SeatIndex = -1
Objectives[99]Task_List[0]TaskIndex = 0
Objectives[99]Task_List[0]Warp = False
Objectives[99]Task_List[1]Type = Drive
Objectives[99]Task_List[1]PositionX = 737,1316
Objectives[99]Task_List[1]PositionY = -2574,171
Objectives[99]Task_List[1]PositionZ = 18,40111
Objectives[99]Task_List[1]Speed = 50
Objectives[99]Task_List[1]StopBeforeVehicles = True
Objectives[99]Task_List[1]StopBeforeActors = True
Objectives[99]Task_List[1]AvoidVehicles = False
Objectives[99]Task_List[1]AvoidEmptyVehicles = True
Objectives[99]Task_List[1]AvoidActors = False
Objectives[99]Task_List[1]AvoidObjects = True
Objectives[99]Task_List[1]StopAtLights = True
Objectives[99]Task_List[1]UseBlinkers = True
Objectives[99]Task_List[1]AllowGoingWrongWay = True
Objectives[99]Task_List[1]Reverse = False
Objectives[99]Task_List[1]TakeShortestPath = False
Objectives[99]Task_List[1]IgnoreRoads = False
Objectives[99]Task_List[1]IgnoreAllPathing = False
Objectives[99]Task_List[1]AvoidHighWays = False
Objectives[99]Task_List[2]Type = Drive
Objectives[99]Task_List[2]PositionX = -51,38416
Objectives[99]Task_List[2]PositionY = -784,6072
Objectives[99]Task_List[2]PositionZ = 43,65446
Objectives[99]Task_List[2]Speed = 50
Objectives[99]Task_List[2]StopBeforeVehicles = True
Objectives[99]Task_List[2]StopBeforeActors = True
Objectives[99]Task_List[2]AvoidVehicles = False
Objectives[99]Task_List[2]AvoidEmptyVehicles = True
Objectives[99]Task_List[2]AvoidActors = False
Objectives[99]Task_List[2]AvoidObjects = True
Objectives[99]Task_List[2]StopAtLights = True
Objectives[99]Task_List[2]UseBlinkers = True
Objectives[99]Task_List[2]AllowGoingWrongWay = True
Objectives[99]Task_List[2]Reverse = False
Objectives[99]Task_List[2]TakeShortestPath = False
Objectives[99]Task_List[2]IgnoreRoads = False
Objectives[99]Task_List[2]IgnoreAllPathing = False
Objectives[99]Task_List[2]AvoidHighWays = False
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 0

